#ifndef INCLUDE_NFMDEMODGUI_H #define INCLUDE_NFMDEMODGUI_H #include #include "gui/rollupwidget.h" #include "dsp/dsptypes.h" #include "dsp/channelmarker.h" #include "dsp/movingaverage.h" #include "util/messagequeue.h" #include "nfmdemodsettings.h" class PluginAPI; class DeviceSourceAPI; class NFMDemod; namespace Ui { class NFMDemodGUI; } class NFMDemodGUI : public RollupWidget, public PluginInstanceGUI { Q_OBJECT public: static NFMDemodGUI* create(PluginAPI* pluginAPI, DeviceSourceAPI *deviceAPI); virtual void destroy(); void setName(const QString& name); QString getName() const; virtual qint64 getCenterFrequency() const; virtual void setCenterFrequency(qint64 centerFrequency); void resetToDefaults(); QByteArray serialize() const; bool deserialize(const QByteArray& data); virtual MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; } virtual bool handleMessage(const Message& message); void setCtcssFreq(Real ctcssFreq); static const QString m_channelID; private slots: void channelMarkerChanged(); void on_deltaFrequency_changed(qint64 value); void on_rfBW_currentIndexChanged(int index); void on_afBW_valueChanged(int value); void on_volume_valueChanged(int value); void on_squelchGate_valueChanged(int value); void on_deltaSquelch_toggled(bool checked); void on_squelch_valueChanged(int value); void on_ctcss_currentIndexChanged(int index); void on_ctcssOn_toggled(bool checked); void on_audioMute_toggled(bool checked); void on_copyAudioToUDP_toggled(bool checked); void onWidgetRolled(QWidget* widget, bool rollDown); void onMenuDialogCalled(const QPoint& p); void handleInputMessages(); void tick(); private: Ui::NFMDemodGUI* ui; PluginAPI* m_pluginAPI; DeviceSourceAPI* m_deviceAPI; ChannelMarker m_channelMarker; NFMDemodSettings m_settings; bool m_basicSettingsShown; bool m_doApplySettings; NFMDemod* m_nfmDemod; bool m_squelchOpen; uint32_t m_tickCount; MessageQueue m_inputMessageQueue; explicit NFMDemodGUI(PluginAPI* pluginAPI, DeviceSourceAPI *deviceAPI, QWidget* parent = NULL); virtual ~NFMDemodGUI(); void blockApplySettings(bool block); void applySettings(bool force = false); void displaySettings(); void displayUDPAddress(); void leaveEvent(QEvent*); void enterEvent(QEvent*); }; #endif // INCLUDE_NFMDEMODGUI_H