/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2016 F4EXB // // written by Edouard Griffiths // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #include "dsddemodplugin.h" #include #include #include "plugin/pluginapi.h" #include "dsddemodgui.h" #include "dsddemod.h" const PluginDescriptor DSDDemodPlugin::m_pluginDescriptor = { QString("DSD Demodulator"), QString("3.8.0"), QString("(c) Edouard Griffiths, F4EXB"), QString("https://github.com/f4exb/sdrangel"), true, QString("https://github.com/f4exb/sdrangel") }; DSDDemodPlugin::DSDDemodPlugin(QObject* parent) : QObject(parent), m_pluginAPI(0) { } const PluginDescriptor& DSDDemodPlugin::getPluginDescriptor() const { return m_pluginDescriptor; } void DSDDemodPlugin::initPlugin(PluginAPI* pluginAPI) { m_pluginAPI = pluginAPI; // register DSD demodulator m_pluginAPI->registerRxChannel(DSDDemod::m_channelID, this); } PluginInstanceGUI* DSDDemodPlugin::createRxChannelGUI(const QString& channelName, DeviceUISet *deviceUISet) { if(channelName == DSDDemod::m_channelID) { DSDDemodGUI* gui = DSDDemodGUI::create(m_pluginAPI, deviceUISet); return gui; } else { return 0; } } BasebandSampleSink* DSDDemodPlugin::createRxChannel(const QString& channelName, DeviceSourceAPI *deviceAPI) { if(channelName == DSDDemod::m_channelID) { DSDDemod* sink = new DSDDemod(deviceAPI); return sink; } else { return 0; } }