/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2017 F4EXB // // written by Edouard Griffiths // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #include "glscopenggui.h" #include "ui_glscopenggui.h" #include "util/simpleserializer.h" GLScopeNGGUI::GLScopeNGGUI(QWidget* parent) : QWidget(parent), ui(new Ui::GLScopeNGGUI), m_messageQueue(0), m_glScope(0), m_scopeVis(0), m_sampleRate(0) { ui->setupUi(this); } GLScopeNGGUI::~GLScopeNGGUI() { delete ui; } void GLScopeNGGUI::setBuddies(MessageQueue* messageQueue, ScopeVisNG* scopeVis, GLScopeNG* glScope) { m_messageQueue = messageQueue; m_scopeVis = scopeVis; m_glScope = glScope; applySettings(); } void GLScopeNGGUI::setSampleRate(int sampleRate) { m_sampleRate = sampleRate; } void GLScopeNGGUI::resetToDefaults() { } QByteArray GLScopeNGGUI::serialize() const { // TODO SimpleSerializer s(1); return s.final(); } bool GLScopeNGGUI::deserialize(const QByteArray& data) { // TODO SimpleDeserializer d(data); if(!d.isValid()) { resetToDefaults(); return false; } if(d.getVersion() == 1) { return true; } else { resetToDefaults(); return false; } } void GLScopeNGGUI::applySettings() { } bool GLScopeNGGUI::handleMessage(Message* message) { return false; }