/**************************************************************************** * Copyright (C) 2016 Edouard Griffiths, F4EXB * Modifications made to: * - use the widget horizontally * - differentiate each area with a different color * - allow overload by 25% with indication of 100% threshold and overload ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "gui/levelmeter.h" #include #include #include #include // Constants const int RedrawInterval = 100; // ms const qreal PeakDecayRate = 0.001; const int PeakHoldLevelDuration = 2000; // ms LevelMeter::LevelMeter(QWidget *parent) : QWidget(parent) , m_rmsLevel(0.0) , m_peakLevel(0.0) , m_decayedPeakLevel(0.0) , m_peakDecayRate(PeakDecayRate) , m_peakHoldLevel(0.0) , m_redrawTimer(new QTimer(this)) , m_rmsColor(QColor(0x97, 0x54, 0x00)) // color mapper 59% , m_decayedPeakColor(QColor(0xff, 0x8b, 0x00)) // color mapper foreground , m_peakColor(255, 0, 0, 255) // just red { setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Preferred); setMinimumWidth(30); connect(m_redrawTimer, SIGNAL(timeout()), this, SLOT(redrawTimerExpired())); m_redrawTimer->start(RedrawInterval); } LevelMeter::~LevelMeter() { } void LevelMeter::reset() { m_rmsLevel = 0.0; m_peakLevel = 0.0; update(); } void LevelMeter::levelChanged(qreal rmsLevel, qreal peakLevel, int numSamples) { // Smooth the RMS signal const qreal smooth = pow(qreal(0.9), static_cast(numSamples) / 256); // TODO: remove this magic number m_rmsLevel = (m_rmsLevel * smooth) + (rmsLevel * (1.0 - smooth)); if (peakLevel > m_decayedPeakLevel) { m_peakLevel = peakLevel; m_decayedPeakLevel = peakLevel; m_peakLevelChanged.start(); } if (peakLevel > m_peakHoldLevel) { m_peakHoldLevel = peakLevel; m_peakHoldLevelChanged.start(); } update(); } void LevelMeter::redrawTimerExpired() { // Decay the peak signal const int elapsedMs = m_peakLevelChanged.elapsed(); const qreal decayAmount = m_peakDecayRate * elapsedMs; if (decayAmount < m_peakLevel) m_decayedPeakLevel = m_peakLevel - decayAmount; else m_decayedPeakLevel = 0.0; // Check whether to clear the peak hold level if (m_peakHoldLevelChanged.elapsed() > PeakHoldLevelDuration) m_peakHoldLevel = 0.0; update(); } void LevelMeter::paintEvent(QPaintEvent *event) { Q_UNUSED(event) QPainter painter(this); render(&painter); } void LevelMeter::render(QPainter *painter) { painter->fillRect(rect(), QColor(42, 42, 42, 255)); // red zone on top half QRect barTop = rect(); barTop.setBottom(0.5 * rect().height() - 2); barTop.setTop(2); barTop.setLeft(0.75* rect().width()); painter->fillRect(barTop, Qt::red); QRect bar = rect(); // 100% full height white line bar.setLeft(0.75* rect().width() - 2); bar.setRight(0.75* rect().width()); painter->fillRect(bar, Qt::white); // Bottom moving gauge bar.setTop(0.5 * rect().height() + 2); bar.setBottom(rect().height() - 3); bar.setRight(rect().right() - (1.0 - 0.75*m_peakHoldLevel) * rect().width()); bar.setLeft(bar.right() - 5); painter->fillRect(bar, m_peakColor); bar.setLeft(rect().left()); bar.setRight(rect().right() - (1.0 - 0.75*m_decayedPeakLevel) * rect().width()); painter->fillRect(bar, m_decayedPeakColor); bar.setRight(rect().right() - (1.0 - 0.75*m_rmsLevel) * rect().width()); painter->fillRect(bar, m_rmsColor); }