/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2016 F4EXB // // written by Edouard Griffiths // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifdef USE_SIMD #include #endif #include #include #include #include #include "gui/glspectrum.h" #include GLSpectrum::GLSpectrum(QWidget* parent) : QGLWidget(parent), m_cursorState(CSNormal), m_mouseInside(false), m_changesPending(true), m_centerFrequency(100000000), m_referenceLevel(0), m_powerRange(100), m_decay(0), m_sampleRate(500000), m_fftSize(512), m_displayGrid(true), m_displayGridIntensity(5), m_displayTraceIntensity(50), m_invertedWaterfall(false), m_displayMaxHold(false), m_currentSpectrum(0), m_displayCurrent(false), #ifdef GL_DEPRECATED m_leftMarginTextureAllocated(false), m_frequencyTextureAllocated(false), m_waterfallTextureAllocated(false), m_histogramTextureAllocated(false), #endif m_waterfallBuffer(NULL), m_waterfallTextureHeight(-1), m_displayWaterfall(true), m_ssbSpectrum(false), m_histogramBuffer(NULL), m_histogram(NULL), m_histogramHoldoff(NULL), m_displayHistogram(true), m_displayChanged(false) { setAutoFillBackground(false); setAttribute(Qt::WA_OpaquePaintEvent, true); setAttribute(Qt::WA_NoSystemBackground, true); setMouseTracking(true); setMinimumSize(200, 200); m_waterfallShare = 0.66; for(int i = 0; i <= 239; i++) { QColor c; c.setHsv(239 - i, 255, 15 + i); ((quint8*)&m_waterfallPalette[i])[0] = c.red(); ((quint8*)&m_waterfallPalette[i])[1] = c.green(); ((quint8*)&m_waterfallPalette[i])[2] = c.blue(); ((quint8*)&m_waterfallPalette[i])[3] = c.alpha(); } m_waterfallPalette[239] = 0xffffffff; m_histogramPalette[0] = m_waterfallPalette[0]; for(int i = 1; i < 240; i++) { QColor c; c.setHsv(239 - i, 255 - ((i < 200) ? 0 : (i - 200) * 3), 150 + ((i < 100) ? i : 100)); ((quint8*)&m_histogramPalette[i])[0] = c.red(); ((quint8*)&m_histogramPalette[i])[1] = c.green(); ((quint8*)&m_histogramPalette[i])[2] = c.blue(); ((quint8*)&m_histogramPalette[i])[3] = c.alpha(); } for(int i = 1; i < 16; i++) { QColor c; c.setHsv(270, 128, 48 + i * 4); ((quint8*)&m_histogramPalette[i])[0] = c.red(); ((quint8*)&m_histogramPalette[i])[1] = c.green(); ((quint8*)&m_histogramPalette[i])[2] = c.blue(); ((quint8*)&m_histogramPalette[i])[3] = c.alpha(); } m_histogramHoldoffBase = 2; // was 4 m_histogramHoldoffCount = m_histogramHoldoffBase; m_histogramLateHoldoff = 1; // was 20 m_histogramStroke = 40; // was 4 m_timeScale.setFont(font()); m_timeScale.setOrientation(Qt::Vertical); m_timeScale.setRange(Unit::Time, 0, 1); m_powerScale.setFont(font()); m_powerScale.setOrientation(Qt::Vertical); m_frequencyScale.setFont(font()); m_frequencyScale.setOrientation(Qt::Horizontal); connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick())); m_timer.start(50); } GLSpectrum::~GLSpectrum() { QMutexLocker mutexLocker(&m_mutex); m_changesPending = true; if(m_waterfallBuffer != NULL) { delete m_waterfallBuffer; m_waterfallBuffer = NULL; } #ifdef GL_DEPRECATED if(m_waterfallTextureAllocated) { makeCurrent(); deleteTexture(m_waterfallTexture); m_waterfallTextureAllocated = false; } #endif if(m_histogramBuffer != NULL) { delete m_histogramBuffer; m_histogramBuffer = NULL; } if(m_histogram != NULL) { delete[] m_histogram; m_histogram = NULL; } if(m_histogramHoldoff != NULL) { delete[] m_histogramHoldoff; m_histogramHoldoff = NULL; } #ifdef GL_DEPRECATED if(m_histogramTextureAllocated) { makeCurrent(); deleteTexture(m_histogramTexture); m_histogramTextureAllocated = false; } if(m_leftMarginTextureAllocated) { deleteTexture(m_leftMarginTexture); m_leftMarginTextureAllocated = false; } if(m_frequencyTextureAllocated) { deleteTexture(m_frequencyTexture); m_frequencyTextureAllocated = false; } #endif } void GLSpectrum::setCenterFrequency(quint64 frequency) { m_centerFrequency = frequency; m_changesPending = true; update(); } void GLSpectrum::setReferenceLevel(Real referenceLevel) { m_referenceLevel = referenceLevel; m_changesPending = true; update(); } void GLSpectrum::setPowerRange(Real powerRange) { m_powerRange = powerRange; m_changesPending = true; update(); } void GLSpectrum::setDecay(int decay) { m_decay = decay; if(m_decay < 0) m_decay = 0; else if(m_decay > 10) m_decay = 10; } void GLSpectrum::setHistoLateHoldoff(int lateHoldoff) { m_histogramLateHoldoff = lateHoldoff; if(m_histogramLateHoldoff < 0) m_histogramLateHoldoff = 0; else if(m_histogramLateHoldoff > 20) m_histogramLateHoldoff = 20; } void GLSpectrum::setHistoStroke(int stroke) { m_histogramStroke = stroke; if(m_histogramStroke < 4) m_histogramStroke = 4; else if(m_histogramStroke > 240) m_histogramStroke = 240; } void GLSpectrum::setSampleRate(qint32 sampleRate) { m_sampleRate = sampleRate; m_changesPending = true; update(); } void GLSpectrum::setDisplayWaterfall(bool display) { m_displayWaterfall = display; m_changesPending = true; stopDrag(); update(); } void GLSpectrum::setSsbSpectrum(bool ssbSpectrum) { m_ssbSpectrum = ssbSpectrum; update(); } void GLSpectrum::setInvertedWaterfall(bool inv) { m_invertedWaterfall = inv; m_changesPending = true; stopDrag(); update(); } void GLSpectrum::setDisplayMaxHold(bool display) { m_displayMaxHold = display; m_changesPending = true; stopDrag(); update(); } void GLSpectrum::setDisplayCurrent(bool display) { m_displayCurrent = display; m_changesPending = true; stopDrag(); update(); } void GLSpectrum::setDisplayHistogram(bool display) { m_displayHistogram = display; m_changesPending = true; stopDrag(); update(); } void GLSpectrum::setDisplayGrid(bool display) { m_displayGrid = display; update(); } void GLSpectrum::setDisplayGridIntensity(int intensity) { m_displayGridIntensity = intensity; if (m_displayGridIntensity > 100) { m_displayGridIntensity = 100; } else if (m_displayGridIntensity < 0) { m_displayGridIntensity = 0; } update(); } void GLSpectrum::setDisplayTraceIntensity(int intensity) { m_displayTraceIntensity = intensity; if (m_displayTraceIntensity > 100) { m_displayTraceIntensity = 100; } else if (m_displayTraceIntensity < 0) { m_displayTraceIntensity = 0; } update(); } void GLSpectrum::addChannelMarker(ChannelMarker* channelMarker) { QMutexLocker mutexLocker(&m_mutex); connect(channelMarker, SIGNAL(changed()), this, SLOT(channelMarkerChanged())); connect(channelMarker, SIGNAL(destroyed(QObject*)), this, SLOT(channelMarkerDestroyed(QObject*))); m_channelMarkerStates.append(new ChannelMarkerState(channelMarker)); m_changesPending = true; stopDrag(); update(); } void GLSpectrum::removeChannelMarker(ChannelMarker* channelMarker) { QMutexLocker mutexLocker(&m_mutex); for(int i = 0; i < m_channelMarkerStates.size(); ++i) { if(m_channelMarkerStates[i]->m_channelMarker == channelMarker) { channelMarker->disconnect(this); delete m_channelMarkerStates.takeAt(i); m_changesPending = true; stopDrag(); update(); return; } } } void GLSpectrum::newSpectrum(const std::vector& spectrum, int fftSize) { QMutexLocker mutexLocker(&m_mutex); m_displayChanged = true; if(m_changesPending) { m_fftSize = fftSize; return; } if(fftSize != m_fftSize) { m_fftSize = fftSize; m_changesPending = true; return; } updateWaterfall(spectrum); updateHistogram(spectrum); } void GLSpectrum::updateWaterfall(const std::vector& spectrum) { if(m_waterfallBufferPos < m_waterfallBuffer->height()) { quint32* pix = (quint32*)m_waterfallBuffer->scanLine(m_waterfallBufferPos); for(int i = 0; i < m_fftSize; i++) { int v = (int)((spectrum[i] - m_referenceLevel) * 2.4 * 100.0 / m_powerRange + 240.0); if(v > 239) v = 239; else if(v < 0) v = 0; *pix++ = m_waterfallPalette[(int)v]; } m_waterfallBufferPos++; } } void GLSpectrum::updateHistogram(const std::vector& spectrum) { quint8* b = m_histogram; quint8* h = m_histogramHoldoff; int sub = 1; int fftMulSize = 100 * m_fftSize; if(m_decay > 0) sub += m_decay; if (m_displayHistogram || m_displayMaxHold) { m_histogramHoldoffCount--; if(m_histogramHoldoffCount <= 0) { for(int i = 0; i < fftMulSize; i++) { if((*b>>4) > 0) // *b > 16 { *b = *b - sub; } else if(*b > 0) { if(*h >= sub) { *h = *h - sub; } else if(*h > 0) { *h = *h - 1; } else { *b = *b - 1; *h = m_histogramLateHoldoff; } } b++; h++; } m_histogramHoldoffCount = m_histogramHoldoffBase; } } m_currentSpectrum = &spectrum; // Store spectrum for current spectrum line display #ifndef USE_SIMD for(int i = 0; i < m_fftSize; i++) { int v = (int)((spectrum[i] - m_referenceLevel) * 100.0 / m_powerRange + 100.0); if ((v >= 0) && (v <= 99)) { b = m_histogram + i * 100 + v; if(*b < 220) *b += m_histogramStroke; // was 4 else if(*b < 239) *b += 1; } } #else if(m_decay >= 0) { // normal const __m128 refl = {m_referenceLevel, m_referenceLevel, m_referenceLevel, m_referenceLevel}; const __m128 power = {m_powerRange, m_powerRange, m_powerRange, m_powerRange}; const __m128 mul = {100.0f, 100.0f, 100.0f, 100.0f}; for(int i = 0; i < m_fftSize; i += 4) { __m128 abc = _mm_loadu_ps (&spectrum[i]); abc = _mm_sub_ps(abc, refl); abc = _mm_mul_ps(abc, mul); abc = _mm_div_ps(abc, power); abc = _mm_add_ps(abc, mul); __m128i result = _mm_cvtps_epi32(abc); for(int j = 0; j < 4; j++) { int v = ((int*)&result)[j]; if((v >= 0) && (v <= 99)) { b = m_histogram + (i + j) * 100 + v; if(*b < 220) *b += m_histogramStroke; // was 4 else if(*b < 239) *b += 1; } } } } else { // draw double pixels int add = -m_decay * 4; const __m128 refl = {m_referenceLevel, m_referenceLevel, m_referenceLevel, m_referenceLevel}; const __m128 power = {m_powerRange, m_powerRange, m_powerRange, m_powerRange}; const __m128 mul = {100.0f, 100.0f, 100.0f, 100.0f}; for(int i = 0; i < m_fftSize; i += 4) { __m128 abc = _mm_loadu_ps (&spectrum[i]); abc = _mm_sub_ps(abc, refl); abc = _mm_mul_ps(abc, mul); abc = _mm_div_ps(abc, power); abc = _mm_add_ps(abc, mul); __m128i result = _mm_cvtps_epi32(abc); for(int j = 0; j < 4; j++) { int v = ((int*)&result)[j]; if((v >= 1) && (v <= 98)) { b = m_histogram + (i + j) * 100 + v; if(b[-1] < 220) b[-1] += add; else if(b[-1] < 239) b[-1] += 1; if(b[0] < 220) b[0] += add; else if(b[0] < 239) b[0] += 1; if(b[1] < 220) b[1] += add; else if(b[1] < 239) b[1] += 1; } else if((v >= 0) && (v <= 99)) { b = m_histogram + (i + j) * 100 + v; if(*b < 220) *b += add; else if(*b < 239) *b += 1; } } } } #endif } void GLSpectrum::initializeGL() { QOpenGLContext *glCurrentContext = QOpenGLContext::currentContext(); if (glCurrentContext) { if (QOpenGLContext::currentContext()->isValid()) { qDebug() << "GLSpectrum::initializeGL: context:" << " major: " << (QOpenGLContext::currentContext()->format()).majorVersion() << " minor: " << (QOpenGLContext::currentContext()->format()).minorVersion() << " ES: " << (QOpenGLContext::currentContext()->isOpenGLES() ? "yes" : "no"); } else { qDebug() << "GLSpectrum::initializeGL: current context is invalid"; } } else { qCritical() << "GLSpectrum::initializeGL: no current context"; return; } connect(glCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this, &GLSpectrum::cleanup); // TODO: when migrating to QOpenGLWidget glDisable(GL_DEPTH_TEST); m_glShaderSimple.initializeGL(); m_glShaderLeftScale.initializeGL(); m_glShaderFrequencyScale.initializeGL(); m_glShaderWaterfall.initializeGL(); m_glShaderHistogram.initializeGL(); } void GLSpectrum::resizeGL(int width, int height) { glViewport(0, 0, width, height); m_changesPending = true; } void GLSpectrum::clearSpectrumHistogram() { if(!m_mutex.tryLock(2)) return; memset(m_histogram, 0x00, 100 * m_fftSize); memset(m_histogramHoldoff, 0x07, 100 * m_fftSize); m_mutex.unlock(); update(); } void GLSpectrum::paintGL() { if(!m_mutex.tryLock(2)) return; if(m_changesPending) applyChanges(); if(m_fftSize <= 0) { m_mutex.unlock(); return; } #ifdef GL_DEPRECATED glPushMatrix(); glScalef(2.0, -2.0, 1.0); glTranslatef(-0.50, -0.5, 0); #endif glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); // paint waterfall if (m_displayWaterfall) { #ifdef GL_DEPRECATED glBindTexture(GL_TEXTURE_2D, m_waterfallTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); for(int i = 0; i < m_waterfallBufferPos; i++) { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, m_waterfallTexturePos, m_fftSize, 1, GL_RGBA, GL_UNSIGNED_BYTE, m_waterfallBuffer->scanLine(i)); m_waterfallTexturePos = (m_waterfallTexturePos + 1) % m_waterfallTextureHeight; } m_waterfallBufferPos = 0; float prop_y = m_waterfallTexturePos / (m_waterfallTextureHeight - 1.0); float off = 1.0 / (m_waterfallTextureHeight - 1.0); glPushMatrix(); glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0); glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(0, prop_y + 1 - off); glVertex2f(0, m_invertedWaterfall ? 0 : 1); glTexCoord2f(1, prop_y + 1 - off); glVertex2f(1, m_invertedWaterfall ? 0 : 1); glTexCoord2f(1, prop_y); glVertex2f(1, m_invertedWaterfall ? 1 : 0); glTexCoord2f(0, prop_y); glVertex2f(0, m_invertedWaterfall ? 1 : 0); glEnd(); glDisable(GL_TEXTURE_2D); glPopMatrix(); #else { GLfloat vtx1[] = { 0, m_invertedWaterfall ? 0.0f : 1.0f, 1, m_invertedWaterfall ? 0.0f : 1.0f, 1, m_invertedWaterfall ? 1.0f : 0.0f, 0, m_invertedWaterfall ? 1.0f : 0.0f }; if (m_waterfallTexturePos + m_waterfallBufferPos < m_waterfallTextureHeight) { m_glShaderWaterfall.subTexture(0, m_waterfallTexturePos, m_fftSize, m_waterfallBufferPos, m_waterfallBuffer->scanLine(0)); m_waterfallTexturePos += m_waterfallBufferPos; } else { int breakLine = m_waterfallTextureHeight - m_waterfallTexturePos; int linesLeft = m_waterfallTexturePos + m_waterfallBufferPos - m_waterfallTextureHeight; m_glShaderWaterfall.subTexture(0, m_waterfallTexturePos, m_fftSize, breakLine, m_waterfallBuffer->scanLine(0)); m_glShaderWaterfall.subTexture(0, 0, m_fftSize, linesLeft, m_waterfallBuffer->scanLine(breakLine)); m_waterfallTexturePos = linesLeft; } m_waterfallBufferPos = 0; float prop_y = m_waterfallTexturePos / (m_waterfallTextureHeight - 1.0); float off = 1.0 / (m_waterfallTextureHeight - 1.0); GLfloat tex1[] = { 0, prop_y + 1 - off, 1, prop_y + 1 - off, 1, prop_y, 0, prop_y }; m_glShaderWaterfall.drawSurface(m_glWaterfallBoxMatrix, tex1, vtx1, 4); } #endif // paint channels if (m_mouseInside) { for (int i = 0; i < m_channelMarkerStates.size(); ++i) { ChannelMarkerState* dv = m_channelMarkerStates[i]; if (dv->m_channelMarker->getVisible()) { #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0); glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1); glPushMatrix(); glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0); glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f); glBegin(GL_QUADS); glVertex2f(0, 0); glVertex2f(1, 0); glVertex2f(1, 1); glVertex2f(0, 1); glEnd(); glDisable(GL_BLEND); glPopMatrix(); glPopMatrix(); #else { GLfloat q3[] { 0, 0, 1, 0, 1, 1, 0, 1, 0.5, 0, 0.5, 1, }; QVector4D color(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f); m_glShaderSimple.drawSurface(dv->m_glMatrixWaterfall, color, q3, 4); QVector4D colorLine(0.8f, 0.8f, 0.6f, 1.0f); m_glShaderSimple.drawSegments(dv->m_glMatrixDsbWaterfall, colorLine, &q3[8], 2); } #endif } } } // draw rect around #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0); glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); glColor4f(1, 1, 1, 0.5); glBegin(GL_LINE_LOOP); glVertex2f(1, 1); glVertex2f(0, 1); glVertex2f(0, 0); glVertex2f(1, 0); glEnd(); glDisable(GL_BLEND); glPopMatrix(); #else { GLfloat q3[] { 1, 1, 0, 1, 0, 0, 1, 0 }; QVector4D color(1.0f, 1.0f, 1.0f, 0.5f); m_glShaderSimple.drawContour(m_glWaterfallBoxMatrix, color, q3, 4); } #endif } // paint histogram if(m_displayHistogram || m_displayMaxHold || m_displayCurrent) { if(m_displayHistogram) { #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0); glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1); // import new lines into the texture quint32* pix; quint8* bs = m_histogram; for(int y = 0; y < 100; y++) { quint8* b = bs; pix = (quint32*)m_histogramBuffer->scanLine(99 - y); for(int x = 0; x < m_fftSize; x++) { *pix = m_histogramPalette[*b]; pix++; b += 100; } bs++; } // draw texture glBindTexture(GL_TEXTURE_2D, m_histogramTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_fftSize, 100, GL_RGBA, GL_UNSIGNED_BYTE, m_histogramBuffer->scanLine(0)); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(0, 0); glTexCoord2f(1, 0); glVertex2f(1, 0); glTexCoord2f(1, 1); glVertex2f(1, 1); glTexCoord2f(0, 1); glVertex2f(0, 1); glEnd(); glDisable(GL_TEXTURE_2D); glPopMatrix(); #else { // import new lines into the texture quint32* pix; quint8* bs = m_histogram; for (int y = 0; y < 100; y++) { quint8* b = bs; pix = (quint32*)m_histogramBuffer->scanLine(99 - y); for (int x = 0; x < m_fftSize; x++) { *pix = m_histogramPalette[*b]; pix++; b += 100; } bs++; } GLfloat vtx1[] = { 0, 0, 1, 0, 1, 1, 0, 1 }; GLfloat tex1[] = { 0, 0, 1, 0, 1, 1, 0, 1 }; m_glShaderHistogram.subTexture(0, 0, m_fftSize, 100, m_histogramBuffer->scanLine(0)); m_glShaderHistogram.drawSurface(m_glHistogramBoxMatrix, tex1, vtx1, 4); } #endif } // paint channels if(m_mouseInside) { // Effective BW overlays for(int i = 0; i < m_channelMarkerStates.size(); ++i) { ChannelMarkerState* dv = m_channelMarkerStates[i]; if(dv->m_channelMarker->getVisible()) { #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0); glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1); glPushMatrix(); glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0); glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f); glBegin(GL_QUADS); glVertex2f(0, 0); glVertex2f(1, 0); glVertex2f(1, 1); glVertex2f(0, 1); glEnd(); glPopMatrix(); glPopMatrix(); #else { GLfloat q3[] { 0, 0, 1, 0, 1, 1, 0, 1, 0.5, 0, 0.5, 1 }; QVector4D color(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f); m_glShaderSimple.drawSurface(dv->m_glMatrixHistogram, color, q3, 4); QVector4D colorLine(0.8f, 0.8f, 0.6f, 1.0f); if (dv->m_channelMarker->getSidebands() != ChannelMarker::dsb) { q3[6] = 0.5; } m_glShaderSimple.drawSegments(dv->m_glMatrixDsbHistogram, colorLine, &q3[4], 4); } #endif } } } // draw rect around #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0); glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); glColor4f(1, 1, 1, 0.5); glBegin(GL_LINE_LOOP); glVertex2f(1, 1); glVertex2f(0, 1); glVertex2f(0, 0); glVertex2f(1, 0); glEnd(); glDisable(GL_BLEND); glPopMatrix(); #else { GLfloat q3[] { 1, 1, 0, 1, 0, 0, 1, 0 }; QVector4D color(1.0f, 1.0f, 1.0f, 0.5f); m_glShaderSimple.drawContour(m_glHistogramBoxMatrix, color, q3, 4); } #endif } // paint left scales (time and power) if (m_displayWaterfall || m_displayMaxHold || m_displayCurrent || m_displayHistogram ) { #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glLeftScaleRect.x(), m_glLeftScaleRect.y(), 0); glScalef(m_glLeftScaleRect.width(), m_glLeftScaleRect.height(), 1); glBindTexture(GL_TEXTURE_2D, m_leftMarginTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(0, 1); glVertex2f(0, 1); glTexCoord2f(1, 1); glVertex2f(1, 1); glTexCoord2f(1, 0); glVertex2f(1, 0); glTexCoord2f(0, 0); glVertex2f(0, 0); glEnd(); glDisable(GL_TEXTURE_2D); glPopMatrix(); #else { GLfloat vtx1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; GLfloat tex1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; m_glShaderLeftScale.drawSurface(m_glLeftScaleBoxMatrix, tex1, vtx1, 4); } #endif } // paint frequency scale if (m_displayWaterfall || m_displayMaxHold || m_displayCurrent || m_displayHistogram ) { #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glFrequencyScaleRect.x(), m_glFrequencyScaleRect.y(), 0); glScalef(m_glFrequencyScaleRect.width(), m_glFrequencyScaleRect.height(), 1); glBindTexture(GL_TEXTURE_2D, m_frequencyTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(0, 1); glVertex2f(0, 1); glTexCoord2f(1, 1); glVertex2f(1, 1); glTexCoord2f(1, 0); glVertex2f(1, 0); glTexCoord2f(0, 0); glVertex2f(0, 0); glEnd(); glDisable(GL_TEXTURE_2D); glPopMatrix(); #else { GLfloat vtx1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; GLfloat tex1[] = { 0, 1, 1, 1, 1, 0, 0, 0 }; m_glShaderFrequencyScale.drawSurface(m_glFrequencyScaleBoxMatrix, tex1, vtx1, 4); } #endif // paint channels // Effective bandwidth overlays for(int i = 0; i < m_channelMarkerStates.size(); ++i) { ChannelMarkerState* dv = m_channelMarkerStates[i]; // frequency scale channel overlay if(dv->m_channelMarker->getVisible()) { #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glWaterfallRect.x(), m_glFrequencyScaleRect.y(), 0); glScalef(m_glWaterfallRect.width(), m_glFrequencyScaleRect.height(), 1); glPushMatrix(); glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0); glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.5f); glBegin(GL_QUADS); glVertex2f(0, 0); glVertex2f(1, 0); glVertex2f(1, 0.5); glVertex2f(0, 0.5); glEnd(); glDisable(GL_BLEND); glPopMatrix(); glPopMatrix(); #else { GLfloat q3[] { 1, 0.2, 0, 0.2, 0, 0, 1, 0, 0.5, 0, 0.5, 1 }; QVector4D color(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.5f); m_glShaderSimple.drawSurface(dv->m_glMatrixFreqScale, color, q3, 4); if (dv->m_channelMarker->getHighlighted()) { if (dv->m_channelMarker->getSidebands() != ChannelMarker::dsb) { q3[4] = 0.5; } QVector4D colorLine(0.8f, 0.8f, 0.6f, 1.0f); m_glShaderSimple.drawSegments(dv->m_glMatrixDsbFreqScale, colorLine, &q3[4], 4); } } #endif } } } // paint max hold lines on top of histogram if (m_displayMaxHold) { if (m_maxHold.size() < (uint)m_fftSize) m_maxHold.resize(m_fftSize); for(int i = 0; i < m_fftSize; i++) { int j; quint8* bs = m_histogram + i * 100; for(j = 99; j > 1; j--) { if(bs[j] > 0) break; } // TODO: ((bs[j] * (float)j) + (bs[j + 1] * (float)(j + 1))) / (bs[j] + bs[j + 1]) j = j - 99; m_maxHold[i] = (j * m_powerRange) / 99.0 + m_referenceLevel; } #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0); glScalef(m_glHistogramRect.width() / (float)(m_fftSize - 1), -m_glHistogramRect.height() / m_powerRange, 1); Real bottom = -m_powerRange; glColor4f(1, 0, 0, m_displayTraceIntensity / 100.0); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); //glEnable(GL_LINE_SMOOTH); glBegin(GL_LINE_STRIP); for(int i = 0; i < m_fftSize; i++) { Real v = m_maxHold[i] - m_referenceLevel; if(v > 0) v = 0; else if(v < bottom) v = bottom; glVertex2f(i, v); } glEnd(); //glDisable(GL_LINE_SMOOTH); glPopMatrix(); #else { GLfloat q3[2*m_fftSize]; Real bottom = -m_powerRange; for(int i = 0; i < m_fftSize; i++) { Real v = m_maxHold[i] - m_referenceLevel; if(v > 0) v = 0; else if(v < bottom) v = bottom; q3[2*i] = (Real) i; q3[2*i+1] = v; } QVector4D color(1.0f, 0.0f, 0.0f, (float) m_displayTraceIntensity / 100.0f); m_glShaderSimple.drawPolyline(m_glHistogramSpectrumMatrix, color, q3, m_fftSize); } #endif } // paint current spectrum line on top of histogram if ((m_displayCurrent) && m_currentSpectrum) { #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0); glScalef(m_glHistogramRect.width() / (float)(m_fftSize - 1), -m_glHistogramRect.height() / m_powerRange, 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); glColor4f(1.0f, 1.0f, 0.25f, m_displayTraceIntensity / 100.0); // intense yellow Real bottom = -m_powerRange; { GLfloat q3[2*m_fftSize]; for(int i = 0; i < m_fftSize; i++) { Real v = (*m_currentSpectrum)[i] - m_referenceLevel; if(v > 0) v = 0; else if(v < bottom) v = bottom; q3[2*i] = (Real) i; q3[2*i+1] = v; } glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, q3); glDrawArrays(GL_LINE_STRIP, 0, m_fftSize); glDisableClientState(GL_VERTEX_ARRAY); } /* glBegin(GL_LINE_STRIP); for(int i = 0; i < m_fftSize; i++) { Real v = (*m_currentSpectrum)[i] - m_referenceLevel; if(v > 0) v = 0; else if(v < bottom) v = bottom; glVertex2f(i, v); } glEnd();*/ glPopMatrix(); #else { Real bottom = -m_powerRange; GLfloat q3[2*m_fftSize]; for(int i = 0; i < m_fftSize; i++) { Real v = (*m_currentSpectrum)[i] - m_referenceLevel; if(v > 0) v = 0; else if(v < bottom) v = bottom; q3[2*i] = (Real) i; q3[2*i+1] = v; } QVector4D color(1.0f, 1.0f, 0.25f, (float) m_displayTraceIntensity / 100.0f); m_glShaderSimple.drawPolyline(m_glHistogramSpectrumMatrix, color, q3, m_fftSize); } #endif } // paint waterfall grid if(m_displayWaterfall && m_displayGrid) { const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; tickList = &m_timeScale.getTickList(); #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0); glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); glColor4f(1, 1, 1, m_displayGridIntensity / 100.0); for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float y = tick->pos / m_timeScale.getSize(); glBegin(GL_LINE_LOOP); glVertex2f(0, y); glVertex2f(1, y); glEnd(); } } } glPopMatrix(); #else { GLfloat q3[4*tickList->count()]; int effectiveTicks = 0; for (int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if (tick->major) { if(tick->textSize > 0) { float y = tick->pos / m_timeScale.getSize(); q3[4*effectiveTicks] = 0; q3[4*effectiveTicks+1] = y; q3[4*effectiveTicks+2] = 1; q3[4*effectiveTicks+3] = y; effectiveTicks++; } } } QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f); m_glShaderSimple.drawSegments(m_glWaterfallBoxMatrix, color, q3, 2*effectiveTicks); } #endif tickList = &m_frequencyScale.getTickList(); #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0); glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1); for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float x = tick->pos / m_frequencyScale.getSize(); glBegin(GL_LINE_LOOP); glVertex2f(x, 0); glVertex2f(x, 1); glEnd(); } } } glPopMatrix(); #else { GLfloat q3[4*tickList->count()]; int effectiveTicks = 0; for (int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if (tick->major) { if (tick->textSize > 0) { float x = tick->pos / m_frequencyScale.getSize(); q3[4*effectiveTicks] = x; q3[4*effectiveTicks+1] = 0; q3[4*effectiveTicks+2] = x; q3[4*effectiveTicks+3] = 1; effectiveTicks++; } } } QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f); m_glShaderSimple.drawSegments(m_glWaterfallBoxMatrix, color, q3, 2*effectiveTicks); } #endif } // paint histogram grid if((m_displayHistogram || m_displayMaxHold || m_displayCurrent) && (m_displayGrid)) { const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; tickList = &m_powerScale.getTickList(); #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0); glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1); for (int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float y = tick->pos / m_powerScale.getSize(); glBegin(GL_LINE_LOOP); glVertex2f(0, 1-y); glVertex2f(1, 1-y); glEnd(); } } } glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); glColor4f(1, 1, 1, m_displayGridIntensity / 100.0); glPopMatrix(); #else { GLfloat q3[4*tickList->count()]; int effectiveTicks = 0; for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float y = tick->pos / m_powerScale.getSize(); q3[4*effectiveTicks] = 0; q3[4*effectiveTicks+1] = 1-y; q3[4*effectiveTicks+2] = 1; q3[4*effectiveTicks+3] = 1-y; effectiveTicks++; } } } QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f); m_glShaderSimple.drawSegments(m_glHistogramBoxMatrix, color, q3, 2*effectiveTicks); } #endif tickList = &m_frequencyScale.getTickList(); #ifdef GL_DEPRECATED glPushMatrix(); glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0); glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1); for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float x = tick->pos / m_frequencyScale.getSize(); glBegin(GL_LINE_LOOP); glVertex2f(x, 0); glVertex2f(x, 1); glEnd(); } } } glPopMatrix(); #else { GLfloat q3[4*tickList->count()]; int effectiveTicks = 0; for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float x = tick->pos / m_frequencyScale.getSize(); q3[4*effectiveTicks] = x; q3[4*effectiveTicks+1] = 0; q3[4*effectiveTicks+2] = x; q3[4*effectiveTicks+3] = 1; effectiveTicks++; } } } QVector4D color(1.0f, 1.0f, 1.0f, (float) m_displayGridIntensity / 100.0f); m_glShaderSimple.drawSegments(m_glHistogramBoxMatrix, color, q3, 2*effectiveTicks); } #endif } #ifdef GL_DEPRECATGED glPopMatrix(); #endif m_mutex.unlock(); } void GLSpectrum::stopDrag() { if(m_cursorState != CSNormal) { if((m_cursorState == CSSplitterMoving) || (m_cursorState == CSChannelMoving)) releaseMouse(); setCursor(Qt::ArrowCursor); m_cursorState = CSNormal; } } void GLSpectrum::applyChanges() { m_changesPending = false; if(m_fftSize <= 0) return; QFontMetrics fm(font()); int M = fm.width("-"); int topMargin = fm.ascent() * 1.5; int bottomMargin = fm.ascent() * 1.5; int waterfallHeight = 0; int waterfallTop = 0; int frequencyScaleHeight = fm.height() * 3; // +1 line for marker frequency scale int frequencyScaleTop; int histogramTop = 0; int histogramHeight = 20; int leftMargin; int rightMargin = fm.width("000"); // displays both histogram and waterfall if(m_displayWaterfall && (m_displayHistogram | m_displayMaxHold | m_displayCurrent)) { waterfallHeight = height() * m_waterfallShare - 1; if(waterfallHeight < 0) { waterfallHeight = 0; } if(!m_invertedWaterfall) { waterfallTop = topMargin; frequencyScaleTop = waterfallTop + waterfallHeight + 1; histogramTop = waterfallTop + waterfallHeight + frequencyScaleHeight + 1; histogramHeight = height() - topMargin - waterfallHeight - frequencyScaleHeight - bottomMargin; } else { histogramTop = topMargin; histogramHeight = height() - topMargin - waterfallHeight - frequencyScaleHeight - bottomMargin; waterfallTop = histogramTop + histogramHeight + frequencyScaleHeight + 1; frequencyScaleTop = histogramTop + histogramHeight + 1; } m_timeScale.setSize(waterfallHeight); if(m_sampleRate > 0) { float scaleDiv = (float)m_sampleRate * (m_ssbSpectrum ? 2 : 1); if(!m_invertedWaterfall) { m_timeScale.setRange(Unit::Time, (waterfallHeight * m_fftSize) / scaleDiv, 0); } else { m_timeScale.setRange(Unit::Time, 0, (waterfallHeight * m_fftSize) / scaleDiv); } } else { m_timeScale.setRange(Unit::Time, 0, 1); } m_powerScale.setSize(histogramHeight); m_powerScale.setRange(Unit::Decibel, m_referenceLevel - m_powerRange, m_referenceLevel); leftMargin = m_timeScale.getScaleWidth(); if(m_powerScale.getScaleWidth() > leftMargin) { leftMargin = m_powerScale.getScaleWidth(); } leftMargin += 2 * M; m_frequencyScale.setSize(width() - leftMargin - rightMargin); m_frequencyScale.setRange(Unit::Frequency, m_centerFrequency - m_sampleRate / 2, m_centerFrequency + m_sampleRate / 2); #ifdef GL_DEPRECATED m_glWaterfallRect = QRectF( (float)leftMargin / (float)width(), (float)waterfallTop / (float)height(), (float)(width() - leftMargin - rightMargin) / (float)width(), (float)waterfallHeight / (float)height() ); #endif m_glWaterfallBoxMatrix.setToIdentity(); m_glWaterfallBoxMatrix.translate( -1.0f + ((float)(2*leftMargin) / (float) width()), 1.0f - ((float)(2*waterfallTop) / (float) height()) ); m_glWaterfallBoxMatrix.scale( ((float) 2 * (width() - leftMargin - rightMargin)) / (float) width(), (float) (-2*waterfallHeight) / (float) height() ); #ifdef GL_DEPRACATED m_glHistogramRect = QRectF( (float)leftMargin / (float)width(), (float)histogramTop / (float)height(), (float)(width() - leftMargin - rightMargin) / (float)width(), (float)histogramHeight / (float)height() ); #endif m_glHistogramBoxMatrix.setToIdentity(); m_glHistogramBoxMatrix.translate( -1.0f + ((float)(2*leftMargin) / (float) width()), 1.0f - ((float)(2*histogramTop) / (float) height()) ); m_glHistogramBoxMatrix.scale( ((float) 2 * (width() - leftMargin - rightMargin)) / (float) width(), (float) (-2*histogramHeight) / (float) height() ); m_glHistogramSpectrumMatrix.setToIdentity(); m_glHistogramSpectrumMatrix.translate( -1.0f + ((float)(2*leftMargin) / (float) width()), 1.0f - ((float)(2*histogramTop) / (float) height()) ); m_glHistogramSpectrumMatrix.scale( ((float) 2 * (width() - leftMargin - rightMargin)) / ((float) width() * (float)(m_fftSize - 1)), ((float) 2*histogramHeight / height()) / m_powerRange ); m_frequencyScaleRect = QRect( 0, frequencyScaleTop, width(), frequencyScaleHeight ); #ifdef GL_DEPRECATED m_glFrequencyScaleRect = QRectF( (float)0, (float)frequencyScaleTop / (float)height(), (float)1, (float)frequencyScaleHeight / (float)height() ); #endif m_glFrequencyScaleBoxMatrix.setToIdentity(); m_glFrequencyScaleBoxMatrix.translate ( -1.0f, 1.0f - ((float) 2*frequencyScaleTop / (float) height()) ); m_glFrequencyScaleBoxMatrix.scale ( 2.0f, (float) -2*frequencyScaleHeight / (float) height() ); #ifdef GL_DEPRECATED m_glLeftScaleRect = QRectF( (float)0, (float)0, (float)(leftMargin - 1) / (float)width(), (float)1 ); #endif m_glLeftScaleBoxMatrix.setToIdentity(); m_glLeftScaleBoxMatrix.translate(-1.0f, 1.0f); m_glLeftScaleBoxMatrix.scale( (float)(2*(leftMargin - 1)) / (float) width(), -2.0f ); } // displays waterfall only else if(m_displayWaterfall) { bottomMargin = frequencyScaleHeight; waterfallTop = topMargin; waterfallHeight = height() - topMargin - frequencyScaleHeight; frequencyScaleTop = topMargin + waterfallHeight + 1; histogramTop = 0; m_timeScale.setSize(waterfallHeight); if(m_sampleRate > 0) { float scaleDiv = (float)m_sampleRate * (m_ssbSpectrum ? 2 : 1); if(!m_invertedWaterfall) { m_timeScale.setRange(Unit::Time, (waterfallHeight * m_fftSize) / scaleDiv, 0); } else { m_timeScale.setRange(Unit::Time, 0, (waterfallHeight * m_fftSize) / scaleDiv); } } else { if(!m_invertedWaterfall) { m_timeScale.setRange(Unit::Time, 10, 0); } else { m_timeScale.setRange(Unit::Time, 0, 10); } } leftMargin = m_timeScale.getScaleWidth(); leftMargin += 2 * M; m_frequencyScale.setSize(width() - leftMargin - rightMargin); m_frequencyScale.setRange(Unit::Frequency, m_centerFrequency - m_sampleRate / 2.0, m_centerFrequency + m_sampleRate / 2.0); #ifdef GL_DEPRECATED m_glWaterfallRect = QRectF( (float)leftMargin / (float)width(), (float)topMargin / (float)height(), (float)(width() - leftMargin - rightMargin) / (float)width(), (float)waterfallHeight / (float)height() ); #endif m_glWaterfallBoxMatrix.setToIdentity(); m_glWaterfallBoxMatrix.translate( -1.0f + ((float)(2*leftMargin) / (float) width()), 1.0f - ((float)(2*topMargin) / (float) height()) ); m_glWaterfallBoxMatrix.scale( ((float) 2 * (width() - leftMargin - rightMargin)) / (float) width(), (float) (-2*waterfallHeight) / (float) height() ); m_frequencyScaleRect = QRect( 0, frequencyScaleTop, width(), frequencyScaleHeight ); #ifdef GL_DEPRECATED m_glFrequencyScaleRect = QRectF( (float)0, (float)frequencyScaleTop / (float)height(), (float)1, (float)frequencyScaleHeight / (float)height() ); #endif m_glFrequencyScaleBoxMatrix.setToIdentity(); m_glFrequencyScaleBoxMatrix.translate ( -1.0f, 1.0f - ((float) 2*frequencyScaleTop / (float) height()) ); m_glFrequencyScaleBoxMatrix.scale ( 2.0f, (float) -2*frequencyScaleHeight / (float) height() ); #ifdef GL_DEPRECATED m_glLeftScaleRect = QRectF( (float)0, (float)0, (float)(leftMargin - 1) / (float)width(), (float)1 ); #endif m_glLeftScaleBoxMatrix.setToIdentity(); m_glLeftScaleBoxMatrix.translate(-1.0f, 1.0f); m_glLeftScaleBoxMatrix.scale( (float)(2*(leftMargin - 1)) / (float) width(), -2.0f ); } // displays histogram only else if(m_displayHistogram || m_displayMaxHold || m_displayCurrent) { bottomMargin = frequencyScaleHeight; frequencyScaleTop = height() - bottomMargin; histogramTop = topMargin - 1; waterfallHeight = 0; histogramHeight = height() - topMargin - frequencyScaleHeight; m_powerScale.setSize(histogramHeight); m_powerScale.setRange(Unit::Decibel, m_referenceLevel - m_powerRange, m_referenceLevel); leftMargin = m_powerScale.getScaleWidth(); leftMargin += 2 * M; m_frequencyScale.setSize(width() - leftMargin - rightMargin); m_frequencyScale.setRange(Unit::Frequency, m_centerFrequency - m_sampleRate / 2, m_centerFrequency + m_sampleRate / 2); #ifdef GL_DEPRECATED m_glHistogramRect = QRectF( (float)leftMargin / (float)width(), (float)histogramTop / (float)height(), (float)(width() - leftMargin - rightMargin) / (float)width(), (float)(height() - topMargin - frequencyScaleHeight) / (float)height() ); #endif m_glHistogramSpectrumMatrix.setToIdentity(); m_glHistogramSpectrumMatrix.translate( -1.0f + ((float)(2*leftMargin) / (float) width()), 1.0f - ((float)(2*histogramTop) / (float) height()) ); m_glHistogramSpectrumMatrix.scale( ((float) 2 * (width() - leftMargin - rightMargin)) / ((float) width() * (float)(m_fftSize - 1)), ((float) 2*(height() - topMargin - frequencyScaleHeight) / height()) / m_powerRange ); m_glHistogramBoxMatrix.setToIdentity(); m_glHistogramBoxMatrix.translate( -1.0f + ((float)(2*leftMargin) / (float) width()), 1.0f - ((float)(2*histogramTop) / (float) height()) ); m_glHistogramBoxMatrix.scale( ((float) 2 * (width() - leftMargin - rightMargin)) / (float) width(), (float) (-2*(height() - topMargin - frequencyScaleHeight)) / (float) height() ); m_frequencyScaleRect = QRect( 0, frequencyScaleTop, width(), frequencyScaleHeight ); #ifdef GL_DEPRECATED m_glFrequencyScaleRect = QRectF( (float)0, (float)frequencyScaleTop / (float)height(), (float)1, (float)frequencyScaleHeight / (float)height() ); #endif m_glFrequencyScaleBoxMatrix.setToIdentity(); m_glFrequencyScaleBoxMatrix.translate ( -1.0f, 1.0f - ((float) 2*frequencyScaleTop / (float) height()) ); m_glFrequencyScaleBoxMatrix.scale ( 2.0f, (float) -2*frequencyScaleHeight / (float) height() ); #ifdef GL_DEPRECATED m_glLeftScaleRect = QRectF( (float)0, (float)0, (float)(leftMargin - 1) / (float)width(), (float)1 ); #endif m_glLeftScaleBoxMatrix.setToIdentity(); m_glLeftScaleBoxMatrix.translate(-1.0f, 1.0f); m_glLeftScaleBoxMatrix.scale( (float)(2*(leftMargin - 1)) / (float) width(), -2.0f ); } else { leftMargin = 2; waterfallHeight = 0; } // channel overlays for(int i = 0; i < m_channelMarkerStates.size(); ++i) { ChannelMarkerState* dv = m_channelMarkerStates[i]; qreal xc, pw, nw, dsbw; ChannelMarker::sidebands_t sidebands = dv->m_channelMarker->getSidebands(); xc = m_centerFrequency + dv->m_channelMarker->getCenterFrequency(); // marker center frequency dsbw = dv->m_channelMarker->getBandwidth(); if (sidebands == ChannelMarker::usb) { nw = dv->m_channelMarker->getLowCutoff(); // negative bandwidth pw = dv->m_channelMarker->getBandwidth() / 2; // positive bandwidth } else if (sidebands == ChannelMarker::lsb) { pw = dv->m_channelMarker->getLowCutoff(); nw = dv->m_channelMarker->getBandwidth() / 2; } else { pw = dsbw / 2; nw = -pw; } // draw the DSB rectangle #ifdef GL_DEPRECATED dv->m_glRectDsb.setRect( m_frequencyScale.getPosFromValue(xc - (dsbw/2)) / (float)(width() - leftMargin - rightMargin), 0, dsbw / (float)m_sampleRate, 1); #endif QMatrix4x4 glMatrixDsb; glMatrixDsb.setToIdentity(); glMatrixDsb.translate( -1.0f + 2.0f * ((leftMargin + m_frequencyScale.getPosFromValue(xc - (dsbw/2))) / (float) width()), 1.0f ); glMatrixDsb.scale( 2.0f * (dsbw / (float)m_sampleRate), -2.0f ); dv->m_glMatrixDsbWaterfall = glMatrixDsb; dv->m_glMatrixDsbWaterfall.translate( 0.0f, (float) waterfallTop / (float) height() ); dv->m_glMatrixDsbWaterfall.scale( (float) (width() - leftMargin - rightMargin) / (float) width(), (float) waterfallHeight / (float) height() ); dv->m_glMatrixDsbHistogram = glMatrixDsb; dv->m_glMatrixDsbHistogram.translate( 0.0f, (float) histogramTop / (float) height() ); dv->m_glMatrixDsbHistogram.scale( (float) (width() - leftMargin - rightMargin) / (float) width(), (float) histogramHeight / (float) height() ); dv->m_glMatrixDsbFreqScale = glMatrixDsb; dv->m_glMatrixDsbFreqScale.translate( 0.0f, (float) frequencyScaleTop / (float) height() ); dv->m_glMatrixDsbFreqScale.scale( (float) (width() - leftMargin - rightMargin) / (float) width(), (float) frequencyScaleHeight / (float) height() ); // draw the effective BW rectangle #ifdef GL_DEPRECATED dv->m_glRect.setRect( m_frequencyScale.getPosFromValue(xc + nw) / (float)(width() - leftMargin - rightMargin), 0, (pw-nw) / (float)m_sampleRate, 1); #endif QMatrix4x4 glMatrix; glMatrix.setToIdentity(); glMatrix.translate( -1.0f + 2.0f * ((leftMargin + m_frequencyScale.getPosFromValue(xc + nw)) / (float) width()), 1.0f ); glMatrix.scale( 2.0f * ((pw-nw) / (float)m_sampleRate), -2.0f ); dv->m_glMatrixWaterfall = glMatrix; dv->m_glMatrixWaterfall.translate( 0.0f, (float) waterfallTop / (float) height() ); dv->m_glMatrixWaterfall.scale( (float) (width() - leftMargin - rightMargin) / (float) width(), (float) waterfallHeight / (float) height() ); dv->m_glMatrixHistogram = glMatrix; dv->m_glMatrixHistogram.translate( 0.0f, (float) histogramTop / (float) height() ); dv->m_glMatrixHistogram.scale( (float) (width() - leftMargin - rightMargin) / (float) width(), (float) histogramHeight / (float) height() ); dv->m_glMatrixFreqScale = glMatrix; dv->m_glMatrixFreqScale.translate( 0.0f, (float) frequencyScaleTop / (float) height() ); dv->m_glMatrixFreqScale.scale( (float) (width() - leftMargin - rightMargin) / (float) width(), (float) frequencyScaleHeight / (float) height() ); /* dv->m_glRect.setRect( m_frequencyScale.getPosFromValue(m_centerFrequency + dv->m_channelMarker->getCenterFrequency() - dv->m_channelMarker->getBandwidth() / 2) / (float)(width() - leftMargin - rightMargin), 0, (dv->m_channelMarker->getBandwidth() / (float)m_sampleRate), 1); */ if(m_displayHistogram || m_displayMaxHold || m_displayCurrent || m_displayWaterfall) { dv->m_rect.setRect(m_frequencyScale.getPosFromValue(xc) + leftMargin - 1, topMargin, 5, height() - topMargin - bottomMargin); } /* if(m_displayHistogram || m_displayMaxHold || m_displayWaterfall) { dv->m_rect.setRect(m_frequencyScale.getPosFromValue(m_centerFrequency + dv->m_channelMarker->getCenterFrequency()) + leftMargin - 1, topMargin, 5, height() - topMargin - bottomMargin); } */ } // prepare left scales (time and power) { m_leftMarginPixmap = QPixmap(leftMargin - 1, height()); m_leftMarginPixmap.fill(Qt::black); { QPainter painter(&m_leftMarginPixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; if(m_displayWaterfall) { tickList = &m_timeScale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) painter.drawText(QPointF(leftMargin - M - tick->textSize, waterfallTop + fm.ascent() + tick->textPos), tick->text); } } } if(m_displayHistogram || m_displayMaxHold || m_displayCurrent) { tickList = &m_powerScale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) painter.drawText(QPointF(leftMargin - M - tick->textSize, histogramTop + histogramHeight - tick->textPos - 1), tick->text); } } } } #ifdef GL_DEPRECATED if(m_leftMarginTextureAllocated) deleteTexture(m_leftMarginTexture); m_leftMarginTexture = bindTexture(m_leftMarginPixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_leftMarginTextureAllocated = true; #endif m_glShaderLeftScale.initTexture(m_leftMarginPixmap.toImage()); } // prepare frequency scale if(m_displayWaterfall || m_displayHistogram || m_displayMaxHold || m_displayCurrent){ m_frequencyPixmap = QPixmap(width(), frequencyScaleHeight); m_frequencyPixmap.fill(Qt::transparent); { QPainter painter(&m_frequencyPixmap); painter.setPen(Qt::NoPen); painter.setBrush(Qt::black); painter.setBrush(Qt::transparent); painter.drawRect(leftMargin, 0, width() - leftMargin, frequencyScaleHeight); painter.setPen(QColor(0xf0, 0xf0, 0xff)); painter.setFont(font()); const ScaleEngine::TickList* tickList = &m_frequencyScale.getTickList(); const ScaleEngine::Tick* tick; for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) painter.drawText(QPointF(leftMargin + tick->textPos, fm.height() + fm.ascent() / 2 - 1), tick->text); } } // Frequency overlay on highlighted marker for(int i = 0; i < m_channelMarkerStates.size(); ++i) { ChannelMarkerState* dv = m_channelMarkerStates[i]; if (dv->m_channelMarker->getHighlighted()) { qreal xc; int shift; //ChannelMarker::sidebands_t sidebands = dv->m_channelMarker->getSidebands(); xc = m_centerFrequency + dv->m_channelMarker->getCenterFrequency(); // marker center frequency QString ftext = QString::number((m_centerFrequency + dv->m_channelMarker->getCenterFrequency())/1e6, 'f', 6); if (dv->m_channelMarker->getCenterFrequency() < 0) { // left half of scale ftext = " " + ftext; shift = 0; } else { // right half of scale ftext = ftext + " "; shift = - fm.width(ftext); } painter.drawText(QPointF(leftMargin + m_frequencyScale.getPosFromValue(xc) + shift, 2*fm.height() + fm.ascent() / 2 - 1), ftext); } } } #ifdef GL_DEPRECATED if(m_frequencyTextureAllocated) deleteTexture(m_frequencyTexture); m_frequencyTexture = bindTexture(m_frequencyPixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_frequencyTextureAllocated = true; #endif m_glShaderFrequencyScale.initTexture(m_frequencyPixmap.toImage()); } #ifdef GL_DEPRECATED if(!m_waterfallTextureAllocated) { glGenTextures(1, &m_waterfallTexture); m_waterfallTextureAllocated = true; } if(!m_histogramTextureAllocated) { glGenTextures(1, &m_histogramTexture); m_histogramTextureAllocated = true; } #endif bool fftSizeChanged = true; if(m_waterfallBuffer != NULL) { fftSizeChanged = m_waterfallBuffer->width() != m_fftSize; } bool windowSizeChanged = m_waterfallTextureHeight != waterfallHeight; if (fftSizeChanged || windowSizeChanged) { if(m_waterfallBuffer != 0) { delete m_waterfallBuffer; } m_waterfallBuffer = new QImage(m_fftSize, waterfallHeight, QImage::Format_ARGB32); if(m_waterfallBuffer != 0) { m_waterfallBuffer->fill(qRgb(0x00, 0x00, 0x00)); m_glShaderWaterfall.initTexture(*m_waterfallBuffer); m_waterfallBufferPos = 0; } else { m_fftSize = 0; m_changesPending = true; return; } } if(fftSizeChanged) { #ifdef GL_DEPRECATED if(m_waterfallBuffer != NULL) { delete m_waterfallBuffer; m_waterfallBuffer = NULL; } m_waterfallBuffer = new QImage(m_fftSize, m_waterfallBufferHeight, QImage::Format_ARGB32); if(m_waterfallBuffer != NULL) { m_waterfallBuffer->fill(qRgb(0x00, 0x00, 0x00)); m_glShaderWaterfall.initTexture(*m_waterfallBuffer); m_waterfallBufferPos = 0; } else { m_fftSize = 0; m_changesPending = true; return; } #endif if(m_histogramBuffer != NULL) { delete m_histogramBuffer; m_histogramBuffer = NULL; } if(m_histogram != NULL) { delete[] m_histogram; m_histogram = NULL; } if(m_histogramHoldoff != NULL) { delete[] m_histogramHoldoff; m_histogramHoldoff = NULL; } m_histogramBuffer = new QImage(m_fftSize, 100, QImage::Format_RGB32); if(m_histogramBuffer != NULL) { m_histogramBuffer->fill(qRgb(0x00, 0x00, 0x00)); m_glShaderHistogram.initTexture(*m_histogramBuffer, QOpenGLTexture::ClampToEdge); } else { m_fftSize = 0; m_changesPending = true; return; } m_histogram = new quint8[100 * m_fftSize]; memset(m_histogram, 0x00, 100 * m_fftSize); m_histogramHoldoff = new quint8[100 * m_fftSize]; memset(m_histogramHoldoff, 0x07, 100 * m_fftSize); #ifdef GL_DEPRECATED quint8* data = new quint8[m_fftSize * 100 * 4]; memset(data, 0x00, m_fftSize * 100 * 4); glBindTexture(GL_TEXTURE_2D, m_histogramTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_fftSize, 100, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); delete[] data; #endif } if(fftSizeChanged || windowSizeChanged) { m_waterfallTextureHeight = waterfallHeight; #ifdef GL_DEPRECATED quint8* data = new quint8[m_fftSize * m_waterfallTextureHeight * 4]; memset(data, 0x00, m_fftSize * m_waterfallTextureHeight * 4); glBindTexture(GL_TEXTURE_2D, m_waterfallTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_fftSize, m_waterfallTextureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); delete[] data; #endif m_waterfallTexturePos = 0; } } void GLSpectrum::mouseMoveEvent(QMouseEvent* event) { if(m_displayWaterfall && (m_displayWaterfall || m_displayHistogram || m_displayMaxHold || m_displayCurrent)) { if(m_frequencyScaleRect.contains(event->pos())) { if(m_cursorState == CSNormal) { setCursor(Qt::SizeVerCursor); m_cursorState = CSSplitter; return; } } else { if(m_cursorState == CSSplitter) { setCursor(Qt::ArrowCursor); m_cursorState = CSNormal; return; } } } if(m_cursorState == CSSplitterMoving) { float newShare; if(!m_invertedWaterfall) newShare = (float)(event->y() - m_frequencyScaleRect.height()) / (float)height(); else newShare = 1.0 - (float)(event->y() + m_frequencyScaleRect.height()) / (float)height(); if(newShare < 0.1) newShare = 0.1f; else if(newShare > 0.8) newShare = 0.8f; m_waterfallShare = newShare; m_changesPending = true; update(); return; } else if(m_cursorState == CSChannelMoving) { Real freq = m_frequencyScale.getValueFromPos(event->x() - m_leftMarginPixmap.width() - 1) - m_centerFrequency; if(m_channelMarkerStates[m_cursorChannel]->m_channelMarker->getColor()!=Qt::blue) m_channelMarkerStates[m_cursorChannel]->m_channelMarker->setCenterFrequency(freq); } if(m_displayWaterfall || m_displayHistogram || m_displayMaxHold || m_displayCurrent) { for(int i = 0; i < m_channelMarkerStates.size(); ++i) { if(m_channelMarkerStates[i]->m_rect.contains(event->pos())) { if(m_cursorState == CSNormal) { setCursor(Qt::SizeHorCursor); m_cursorState = CSChannel; m_cursorChannel = i; m_channelMarkerStates[i]->m_channelMarker->setHighlighted(true); return; } else if(m_cursorState == CSChannel) { return; } } else if (m_channelMarkerStates[i]->m_channelMarker->getHighlighted()) { m_channelMarkerStates[i]->m_channelMarker->setHighlighted(false); } } } if(m_cursorState == CSChannel) { setCursor(Qt::ArrowCursor); m_cursorState = CSNormal; return; } } void GLSpectrum::mousePressEvent(QMouseEvent* event) { if(event->button() != 1) return; if(m_cursorState == CSSplitter) { grabMouse(); m_cursorState = CSSplitterMoving; return; } else if(m_cursorState == CSChannel) { grabMouse(); m_cursorState = CSChannelMoving; return; } else if((m_cursorState == CSNormal) && (m_channelMarkerStates.size() == 1)) { grabMouse(); setCursor(Qt::SizeHorCursor); m_cursorState = CSChannelMoving; m_cursorChannel = 0; Real freq = m_frequencyScale.getValueFromPos(event->x() - m_leftMarginPixmap.width() - 1) - m_centerFrequency; if(m_channelMarkerStates[m_cursorChannel]->m_channelMarker->getColor()!=Qt::blue) m_channelMarkerStates[m_cursorChannel]->m_channelMarker->setCenterFrequency(freq); return; } } void GLSpectrum::mouseReleaseEvent(QMouseEvent*) { if(m_cursorState == CSSplitterMoving) { releaseMouse(); m_cursorState = CSSplitter; } else if(m_cursorState == CSChannelMoving) { releaseMouse(); m_cursorState = CSChannel; } } void GLSpectrum::enterEvent(QEvent* event) { m_mouseInside = true; update(); QGLWidget::enterEvent(event); } void GLSpectrum::leaveEvent(QEvent* event) { m_mouseInside = false; update(); QGLWidget::enterEvent(event); } void GLSpectrum::tick() { if(m_displayChanged) { m_displayChanged = false; update(); } } void GLSpectrum::channelMarkerChanged() { m_changesPending = true; update(); } void GLSpectrum::channelMarkerDestroyed(QObject* object) { removeChannelMarker((ChannelMarker*)object); } void GLSpectrum::setWaterfallShare(Real waterfallShare) { if (waterfallShare < 0.1f) { m_waterfallShare = 0.1f; } else if (waterfallShare > 0.8f) { m_waterfallShare = 0.8f; } else { m_waterfallShare = waterfallShare; } m_changesPending = true; } void GLSpectrum::connectTimer(const QTimer& timer) { qDebug() << "GLSpectrum::connectTimer"; disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(tick())); connect(&timer, SIGNAL(timeout()), this, SLOT(tick())); m_timer.stop(); } void GLSpectrum::cleanup() { makeCurrent(); m_glShaderSimple.cleanup(); m_glShaderFrequencyScale.cleanup(); m_glShaderHistogram.cleanup(); m_glShaderLeftScale.cleanup(); m_glShaderWaterfall.cleanup(); doneCurrent(); }