/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2019 F4EXB // // written by Edouard Griffiths // // // // Audio compressor based on sndfilter by Sean Connelly (@voidqk) // // https://github.com/voidqk/sndfilter // // // // Sample by sample interface to facilitate integration in SDRangel modulators. // // Uses mono samples (just floats) // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #include #include "audiocompressorsnd.h" AudioCompressorSnd::AudioCompressorSnd() { m_sampleIndex = 0; std::fill(m_processedBuffer, m_processedBuffer+AUDIOCOMPRESSORSND_SF_COMPRESSOR_CHUNKSIZE, 0.0f); } AudioCompressorSnd::~AudioCompressorSnd() {} void AudioCompressorSnd::initState() { m_compressorState.sf_advancecomp( m_rate, m_pregain, m_threshold, m_knee, m_ratio, m_attack, m_release, m_predelay, m_releasezone1, m_releasezone2, m_releasezone3, m_releasezone4, m_postgain, m_wet ); } float AudioCompressorSnd::compress(float sample) { if (m_sampleIndex >= AUDIOCOMPRESSORSND_SF_COMPRESSOR_CHUNKSIZE) { sf_compressor_process(&m_compressorState, AUDIOCOMPRESSORSND_SF_COMPRESSOR_CHUNKSIZE, m_storageBuffer, m_processedBuffer); m_sampleIndex = 0; } else { m_storageBuffer[m_sampleIndex] = sample; m_sampleIndex++; } return m_processedBuffer[m_sampleIndex]; } // populate the compressor state with advanced parameters void AudioCompressorSnd::CompressorState::sf_advancecomp( // these parameters are the same as the simple version above: int rate, float pregain, float threshold, float knee, float ratio, float attack, float release, // these are the advanced parameters: float predelay, // seconds, length of the predelay buffer [0 to 1] float releasezone1, // release zones should be increasing between 0 and 1, and are a fraction float releasezone2, // of the release time depending on the input dB -- these parameters define float releasezone3, // the adaptive release curve, which is discussed in further detail in the float releasezone4, // demo: adaptive-release-curve.html float postgain, // dB, amount of gain to apply after compression [0 to 100] float wet) // amount to apply the effect [0 completely dry to 1 completely wet] { // setup the predelay buffer int delaybufsize = rate * predelay; if (delaybufsize < 1) { delaybufsize = 1; } else if (delaybufsize > AUDIOCOMPRESSORSND_SF_COMPRESSOR_MAXDELAY) { delaybufsize = AUDIOCOMPRESSORSND_SF_COMPRESSOR_MAXDELAY; std::fill(delaybuf, delaybuf+delaybufsize, 0.0f); } // useful values float linearpregain = db2lin(pregain); float linearthreshold = db2lin(threshold); float slope = 1.0f / ratio; float attacksamples = rate * attack; float attacksamplesinv = 1.0f / attacksamples; float releasesamples = rate * release; float satrelease = 0.0025f; // seconds float satreleasesamplesinv = 1.0f / ((float)rate * satrelease); float dry = 1.0f - wet; // metering values (not used in core algorithm, but used to output a meter if desired) float metergain = 1.0f; // gets overwritten immediately because gain will always be negative float meterfalloff = 0.325f; // seconds float meterrelease = 1.0f - expf(-1.0f / ((float)rate * meterfalloff)); // calculate knee curve parameters float k = 5.0f; // initial guess float kneedboffset = 0.0f; float linearthresholdknee = 0.0f; if (knee > 0.0f) // if a knee exists, search for a good k value { float xknee = db2lin(threshold + knee); float mink = 0.1f; float maxk = 10000.0f; // search by comparing the knee slope at the current k guess, to the ideal slope for (int i = 0; i < 15; i++) { if (kneeslope(xknee, k, linearthreshold) < slope) { maxk = k; } else { mink = k; } k = sqrtf(mink * maxk); } kneedboffset = lin2db(kneecurve(xknee, k, linearthreshold)); linearthresholdknee = db2lin(threshold + knee); } // calculate a master gain based on what sounds good float fulllevel = compcurve(1.0f, k, slope, linearthreshold, linearthresholdknee, threshold, knee, kneedboffset); float mastergain = db2lin(postgain) * powf(1.0f / fulllevel, 0.6f); // calculate the adaptive release curve parameters // solve a,b,c,d in `y = a*x^3 + b*x^2 + c*x + d` // interescting points (0, y1), (1, y2), (2, y3), (3, y4) float y1 = releasesamples * releasezone1; float y2 = releasesamples * releasezone2; float y3 = releasesamples * releasezone3; float y4 = releasesamples * releasezone4; float a = (-y1 + 3.0f * y2 - 3.0f * y3 + y4) / 6.0f; float b = y1 - 2.5f * y2 + 2.0f * y3 - 0.5f * y4; float c = (-11.0f * y1 + 18.0f * y2 - 9.0f * y3 + 2.0f * y4) / 6.0f; float d = y1; // save everything this->metergain = 1.0f; // large value overwritten immediately since it's always < 0 this->meterrelease = meterrelease; this->threshold = threshold; this->knee = knee; this->wet = wet; this->linearpregain = linearpregain; this->linearthreshold = linearthreshold; this->slope = slope; this->attacksamplesinv = attacksamplesinv; this->satreleasesamplesinv = satreleasesamplesinv; this->dry = dry; this->k = k; this->kneedboffset = kneedboffset; this->linearthresholdknee = linearthresholdknee; this->mastergain = mastergain; this->a = a; this->b = b; this->c = c; this->d = d; this->detectoravg = 0.0f; this->compgain = 1.0f; this->maxcompdiffdb = -1.0f; this->delaybufsize = delaybufsize; this->delaywritepos = 0; this->delayreadpos = delaybufsize > 1 ? 1 : 0; } void AudioCompressorSnd::sf_compressor_process(AudioCompressorSnd::CompressorState *state, int size, float *input, float *output) { // pull out the state into local variables float metergain = state->metergain; float meterrelease = state->meterrelease; float threshold = state->threshold; float knee = state->knee; float linearpregain = state->linearpregain; float linearthreshold = state->linearthreshold; float slope = state->slope; float attacksamplesinv = state->attacksamplesinv; float satreleasesamplesinv = state->satreleasesamplesinv; float wet = state->wet; float dry = state->dry; float k = state->k; float kneedboffset = state->kneedboffset; float linearthresholdknee = state->linearthresholdknee; float mastergain = state->mastergain; float a = state->a; float b = state->b; float c = state->c; float d = state->d; float detectoravg = state->detectoravg; float compgain = state->compgain; float maxcompdiffdb = state->maxcompdiffdb; int delaybufsize = state->delaybufsize; int delaywritepos = state->delaywritepos; int delayreadpos = state->delayreadpos; float *delaybuf = state->delaybuf; int samplesperchunk = AUDIOCOMPRESSORSND_SF_COMPRESSOR_SPU; int chunks = size / samplesperchunk; float ang90 = (float)M_PI * 0.5f; float ang90inv = 2.0f / (float)M_PI; int samplepos = 0; float spacingdb = AUDIOCOMPRESSORSND_SF_COMPRESSOR_SPACINGDB; for (int ch = 0; ch < chunks; ch++) { detectoravg = fixf(detectoravg, 1.0f); float desiredgain = detectoravg; float scaleddesiredgain = asinf(desiredgain) * ang90inv; float compdiffdb = lin2db(compgain / scaleddesiredgain); // calculate envelope rate based on whether we're attacking or releasing float enveloperate; if (compdiffdb < 0.0f) { // compgain < scaleddesiredgain, so we're releasing compdiffdb = fixf(compdiffdb, -1.0f); maxcompdiffdb = -1; // reset for a future attack mode // apply the adaptive release curve // scale compdiffdb between 0-3 float x = (clampf(compdiffdb, -12.0f, 0.0f) + 12.0f) * 0.25f; float releasesamples = adaptivereleasecurve(x, a, b, c, d); enveloperate = db2lin(spacingdb / releasesamples); } else { // compresorgain > scaleddesiredgain, so we're attacking compdiffdb = fixf(compdiffdb, 1.0f); if (maxcompdiffdb == -1 || maxcompdiffdb < compdiffdb) maxcompdiffdb = compdiffdb; float attenuate = maxcompdiffdb; if (attenuate < 0.5f) attenuate = 0.5f; enveloperate = 1.0f - powf(0.25f / attenuate, attacksamplesinv); } // process the chunk for (int chi = 0; chi < samplesperchunk; chi++, samplepos++, delayreadpos = (delayreadpos + 1) % delaybufsize, delaywritepos = (delaywritepos + 1) % delaybufsize) { float inputL = input[samplepos] * linearpregain; delaybuf[delaywritepos] = inputL; inputL = absf(inputL); float inputmax = inputL; float attenuation; if (inputmax < 0.0001f) attenuation = 1.0f; else { float inputcomp = compcurve(inputmax, k, slope, linearthreshold, linearthresholdknee, threshold, knee, kneedboffset); attenuation = inputcomp / inputmax; } float rate; if (attenuation > detectoravg) { // if releasing float attenuationdb = -lin2db(attenuation); if (attenuationdb < 2.0f) attenuationdb = 2.0f; float dbpersample = attenuationdb * satreleasesamplesinv; rate = db2lin(dbpersample) - 1.0f; } else rate = 1.0f; detectoravg += (attenuation - detectoravg) * rate; if (detectoravg > 1.0f) detectoravg = 1.0f; detectoravg = fixf(detectoravg, 1.0f); if (enveloperate < 1) // attack, reduce gain compgain += (scaleddesiredgain - compgain) * enveloperate; else { // release, increase gain compgain *= enveloperate; if (compgain > 1.0f) compgain = 1.0f; } // the final gain value! float premixgain = sinf(ang90 * compgain); float gain = dry + wet * mastergain * premixgain; // calculate metering (not used in core algo, but used to output a meter if desired) float premixgaindb = lin2db(premixgain); if (premixgaindb < metergain) metergain = premixgaindb; // spike immediately else metergain += (premixgaindb - metergain) * meterrelease; // fall slowly // apply the gain output[samplepos] = delaybuf[delayreadpos] * gain; } } state->metergain = metergain; state->detectoravg = detectoravg; state->compgain = compgain; state->maxcompdiffdb = maxcompdiffdb; state->delaywritepos = delaywritepos; state->delayreadpos = delayreadpos; }