/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2015-2018 Edouard Griffiths, F4EXB // // Copyright (C) 2020 Jon Beniston, M7RCE // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_AUDIOINPUT_H #define INCLUDE_AUDIOINPUT_H #include #include #include #include #include #include "dsp/devicesamplesource.h" #include "audio/audioinputdevice.h" #include "audio/audiofifo.h" #include "audioinputsettings.h" class QNetworkAccessManager; class QNetworkReply; class DeviceAPI; class AudioInputWorker; class AudioInput : public DeviceSampleSource { Q_OBJECT public: class MsgConfigureAudioInput : public Message { MESSAGE_CLASS_DECLARATION public: const AudioInputSettings& getSettings() const { return m_settings; } bool getForce() const { return m_force; } static MsgConfigureAudioInput* create(const AudioInputSettings& settings, bool force) { return new MsgConfigureAudioInput(settings, force); } private: AudioInputSettings m_settings; bool m_force; MsgConfigureAudioInput(const AudioInputSettings& settings, bool force) : Message(), m_settings(settings), m_force(force) { } }; class MsgStartStop : public Message { MESSAGE_CLASS_DECLARATION public: bool getStartStop() const { return m_startStop; } static MsgStartStop* create(bool startStop) { return new MsgStartStop(startStop); } protected: bool m_startStop; MsgStartStop(bool startStop) : Message(), m_startStop(startStop) { } }; AudioInput(DeviceAPI *deviceAPI); virtual ~AudioInput(); virtual void destroy(); virtual void init(); virtual bool start(); virtual void stop(); virtual QByteArray serialize() const; virtual bool deserialize(const QByteArray& data); virtual void setMessageQueueToGUI(MessageQueue *queue) { m_guiMessageQueue = queue; } virtual const QString& getDeviceDescription() const; virtual int getSampleRate() const; virtual void setSampleRate(int sampleRate) { (void) sampleRate; } virtual quint64 getCenterFrequency() const; virtual void setCenterFrequency(qint64 centerFrequency) { (void) centerFrequency; } virtual bool handleMessage(const Message& message); virtual int webapiSettingsGet( SWGSDRangel::SWGDeviceSettings& response, QString& errorMessage); virtual int webapiSettingsPutPatch( bool force, const QStringList& deviceSettingsKeys, SWGSDRangel::SWGDeviceSettings& response, // query + response QString& errorMessage); virtual int webapiRunGet( SWGSDRangel::SWGDeviceState& response, QString& errorMessage); virtual int webapiRun( bool run, SWGSDRangel::SWGDeviceState& response, QString& errorMessage); static void webapiFormatDeviceSettings( SWGSDRangel::SWGDeviceSettings& response, const AudioInputSettings& settings); static void webapiUpdateDeviceSettings( AudioInputSettings& settings, const QStringList& deviceSettingsKeys, SWGSDRangel::SWGDeviceSettings& response); private: DeviceAPI *m_deviceAPI; AudioInputDevice m_audioInput; AudioFifo m_fifo; QMutex m_mutex; AudioInputSettings m_settings; AudioInputWorker* m_worker; QThread m_workerThread; QString m_deviceDescription; bool m_running; int m_sampleRate; qint64 m_centerFrequency; QNetworkAccessManager *m_networkManager; QNetworkRequest m_networkRequest; bool openDevice(); void closeDevice(); bool openAudioDevice(QString deviceName, int sampleRate); void applySettings(const AudioInputSettings& settings, bool force, bool starting=false); void webapiReverseSendSettings(QList& deviceSettingsKeys, const AudioInputSettings& settings, bool force); void webapiReverseSendStartStop(bool start); private slots: void networkManagerFinished(QNetworkReply *reply); }; #endif // INCLUDE_AUDIOINPUT_H