#ifndef INCLUDE_GLSPECTRUMGUI_H #define INCLUDE_GLSPECTRUMGUI_H #include #include "dsp/dsptypes.h" #include "export.h" #include "settings/serializable.h" namespace Ui { class GLSpectrumGUI; } class MessageQueue; class SpectrumVis; class GLSpectrum; class SDRGUI_API GLSpectrumGUI : public QWidget, public Serializable { Q_OBJECT public: enum AveragingMode { AvgModeMoving, AvgModeFixed }; explicit GLSpectrumGUI(QWidget* parent = NULL); ~GLSpectrumGUI(); void setBuddies(MessageQueue* messageQueue, SpectrumVis* spectrumVis, GLSpectrum* glSpectrum); void resetToDefaults(); virtual QByteArray serialize() const; virtual bool deserialize(const QByteArray& data); private: Ui::GLSpectrumGUI* ui; MessageQueue* m_messageQueue; SpectrumVis* m_spectrumVis; GLSpectrum* m_glSpectrum; qint32 m_fftSize; qint32 m_fftOverlap; qint32 m_fftWindow; Real m_refLevel; Real m_powerRange; int m_decay; int m_histogramLateHoldoff; int m_histogramStroke; int m_displayGridIntensity; int m_displayTraceIntensity; bool m_displayWaterfall; bool m_invertedWaterfall; bool m_displayMaxHold; bool m_displayCurrent; bool m_displayHistogram; bool m_displayGrid; bool m_invert; AveragingMode m_averagingMode; int m_averagingIndex; int m_averagingMaxScale; //!< Max power of 10 multiplier to 2,5,10 base ex: 2 -> 2,5,10,20,50,100,200,500,1000 unsigned int m_averagingNb; void applySettings(); int getAveragingIndex(int averaging) const; int getAveragingValue(int averagingIndex) const; void setAveragingCombo(); void setNumberStr(int n, QString& s); private slots: void on_fftWindow_currentIndexChanged(int index); void on_fftSize_currentIndexChanged(int index); void on_refLevel_currentIndexChanged(int index); void on_levelRange_currentIndexChanged(int index); void on_decay_valueChanged(int index); void on_holdoff_valueChanged(int index); void on_stroke_valueChanged(int index); void on_gridIntensity_valueChanged(int index); void on_traceIntensity_valueChanged(int index); void on_averagingMode_currentIndexChanged(int index); void on_averaging_currentIndexChanged(int index); void on_waterfall_toggled(bool checked); void on_histogram_toggled(bool checked); void on_maxHold_toggled(bool checked); void on_current_toggled(bool checked); void on_invert_toggled(bool checked); void on_grid_toggled(bool checked); void on_clearSpectrum_clicked(bool checked); }; #endif // INCLUDE_GLSPECTRUMGUI_H