/** * SDRangel * This is the web REST/JSON API of SDRangel SDR software. SDRangel is an Open Source Qt5/OpenGL 3.0+ (4.3+ in Windows) GUI and server Software Defined Radio and signal analyzer in software. It supports Airspy, BladeRF, HackRF, LimeSDR, PlutoSDR, RTL-SDR, SDRplay RSP1 and FunCube --- Limitations and specifcities: * In SDRangel GUI the first Rx device set cannot be deleted. Conversely the server starts with no device sets and its number of device sets can be reduced to zero by as many calls as necessary to /sdrangel/deviceset with DELETE method. * Stopping instance i.e. /sdrangel with DELETE method is a server only feature. It allows stopping the instance nicely. * Preset import and export from/to file is a server only feature. * Device set focus is a GUI only feature. * The following channels are not implemented (status 501 is returned): ATV demodulator, Channel Analyzer, Channel Analyzer NG, LoRa demodulator, TCP source * The content type returned is always application/json except in the following cases: * An incorrect URL was specified: this document is returned as text/html with a status 400 --- * * OpenAPI spec version: 4.0.0 * Contact: f4exb06@gmail.com * * NOTE: This class is auto generated by the swagger code generator program. * https://github.com/swagger-api/swagger-codegen.git * Do not edit the class manually. */ #include "SWGAMModSettings.h" #include "SWGHelpers.h" #include #include #include #include namespace SWGSDRangel { SWGAMModSettings::SWGAMModSettings(QString* json) { init(); this->fromJson(*json); } SWGAMModSettings::SWGAMModSettings() { input_frequency_offset = 0L; m_input_frequency_offset_isSet = false; rf_bandwidth = 0.0f; m_rf_bandwidth_isSet = false; mod_factor = 0.0f; m_mod_factor_isSet = false; tone_frequency = 0.0f; m_tone_frequency_isSet = false; volume_factor = 0.0f; m_volume_factor_isSet = false; channel_mute = 0; m_channel_mute_isSet = false; play_loop = 0; m_play_loop_isSet = false; rgb_color = 0; m_rgb_color_isSet = false; title = nullptr; m_title_isSet = false; audio_device_name = nullptr; m_audio_device_name_isSet = false; mod_af_input = 0; m_mod_af_input_isSet = false; cw_keyer = nullptr; m_cw_keyer_isSet = false; } SWGAMModSettings::~SWGAMModSettings() { this->cleanup(); } void SWGAMModSettings::init() { input_frequency_offset = 0L; m_input_frequency_offset_isSet = false; rf_bandwidth = 0.0f; m_rf_bandwidth_isSet = false; mod_factor = 0.0f; m_mod_factor_isSet = false; tone_frequency = 0.0f; m_tone_frequency_isSet = false; volume_factor = 0.0f; m_volume_factor_isSet = false; channel_mute = 0; m_channel_mute_isSet = false; play_loop = 0; m_play_loop_isSet = false; rgb_color = 0; m_rgb_color_isSet = false; title = new QString(""); m_title_isSet = false; audio_device_name = new QString(""); m_audio_device_name_isSet = false; mod_af_input = 0; m_mod_af_input_isSet = false; cw_keyer = new SWGCWKeyerSettings(); m_cw_keyer_isSet = false; } void SWGAMModSettings::cleanup() { if(title != nullptr) { delete title; } if(audio_device_name != nullptr) { delete audio_device_name; } if(cw_keyer != nullptr) { delete cw_keyer; } } SWGAMModSettings* SWGAMModSettings::fromJson(QString &json) { QByteArray array (json.toStdString().c_str()); QJsonDocument doc = QJsonDocument::fromJson(array); QJsonObject jsonObject = doc.object(); this->fromJsonObject(jsonObject); return this; } void SWGAMModSettings::fromJsonObject(QJsonObject &pJson) { ::SWGSDRangel::setValue(&input_frequency_offset, pJson["inputFrequencyOffset"], "qint64", ""); ::SWGSDRangel::setValue(&rf_bandwidth, pJson["rfBandwidth"], "float", ""); ::SWGSDRangel::setValue(&mod_factor, pJson["modFactor"], "float", ""); ::SWGSDRangel::setValue(&tone_frequency, pJson["toneFrequency"], "float", ""); ::SWGSDRangel::setValue(&volume_factor, pJson["volumeFactor"], "float", ""); ::SWGSDRangel::setValue(&channel_mute, pJson["channelMute"], "qint32", ""); ::SWGSDRangel::setValue(&play_loop, pJson["playLoop"], "qint32", ""); ::SWGSDRangel::setValue(&rgb_color, pJson["rgbColor"], "qint32", ""); ::SWGSDRangel::setValue(&title, pJson["title"], "QString", "QString"); ::SWGSDRangel::setValue(&audio_device_name, pJson["audioDeviceName"], "QString", "QString"); ::SWGSDRangel::setValue(&mod_af_input, pJson["modAFInput"], "qint32", ""); ::SWGSDRangel::setValue(&cw_keyer, pJson["cwKeyer"], "SWGCWKeyerSettings", "SWGCWKeyerSettings"); } QString SWGAMModSettings::asJson () { QJsonObject* obj = this->asJsonObject(); QJsonDocument doc(*obj); QByteArray bytes = doc.toJson(); delete obj; return QString(bytes); } QJsonObject* SWGAMModSettings::asJsonObject() { QJsonObject* obj = new QJsonObject(); if(m_input_frequency_offset_isSet){ obj->insert("inputFrequencyOffset", QJsonValue(input_frequency_offset)); } if(m_rf_bandwidth_isSet){ obj->insert("rfBandwidth", QJsonValue(rf_bandwidth)); } if(m_mod_factor_isSet){ obj->insert("modFactor", QJsonValue(mod_factor)); } if(m_tone_frequency_isSet){ obj->insert("toneFrequency", QJsonValue(tone_frequency)); } if(m_volume_factor_isSet){ obj->insert("volumeFactor", QJsonValue(volume_factor)); } if(m_channel_mute_isSet){ obj->insert("channelMute", QJsonValue(channel_mute)); } if(m_play_loop_isSet){ obj->insert("playLoop", QJsonValue(play_loop)); } if(m_rgb_color_isSet){ obj->insert("rgbColor", QJsonValue(rgb_color)); } if(title != nullptr && *title != QString("")){ toJsonValue(QString("title"), title, obj, QString("QString")); } if(audio_device_name != nullptr && *audio_device_name != QString("")){ toJsonValue(QString("audioDeviceName"), audio_device_name, obj, QString("QString")); } if(m_mod_af_input_isSet){ obj->insert("modAFInput", QJsonValue(mod_af_input)); } if((cw_keyer != nullptr) && (cw_keyer->isSet())){ toJsonValue(QString("cwKeyer"), cw_keyer, obj, QString("SWGCWKeyerSettings")); } return obj; } qint64 SWGAMModSettings::getInputFrequencyOffset() { return input_frequency_offset; } void SWGAMModSettings::setInputFrequencyOffset(qint64 input_frequency_offset) { this->input_frequency_offset = input_frequency_offset; this->m_input_frequency_offset_isSet = true; } float SWGAMModSettings::getRfBandwidth() { return rf_bandwidth; } void SWGAMModSettings::setRfBandwidth(float rf_bandwidth) { this->rf_bandwidth = rf_bandwidth; this->m_rf_bandwidth_isSet = true; } float SWGAMModSettings::getModFactor() { return mod_factor; } void SWGAMModSettings::setModFactor(float mod_factor) { this->mod_factor = mod_factor; this->m_mod_factor_isSet = true; } float SWGAMModSettings::getToneFrequency() { return tone_frequency; } void SWGAMModSettings::setToneFrequency(float tone_frequency) { this->tone_frequency = tone_frequency; this->m_tone_frequency_isSet = true; } float SWGAMModSettings::getVolumeFactor() { return volume_factor; } void SWGAMModSettings::setVolumeFactor(float volume_factor) { this->volume_factor = volume_factor; this->m_volume_factor_isSet = true; } qint32 SWGAMModSettings::getChannelMute() { return channel_mute; } void SWGAMModSettings::setChannelMute(qint32 channel_mute) { this->channel_mute = channel_mute; this->m_channel_mute_isSet = true; } qint32 SWGAMModSettings::getPlayLoop() { return play_loop; } void SWGAMModSettings::setPlayLoop(qint32 play_loop) { this->play_loop = play_loop; this->m_play_loop_isSet = true; } qint32 SWGAMModSettings::getRgbColor() { return rgb_color; } void SWGAMModSettings::setRgbColor(qint32 rgb_color) { this->rgb_color = rgb_color; this->m_rgb_color_isSet = true; } QString* SWGAMModSettings::getTitle() { return title; } void SWGAMModSettings::setTitle(QString* title) { this->title = title; this->m_title_isSet = true; } QString* SWGAMModSettings::getAudioDeviceName() { return audio_device_name; } void SWGAMModSettings::setAudioDeviceName(QString* audio_device_name) { this->audio_device_name = audio_device_name; this->m_audio_device_name_isSet = true; } qint32 SWGAMModSettings::getModAfInput() { return mod_af_input; } void SWGAMModSettings::setModAfInput(qint32 mod_af_input) { this->mod_af_input = mod_af_input; this->m_mod_af_input_isSet = true; } SWGCWKeyerSettings* SWGAMModSettings::getCwKeyer() { return cw_keyer; } void SWGAMModSettings::setCwKeyer(SWGCWKeyerSettings* cw_keyer) { this->cw_keyer = cw_keyer; this->m_cw_keyer_isSet = true; } bool SWGAMModSettings::isSet(){ bool isObjectUpdated = false; do{ if(m_input_frequency_offset_isSet){ isObjectUpdated = true; break;} if(m_rf_bandwidth_isSet){ isObjectUpdated = true; break;} if(m_mod_factor_isSet){ isObjectUpdated = true; break;} if(m_tone_frequency_isSet){ isObjectUpdated = true; break;} if(m_volume_factor_isSet){ isObjectUpdated = true; break;} if(m_channel_mute_isSet){ isObjectUpdated = true; break;} if(m_play_loop_isSet){ isObjectUpdated = true; break;} if(m_rgb_color_isSet){ isObjectUpdated = true; break;} if(title != nullptr && *title != QString("")){ isObjectUpdated = true; break;} if(audio_device_name != nullptr && *audio_device_name != QString("")){ isObjectUpdated = true; break;} if(m_mod_af_input_isSet){ isObjectUpdated = true; break;} if(cw_keyer != nullptr && cw_keyer->isSet()){ isObjectUpdated = true; break;} }while(false); return isObjectUpdated; } }