///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2019 Edouard Griffiths, F4EXB //
// Copyright (C) 2020 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see . //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_ADSBDEMODSINK_H
#define INCLUDE_ADSBDEMODSINK_H
#define BOOST_CHRONO_HEADER_ONLY
#include
#include "dsp/channelsamplesink.h"
#include "dsp/nco.h"
#include "dsp/interpolator.h"
#include "util/movingaverage.h"
#include "adsbdemodsettings.h"
#include "adsbdemodstats.h"
#include "adsbdemodsinkworker.h"
class ADSBDemodSink : public ChannelSampleSink {
public:
ADSBDemodSink();
~ADSBDemodSink();
virtual void feed(const SampleVector::const_iterator& begin, const SampleVector::const_iterator& end);
void getMagSqLevels(double& avg, double& peak, int& nbSamples)
{
if (m_magsqCount > 0)
{
m_magsq = m_magsqSum / m_magsqCount;
m_magSqLevelStore.m_magsq = m_magsq;
m_magSqLevelStore.m_magsqPeak = m_magsqPeak;
}
avg = m_magSqLevelStore.m_magsq;
peak = m_magSqLevelStore.m_magsqPeak;
nbSamples = m_magsqCount == 0 ? 1 : m_magsqCount;
m_magsqSum = 0.0f;
m_magsqPeak = 0.0f;
m_magsqCount = 0;
}
void applyChannelSettings(int channelSampleRate, int channelFrequencyOffset, bool force = false);
void applySettings(const ADSBDemodSettings& settings, bool force = false);
void setMessageQueueToGUI(MessageQueue *messageQueue) { m_messageQueueToGUI = messageQueue; }
void setMessageQueueToWorker(MessageQueue *messageQueue) { m_messageQueueToWorker = messageQueue; }
void startWorker();
void stopWorker();
private:
friend ADSBDemodSinkWorker;
struct MagSqLevelsStore
{
MagSqLevelsStore() :
m_magsq(1e-12),
m_magsqPeak(1e-12)
{}
double m_magsq;
double m_magsqPeak;
};
int m_channelSampleRate;
int m_channelFrequencyOffset;
ADSBDemodSettings m_settings;
NCO m_nco;
Interpolator m_interpolator;
Real m_interpolatorDistance;
Real m_interpolatorDistanceRemain;
boost::chrono::steady_clock::time_point m_startPoint;
double m_feedTime; //!< Time spent in feed()
// Triple buffering for sharing sample data between two threads
// Top area of each buffer is not used by writer, as it's used by the reader
// for copying the last few samples of the previous buffer, so it can
// be processed contiguously
const int m_buffers = 3;
const int m_bufferSize = 200000;
Real *m_sampleBuffer[3]; //!< Each buffer is m_bufferSize samples
QSemaphore m_bufferWrite[3]; //!< Sempahore to control write access to the buffers
QSemaphore m_bufferRead[3]; //!< Sempahore to control read access from the buffers
QDateTime m_bufferFirstSampleDateTime[3]; //!< Time for first sample in the buffer
bool m_bufferDateTimeValid[3];
ADSBDemodSinkWorker m_worker; //!< Worker thread that does the actual demodulation
int m_writeBuffer; //!< Which of the 3 buffers we're writing in to
int m_writeIdx; //!< Index to to current write buffer
// These values are derived from samplesPerBit
int m_samplesPerFrame; //!< Including preamble
int m_samplesPerChip;
double m_magsq; //!< displayed averaged value
double m_magsqSum;
double m_magsqPeak;
int m_magsqCount;
MagSqLevelsStore m_magSqLevelStore;
MessageQueue *m_messageQueueToGUI;
MessageQueue *m_messageQueueToWorker;
void init(int samplesPerBit);
Real inline complexMagSq(Complex& ci)
{
double magsqRaw = ci.real()*ci.real() + ci.imag()*ci.imag();
return (Real)(magsqRaw / (SDR_RX_SCALED*SDR_RX_SCALED));
}
void processOneSample(Real magsq);
MessageQueue *getMessageQueueToGUI() { return m_messageQueueToGUI; }
MessageQueue *getMessageQueueToWorker() { return m_messageQueueToWorker; }
};
#endif // INCLUDE_ADSBDEMODSINK_H