/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2015 Edouard Griffiths, F4EXB. // // // // This is a header file to help migrate to GL ES 2.0 // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_UTIL_GLESHELP_H_ #define INCLUDE_UTIL_GLESHELP_H_ #define GL_VERTEX_ARRAY 0 // We like submitting vertices on stream 0 for no special reason (GL: 0x8074) #define GL_NORMAL_ARRAY 1 // We like submitting normals on stream 1 for no special reason (GL: 0x8075) #define GL_TEXTURE_COORD_ARRAY 2 // We like submitting texcoords on stream 2 for no special reason (GL: 0x8078) #define glColor4fv(a) glColor4f(a[0], a[1], a[2], a[3]) #define glColor3fv(a) glColor4f(a[0], a[1], a[2], 1.0f) #define glColor3f(a,b,c) glColor4f(a, b, c, 1.0f) #endif /* INCLUDE_UTIL_GLESHELP_H_ */