/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2020 Edouard Griffiths, F4EXB // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_AUDIOOUTPUTGUI_H #define INCLUDE_AUDIOOUTPUTGUI_H #include #include #include "device/devicegui.h" #include "util/messagequeue.h" #include "audiooutput.h" class QWidget; class DeviceUISet; namespace Ui { class AudioOutputGui; } class AudioOutputGui : public DeviceGUI { Q_OBJECT public: explicit AudioOutputGui(DeviceUISet *deviceUISet, QWidget* parent = nullptr); virtual ~AudioOutputGui(); virtual void destroy(); void resetToDefaults(); QByteArray serialize() const; bool deserialize(const QByteArray& data); virtual MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; } virtual void setWorkspaceIndex(int index) { m_settings.m_workspaceIndex = index; } virtual int getWorkspaceIndex() const { return m_settings.m_workspaceIndex; } virtual void setGeometryBytes(const QByteArray& blob) { m_settings.m_geometryBytes = blob; } virtual QByteArray getGeometryBytes() const { return m_settings.m_geometryBytes; } private: Ui::AudioOutputGui* ui; DeviceUISet* m_deviceUISet; AudioOutput* m_audioOutput; bool m_doApplySettings; bool m_forceSettings; AudioOutputSettings m_settings; QTimer m_updateTimer; int m_sampleRate; qint64 m_centerFrequency; MessageQueue m_inputMessageQueue; void blockApplySettings(bool block) { m_doApplySettings = !block; } void displaySettings(); void sendSettings(); void updateSampleRateAndFrequency(); bool handleMessage(const Message& message); void makeUIConnections(); private slots: void handleInputMessages(); void on_deviceSelect_clicked(); void on_volume_valueChanged(int value); void on_channels_currentIndexChanged(int index); void on_startStop_toggled(bool checked); void updateHardware(); void openDeviceSettingsDialog(const QPoint& p); }; #endif // INCLUDE_AUDIOINPUTGUI_H