#ifndef INCLUDE_GLSCOPEGUI_H #define INCLUDE_GLSCOPEGUI_H #include #include "dsp/dsptypes.h" #include "util/export.h" #include "util/message.h" namespace Ui { class GLScopeGUI; } class MessageQueue; class ScopeVis; class GLScope; class SDRANGELOVE_API GLScopeGUI : public QWidget { Q_OBJECT public: explicit GLScopeGUI(QWidget* parent = NULL); ~GLScopeGUI(); void setBuddies(MessageQueue* messageQueue, ScopeVis* scopeVis, GLScope* glScope); void resetToDefaults(); QByteArray serialize() const; bool deserialize(const QByteArray& data); bool handleMessage(Message* message); private: Ui::GLScopeGUI* ui; MessageQueue* m_messageQueue; ScopeVis* m_scopeVis; GLScope* m_glScope; int m_sampleRate; qint32 m_displayData; qint32 m_displayOrientation; qint32 m_timeBase; qint32 m_timeOffset; qint32 m_amplification; void applySettings(); private slots: void on_amp_valueChanged(int value); void on_scope_traceSizeChanged(int value); void on_time_valueChanged(int value); void on_timeOfs_valueChanged(int value); void on_displayMode_currentIndexChanged(int index); void on_horizView_clicked(); void on_vertView_clicked(); }; #endif // INCLUDE_GLSCOPEGUI_H