///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016 Edouard Griffiths, F4EXB //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see . //
///////////////////////////////////////////////////////////////////////////////////
#ifndef SDRBASE_DEVICE_DEVICESOURCEAPI_H_
#define SDRBASE_DEVICE_DEVICESOURCEAPI_H_
#include
#include
#include
#include "dsp/dspdevicesourceengine.h"
#include "util/export.h"
class MainWindow;
class GLSpectrum;
class ChannelWindow;
class BasebandSampleSink;
class ThreadedBasebandSampleSink;
class DeviceSampleSource;
class MessageQueue;
class ChannelMarker;
class QWidget;
class PluginInstanceUI;
class PluginAPI;
class Preset;
class DeviceSinkAPI;
class SDRANGEL_API DeviceSourceAPI : public QObject {
Q_OBJECT
public:
// Device engine stuff
void addSink(BasebandSampleSink* sink); //!< Add a sample sink to device engine
void removeSink(BasebandSampleSink* sink); //!< Remove a sample sink from device engine
void addThreadedSink(ThreadedBasebandSampleSink* sink); //!< Add a sample sink that will run on its own thread to device engine
void removeThreadedSink(ThreadedBasebandSampleSink* sink); //!< Remove a sample sink that runs on its own thread from device engine
void setSource(DeviceSampleSource* source); //!< Set device sample source
DeviceSampleSource *getSource(); //!< Return pointer to the device sample source
bool initAcquisition(); //!< Initialize device engine acquisition sequence
bool startAcquisition(); //!< Start device engine acquisition sequence
void stopAcquisition(); //!< Stop device engine acquisition sequence
DSPDeviceSourceEngine::State state() const; //!< device engine state
QString errorMessage(); //!< Return the current device engine error message
uint getDeviceUID() const; //!< Return the current device engine unique ID
MessageQueue *getDeviceInputMessageQueue();
MessageQueue *getDeviceOutputMessageQueue();
void configureCorrections(bool dcOffsetCorrection, bool iqImbalanceCorrection); //!< Configure current device engine DSP corrections
// device related stuff
GLSpectrum *getSpectrum(); //!< Direct spectrum getter
void addChannelMarker(ChannelMarker* channelMarker); //!< Add channel marker to spectrum
ChannelWindow *getChannelWindow(); //!< Direct channel window getter
void addRollupWidget(QWidget *widget); //!< Add rollup widget to channel window
void setInputGUI(QWidget* inputGUI, const QString& sourceDisplayName);
void setHardwareId(const QString& id);
void setSampleSourceId(const QString& id);
void setSampleSourceSerial(const QString& serial);
void setSampleSourceSequence(int sequence);
void setSampleSourcePluginInstanceUI(PluginInstanceUI *gui);
const QString& getHardwareId() const { return m_hardwareId; }
const QString& getSampleSourceId() const { return m_sampleSourceId; }
const QString& getSampleSourceSerial() const { return m_sampleSourceSerial; }
uint32_t getSampleSourceSequence() const { return m_sampleSourceSequence; }
void registerChannelInstance(const QString& channelName, PluginInstanceUI* pluginGUI);
void removeChannelInstance(PluginInstanceUI* pluginGUI);
void freeAll();
void loadSourceSettings(const Preset* preset);
void saveSourceSettings(Preset* preset);
void loadChannelSettings(const Preset* preset, PluginAPI *pluginAPI);
void saveChannelSettings(Preset* preset);
MainWindow *getMainWindow() { return m_mainWindow; }
DSPDeviceSourceEngine *getDeviceSourceEngine() { return m_deviceSourceEngine; }
const std::vector& getSourceBuddies() const { return m_sourceBuddies; }
const std::vector& getSinkBuddies() const { return m_sinkBuddies; }
void addSourceBuddy(DeviceSourceAPI* buddy);
void addSinkBuddy(DeviceSinkAPI* buddy);
void removeSourceBuddy(DeviceSourceAPI* buddy);
void removeSinkBuddy(DeviceSinkAPI* buddy);
void clearBuddiesLists();
void *getBuddySharedPtr() const { return m_buddySharedPtr; }
void setBuddySharedPtr(void *ptr) { m_buddySharedPtr = ptr; }
bool isBuddyLeader() const { return m_isBuddyLeader; }
void setBuddyLeader(bool isBuddyLeader) { m_isBuddyLeader = isBuddyLeader; }
protected:
struct ChannelInstanceRegistration
{
QString m_channelName;
PluginInstanceUI* m_gui;
ChannelInstanceRegistration() :
m_channelName(),
m_gui(NULL)
{ }
ChannelInstanceRegistration(const QString& channelName, PluginInstanceUI* pluginGUI) :
m_channelName(channelName),
m_gui(pluginGUI)
{ }
bool operator<(const ChannelInstanceRegistration& other) const;
};
typedef QList ChannelInstanceRegistrations;
DeviceSourceAPI(MainWindow *mainWindow,
int deviceTabIndex,
DSPDeviceSourceEngine *deviceSourceEngine,
GLSpectrum *glSpectrum,
ChannelWindow *channelWindow);
~DeviceSourceAPI();
void renameChannelInstances();
MainWindow *m_mainWindow;
int m_deviceTabIndex;
DSPDeviceSourceEngine *m_deviceSourceEngine;
GLSpectrum *m_spectrum;
ChannelWindow *m_channelWindow;
QString m_hardwareId;
QString m_sampleSourceId;
QString m_sampleSourceSerial;
uint32_t m_sampleSourceSequence;
PluginInstanceUI* m_sampleSourcePluginInstanceUI;
ChannelInstanceRegistrations m_channelInstanceRegistrations;
std::vector m_sourceBuddies; //!< Device source APIs referencing the same physical device
std::vector m_sinkBuddies; //!< Device sink APIs referencing the same physical device
void *m_buddySharedPtr;
bool m_isBuddyLeader;
friend class MainWindow;
friend class DeviceSinkAPI;
};
#endif /* SDRBASE_DEVICE_DEVICESOURCEAPI_H_ */