/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2016 F4EXB // // written by Edouard Griffiths // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef SDRBASE_DSP_FILTERMBE_H_ #define SDRBASE_DSP_FILTERMBE_H_ /** * This is a 2 pole lowpass Chebyshev (recursive) filter at fc=0.075 using coefficients found in table 20-1 of * http://www.analog.com/media/en/technical-documentation/dsp-book/dsp_book_Ch20.pdf * * At the interpolated sampling frequency of 48 kHz the -3 dB corner is at 48 * .075 = 3.6 kHz which is perfect for voice * * a0= 3.869430E-02 * a1= 7.738860E-02 b1= 1.392667E+00 * a2= 3.869430E-02 b2= -5.474446E-01 * * given x[n] is the new input sample and y[n] the returned output sample: * * y[n] = a0*x[n] + a1*x[n] + a2*x[n] + b1*y[n-1] + b2*y[n-2] * * This one works directly with floats * */ class MBEAudioInterpolatorFilter { public: MBEAudioInterpolatorFilter(); ~MBEAudioInterpolatorFilter(); void init(); float run(float sample); private: float m_x[2]; float m_y[2]; static const float m_a0, m_a1, m_a2, m_b1, m_b2; }; #endif /* SDRBASE_DSP_FILTERMBE_H_ */