/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany // // written by Christian Daniel // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #include #include #include "gui/glspectrum.h" GLSpectrum::GLSpectrum(QWidget* parent) : QGLWidget(parent), m_cursorState(CSNormal), m_mouseInside(false), m_changesPending(true), m_centerFrequency(100000000), m_referenceLevel(0), m_powerRange(100), m_decay(0), m_sampleRate(500000), m_fftSize(512), m_displayGrid(true), m_invertedWaterfall(false), m_displayMaxHold(false), m_leftMarginTextureAllocated(false), m_frequencyTextureAllocated(false), m_waterfallBuffer(NULL), m_waterfallTextureAllocated(false), m_waterfallTextureHeight(-1), m_displayWaterfall(true), m_histogramBuffer(NULL), m_histogram(NULL), m_histogramHoldoff(NULL), m_histogramTextureAllocated(false), m_displayHistogram(true), m_displayChanged(false) { setAutoFillBackground(false); setAttribute(Qt::WA_OpaquePaintEvent, true); setAttribute(Qt::WA_NoSystemBackground, true); setMouseTracking(true); setMinimumSize(200, 200); m_waterfallShare = 0.66; for(int i = 0; i <= 239; i++) { QColor c; c.setHsv(239 - i, 255, 15 + i); ((quint8*)&m_waterfallPalette[i])[0] = c.red(); ((quint8*)&m_waterfallPalette[i])[1] = c.green(); ((quint8*)&m_waterfallPalette[i])[2] = c.blue(); ((quint8*)&m_waterfallPalette[i])[3] = c.alpha(); } m_waterfallPalette[239] = 0xffffffff; m_histogramPalette[0] = m_waterfallPalette[0]; for(int i = 1; i < 240; i++) { QColor c; c.setHsv(239 - i, 255 - ((i < 200) ? 0 : (i - 200) * 3), 150 + ((i < 100) ? i : 100)); ((quint8*)&m_histogramPalette[i])[0] = c.red(); ((quint8*)&m_histogramPalette[i])[1] = c.green(); ((quint8*)&m_histogramPalette[i])[2] = c.blue(); ((quint8*)&m_histogramPalette[i])[3] = c.alpha(); } for(int i = 1; i < 16; i++) { QColor c; c.setHsv(270, 128, 48 + i * 4); ((quint8*)&m_histogramPalette[i])[0] = c.red(); ((quint8*)&m_histogramPalette[i])[1] = c.green(); ((quint8*)&m_histogramPalette[i])[2] = c.blue(); ((quint8*)&m_histogramPalette[i])[3] = c.alpha(); } m_histogramHoldoffBase = 4; m_histogramHoldoffCount = m_histogramHoldoffBase; m_histogramLateHoldoff = 20; m_timeScale.setFont(font()); m_timeScale.setOrientation(Qt::Vertical); m_timeScale.setRange(Unit::Time, 0, 1); m_powerScale.setFont(font()); m_powerScale.setOrientation(Qt::Vertical); m_frequencyScale.setFont(font()); m_frequencyScale.setOrientation(Qt::Horizontal); connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick())); m_timer.start(50); } GLSpectrum::~GLSpectrum() { QMutexLocker mutexLocker(&m_mutex); m_changesPending = true; if(m_waterfallBuffer != NULL) { delete m_waterfallBuffer; m_waterfallBuffer = NULL; } if(m_waterfallTextureAllocated) { makeCurrent(); deleteTexture(m_waterfallTexture); m_waterfallTextureAllocated = false; } if(m_histogramBuffer != NULL) { delete m_histogramBuffer; m_histogramBuffer = NULL; } if(m_histogram != NULL) { delete[] m_histogram; m_histogram = NULL; } if(m_histogramHoldoff != NULL) { delete[] m_histogramHoldoff; m_histogramHoldoff = NULL; } if(m_histogramTextureAllocated) { makeCurrent(); deleteTexture(m_histogramTexture); m_histogramTextureAllocated = false; } if(m_leftMarginTextureAllocated) { deleteTexture(m_leftMarginTexture); m_leftMarginTextureAllocated = false; } if(m_frequencyTextureAllocated) { deleteTexture(m_frequencyTexture); m_frequencyTextureAllocated = false; } } void GLSpectrum::setCenterFrequency(quint64 frequency) { m_centerFrequency = frequency; m_changesPending = true; update(); } void GLSpectrum::setReferenceLevel(Real referenceLevel) { m_referenceLevel = referenceLevel; m_changesPending = true; update(); } void GLSpectrum::setPowerRange(Real powerRange) { m_powerRange = powerRange; m_changesPending = true; update(); } void GLSpectrum::setDecay(int decay) { m_decay = decay; if(m_decay < -2) m_decay = -2; else if(m_decay > 2) m_decay = 2; } void GLSpectrum::setSampleRate(qint32 sampleRate) { m_sampleRate = sampleRate; m_changesPending = true; update(); } void GLSpectrum::setDisplayWaterfall(bool display) { m_displayWaterfall = display; m_changesPending = true; stopDrag(); update(); } void GLSpectrum::setInvertedWaterfall(bool inv) { m_invertedWaterfall = inv; m_changesPending = true; stopDrag(); update(); } void GLSpectrum::setDisplayMaxHold(bool display) { m_displayMaxHold = display; m_changesPending = true; stopDrag(); update(); } void GLSpectrum::setDisplayHistogram(bool display) { m_displayHistogram = display; m_changesPending = true; stopDrag(); update(); } void GLSpectrum::setDisplayGrid(bool display) { m_displayGrid = display; update(); } void GLSpectrum::addChannelMarker(ChannelMarker* channelMarker) { QMutexLocker mutexLocker(&m_mutex); connect(channelMarker, SIGNAL(changed()), this, SLOT(channelMarkerChanged())); connect(channelMarker, SIGNAL(destroyed(QObject*)), this, SLOT(channelMarkerDestroyed(QObject*))); m_channelMarkerStates.append(new ChannelMarkerState(channelMarker)); m_changesPending = true; stopDrag(); update(); } void GLSpectrum::removeChannelMarker(ChannelMarker* channelMarker) { QMutexLocker mutexLocker(&m_mutex); for(int i = 0; i < m_channelMarkerStates.size(); ++i) { if(m_channelMarkerStates[i]->m_channelMarker == channelMarker) { channelMarker->disconnect(this); delete m_channelMarkerStates.takeAt(i); m_changesPending = true; stopDrag(); update(); return; } } } void GLSpectrum::newSpectrum(const std::vector& spectrum, int fftSize) { QMutexLocker mutexLocker(&m_mutex); m_displayChanged = true; if(m_changesPending) { m_fftSize = fftSize; return; } if(fftSize != m_fftSize) { m_fftSize = fftSize; m_changesPending = true; return; } updateWaterfall(spectrum); updateHistogram(spectrum); } void GLSpectrum::updateWaterfall(const std::vector& spectrum) { if(m_waterfallBufferPos < m_waterfallBuffer->height()) { quint32* pix = (quint32*)m_waterfallBuffer->scanLine(m_waterfallBufferPos); for(int i = 0; i < m_fftSize; i++) { int v = (int)((spectrum[i] - m_referenceLevel) * 2.4 * 100.0 / m_powerRange + 240.0); if(v > 239) v = 239; else if(v < 0) v = 0; *pix++ = m_waterfallPalette[(int)v]; } m_waterfallBufferPos++; } } void GLSpectrum::updateHistogram(const std::vector& spectrum) { quint8* b = m_histogram; quint8* h = m_histogramHoldoff; int sub = 1; if(m_decay > 0) sub += m_decay; m_histogramHoldoffCount--; if(m_histogramHoldoffCount <= 0) { for(int i = 0; i < 100 * m_fftSize; i++) { if(*b > 20) { *b = *b - sub; } else if(*b > 0) { if(*h >= sub) { *h = *h - sub; } else if(*h > 0) { *h = *h - 1; } else { *b = *b - 1; *h = m_histogramLateHoldoff; } } b++; h++; } m_histogramHoldoffCount = m_histogramHoldoffBase; } //#define NO_AVX #ifdef NO_AVX for(int i = 0; i < m_fftSize; i++) { int v = (int)((spectrum[i] - m_referenceLevel) * 100.0 / m_powerRange + 100.0); if((v >= 0) && (v <= 99)) { b = m_histogram + i * 100 + v; if(*b < 220) *b += 4; else if(*b < 239) *b += 1; } } #else if(m_decay >= 0) { // normal const __m128 refl = {m_referenceLevel, m_referenceLevel, m_referenceLevel, m_referenceLevel}; const __m128 power = {m_powerRange, m_powerRange, m_powerRange, m_powerRange}; const __m128 mul = {100.0f, 100.0f, 100.0f, 100.0f}; for(int i = 0; i < m_fftSize; i += 4) { __m128 abc = _mm_loadu_ps (&spectrum[i]); abc = _mm_sub_ps(abc, refl); abc = _mm_mul_ps(abc, mul); abc = _mm_div_ps(abc, power); abc = _mm_add_ps(abc, mul); __m128i result = _mm_cvtps_epi32(abc); for(int j = 0; j < 4; j++) { int v = ((int*)&result)[j]; if((v >= 0) && (v <= 99)) { b = m_histogram + (i + j) * 100 + v; if(*b < 220) *b += 4; else if(*b < 239) *b += 1; } } } } else { // draw double pixels int add = -m_decay * 4; const __m128 refl = {m_referenceLevel, m_referenceLevel, m_referenceLevel, m_referenceLevel}; const __m128 power = {m_powerRange, m_powerRange, m_powerRange, m_powerRange}; const __m128 mul = {100.0f, 100.0f, 100.0f, 100.0f}; for(int i = 0; i < m_fftSize; i += 4) { __m128 abc = _mm_loadu_ps (&spectrum[i]); abc = _mm_sub_ps(abc, refl); abc = _mm_mul_ps(abc, mul); abc = _mm_div_ps(abc, power); abc = _mm_add_ps(abc, mul); __m128i result = _mm_cvtps_epi32(abc); for(int j = 0; j < 4; j++) { int v = ((int*)&result)[j]; if((v >= 1) && (v <= 98)) { b = m_histogram + (i + j) * 100 + v; if(b[-1] < 220) b[-1] += add; else if(b[-1] < 239) b[-1] += 1; if(b[0] < 220) b[0] += add; else if(b[0] < 239) b[0] += 1; if(b[1] < 220) b[1] += add; else if(b[1] < 239) b[1] += 1; } else if((v >= 0) && (v <= 99)) { b = m_histogram + (i + j) * 100 + v; if(*b < 220) *b += add; else if(*b < 239) *b += 1; } } } } #endif } void GLSpectrum::initializeGL() { glDisable(GL_DEPTH_TEST); } void GLSpectrum::resizeGL(int width, int height) { glViewport(0, 0, width, height); m_changesPending = true; } void GLSpectrum::paintGL() { if(!m_mutex.tryLock(2)) return; if(m_changesPending) applyChanges(); if(m_fftSize <= 0) { m_mutex.unlock(); return; } glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glScalef(2.0, -2.0, 1.0); glTranslatef(-0.50, -0.5, 0); // paint waterfall if(m_displayWaterfall) { glPushMatrix(); glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0); glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1); glBindTexture(GL_TEXTURE_2D, m_waterfallTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); for(int i = 0; i < m_waterfallBufferPos; i++) { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, m_waterfallTexturePos, m_fftSize, 1, GL_RGBA, GL_UNSIGNED_BYTE, m_waterfallBuffer->scanLine(i)); m_waterfallTexturePos = (m_waterfallTexturePos + 1) % m_waterfallTextureHeight; } m_waterfallBufferPos = 0; float prop_y = m_waterfallTexturePos / (m_waterfallTextureHeight - 1.0); float off = 1.0 / (m_waterfallTextureHeight - 1.0); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(0, prop_y + 1 - off); glVertex2f(0, m_invertedWaterfall ? 0 : 1); glTexCoord2f(1, prop_y + 1 - off); glVertex2f(1, m_invertedWaterfall ? 0 : 1); glTexCoord2f(1, prop_y); glVertex2f(1, m_invertedWaterfall ? 1 : 0); glTexCoord2f(0, prop_y); glVertex2f(0, m_invertedWaterfall ? 1 : 0); glEnd(); glDisable(GL_TEXTURE_2D); // paint channels if(m_mouseInside) { for(int i = 0; i < m_channelMarkerStates.size(); ++i) { ChannelMarkerState* dv = m_channelMarkerStates[i]; if(dv->m_channelMarker->getVisible()) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f); glPushMatrix(); glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0); glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1); glBegin(GL_QUADS); glVertex2f(0, 0); glVertex2f(1, 0); glVertex2f(1, 1); glVertex2f(0, 1); glEnd(); glDisable(GL_BLEND); glPopMatrix(); } } } // draw rect around glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); glColor4f(1, 1, 1, 0.5); glBegin(GL_LINE_LOOP); glVertex2f(1, 1); glVertex2f(0, 1); glVertex2f(0, 0); glVertex2f(1, 0); glEnd(); glDisable(GL_BLEND); glPopMatrix(); } // paint histogram if(m_displayHistogram || m_displayMaxHold) { glPushMatrix(); glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0); glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1); if(m_displayHistogram) { // import new lines into the texture quint32* pix; quint8* bs = m_histogram; for(int y = 0; y < 100; y++) { quint8* b = bs; pix = (quint32*)m_histogramBuffer->scanLine(99 - y); for(int x = 0; x < m_fftSize; x++) { *pix = m_histogramPalette[*b]; pix++; b += 100; } bs++; } // draw texture glBindTexture(GL_TEXTURE_2D, m_histogramTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_fftSize, 100, GL_RGBA, GL_UNSIGNED_BYTE, m_histogramBuffer->scanLine(0)); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(0, 0); glTexCoord2f(1, 0); glVertex2f(1, 0); glTexCoord2f(1, 1); glVertex2f(1, 1); glTexCoord2f(0, 1); glVertex2f(0, 1); glEnd(); glDisable(GL_TEXTURE_2D); } // paint channels if(m_mouseInside) { for(int i = 0; i < m_channelMarkerStates.size(); ++i) { ChannelMarkerState* dv = m_channelMarkerStates[i]; if(dv->m_channelMarker->getVisible()) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.3f); glPushMatrix(); glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0); glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1); glBegin(GL_QUADS); glVertex2f(0, 0); glVertex2f(1, 0); glVertex2f(1, 1); glVertex2f(0, 1); glEnd(); glDisable(GL_BLEND); glColor3f(0.8f, 0.8f, 0.6f); glBegin(GL_LINE_LOOP); glVertex2f(0.5, 0); glVertex2f(0.5, 1); glEnd(); glPopMatrix(); } } } // draw rect around glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); glColor4f(1, 1, 1, 0.5); glBegin(GL_LINE_LOOP); glVertex2f(1, 1); glVertex2f(0, 1); glVertex2f(0, 0); glVertex2f(1, 0); glEnd(); glDisable(GL_BLEND); glPopMatrix(); } // paint left scales (time and power) if(m_displayWaterfall || m_displayMaxHold || m_displayHistogram ) { glBindTexture(GL_TEXTURE_2D, m_leftMarginTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glPushMatrix(); glTranslatef(m_glLeftScaleRect.x(), m_glLeftScaleRect.y(), 0); glScalef(m_glLeftScaleRect.width(), m_glLeftScaleRect.height(), 1); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(0, 1); glVertex2f(0, 1); glTexCoord2f(1, 1); glVertex2f(1, 1); glTexCoord2f(1, 0); glVertex2f(1, 0); glTexCoord2f(0, 0); glVertex2f(0, 0); glEnd(); glDisable(GL_TEXTURE_2D); glPopMatrix(); } // paint frequency scale if(m_displayWaterfall || m_displayMaxHold || m_displayHistogram ) { glBindTexture(GL_TEXTURE_2D, m_frequencyTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glPushMatrix(); glTranslatef(m_glFrequencyScaleRect.x(), m_glFrequencyScaleRect.y(), 0); glScalef(m_glFrequencyScaleRect.width(), m_glFrequencyScaleRect.height(), 1); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(0, 1); glVertex2f(0, 1); glTexCoord2f(1, 1); glVertex2f(1, 1); glTexCoord2f(1, 0); glVertex2f(1, 0); glTexCoord2f(0, 0); glVertex2f(0, 0); glEnd(); glDisable(GL_TEXTURE_2D); glPopMatrix(); // paint channels glPushMatrix(); glTranslatef(m_glWaterfallRect.x(), m_glFrequencyScaleRect.y(), 0); glScalef(m_glWaterfallRect.width(), m_glFrequencyScaleRect.height(), 1); for(int i = 0; i < m_channelMarkerStates.size(); ++i) { ChannelMarkerState* dv = m_channelMarkerStates[i]; if(dv->m_channelMarker->getVisible()) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(dv->m_channelMarker->getColor().redF(), dv->m_channelMarker->getColor().greenF(), dv->m_channelMarker->getColor().blueF(), 0.5f); glPushMatrix(); glTranslatef(dv->m_glRect.x(), dv->m_glRect.y(), 0); glScalef(dv->m_glRect.width(), dv->m_glRect.height(), 1); glBegin(GL_QUADS); glVertex2f(0, 0); glVertex2f(1, 0); glVertex2f(1, 1); glVertex2f(0, 1); glEnd(); glDisable(GL_BLEND); glPopMatrix(); } } glPopMatrix(); } // paint max hold lines on top of histogram if(m_displayMaxHold) { if(m_maxHold.size() < m_fftSize) m_maxHold.resize(m_fftSize); for(int i = 0; i < m_fftSize; i++) { int j; quint8* bs = m_histogram + i * 100; for(j = 99; j > 1; j--) { if(bs[j] > 0) break; } // TODO: ((bs[j] * (float)j) + (bs[j + 1] * (float)(j + 1))) / (bs[j] + bs[j + 1]) j = j - 99; m_maxHold[i] = (j * m_powerRange) / 99.0 + m_referenceLevel; } glPushMatrix(); glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0); glScalef(m_glHistogramRect.width() / (float)(m_fftSize - 1), -m_glHistogramRect.height() / m_powerRange, 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_LINE_SMOOTH); glLineWidth(1.0f); glColor3f(1, 0, 0); Real bottom = -m_powerRange; glBegin(GL_LINE_STRIP); for(int i = 0; i < m_fftSize; i++) { Real v = m_maxHold[i] - m_referenceLevel; if(v > 0) v = 0; else if(v < bottom) v = bottom; glVertex2f(i, v); } glEnd(); glDisable(GL_LINE_SMOOTH); glPopMatrix(); } // paint waterfall grid if(m_displayWaterfall && m_displayGrid) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); glColor4f(1, 1, 1, 0.05f); glPushMatrix(); glTranslatef(m_glWaterfallRect.x(), m_glWaterfallRect.y(), 0); glScalef(m_glWaterfallRect.width(), m_glWaterfallRect.height(), 1); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; tickList = &m_timeScale.getTickList(); for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float y = tick->pos / m_timeScale.getSize(); glBegin(GL_LINE_LOOP); glVertex2f(0, y); glVertex2f(1, y); glEnd(); } } } tickList = &m_frequencyScale.getTickList(); for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float x = tick->pos / m_frequencyScale.getSize(); glBegin(GL_LINE_LOOP); glVertex2f(x, 0); glVertex2f(x, 1); glEnd(); } } } glPopMatrix(); } // paint histogram grid if((m_displayHistogram || m_displayMaxHold) && (m_displayGrid)) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(1.0f); glColor4f(1, 1, 1, 0.05f); glPushMatrix(); glTranslatef(m_glHistogramRect.x(), m_glHistogramRect.y(), 0); glScalef(m_glHistogramRect.width(), m_glHistogramRect.height(), 1); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; tickList = &m_powerScale.getTickList(); for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float y = tick->pos / m_powerScale.getSize(); glBegin(GL_LINE_LOOP); glVertex2f(0, y); glVertex2f(1, y); glEnd(); } } } tickList = &m_frequencyScale.getTickList(); for(int i= 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) { float x = tick->pos / m_frequencyScale.getSize(); glBegin(GL_LINE_LOOP); glVertex2f(x, 0); glVertex2f(x, 1); glEnd(); } } } glPopMatrix(); } glPopMatrix(); m_mutex.unlock(); } void GLSpectrum::stopDrag() { if(m_cursorState != CSNormal) { if((m_cursorState == CSSplitterMoving) || (m_cursorState == CSChannelMoving)) releaseMouse(); setCursor(Qt::ArrowCursor); m_cursorState = CSNormal; } } void GLSpectrum::applyChanges() { m_changesPending = false; if(m_fftSize <= 0) return; QFontMetrics fm(font()); int M = fm.width("-"); int topMargin = fm.ascent() * 1.5; int bottomMargin = fm.ascent() * 1.5; int waterfallHeight; int waterfallTop; int frequencyScaleHeight = fm.height() * 2; int frequencyScaleTop; int histogramTop; int histogramHeight; int leftMargin; int rightMargin = fm.width("000"); if(m_displayWaterfall && (m_displayHistogram | m_displayMaxHold)) { waterfallHeight = height() * m_waterfallShare - 1; if(waterfallHeight < 0) waterfallHeight = 0; if(!m_invertedWaterfall) { waterfallTop = topMargin; frequencyScaleTop = waterfallTop + waterfallHeight + 1; histogramTop = waterfallTop + waterfallHeight + frequencyScaleHeight + 1; histogramHeight = height() - topMargin - waterfallHeight - frequencyScaleHeight - bottomMargin; } else { histogramTop = topMargin; histogramHeight = height() - topMargin - waterfallHeight - frequencyScaleHeight - bottomMargin; waterfallTop = histogramTop + histogramHeight + frequencyScaleHeight + 1; frequencyScaleTop = histogramTop + histogramHeight + 1; } m_timeScale.setSize(waterfallHeight); if(m_sampleRate > 0) { if(!m_invertedWaterfall) m_timeScale.setRange(Unit::Time, (waterfallHeight * m_fftSize) / (float)m_sampleRate, 0); else m_timeScale.setRange(Unit::Time, 0, (waterfallHeight * m_fftSize) / (float)m_sampleRate); } else { m_timeScale.setRange(Unit::Time, 0, 1); } m_powerScale.setSize(histogramHeight); m_powerScale.setRange(Unit::Decibel, m_referenceLevel - m_powerRange, m_referenceLevel); leftMargin = m_timeScale.getScaleWidth(); if(m_powerScale.getScaleWidth() > leftMargin) leftMargin = m_powerScale.getScaleWidth(); leftMargin += 2 * M; m_frequencyScale.setSize(width() - leftMargin - rightMargin); m_frequencyScale.setRange(Unit::Frequency, m_centerFrequency - m_sampleRate / 2, m_centerFrequency + m_sampleRate / 2); m_glWaterfallRect = QRectF( (float)leftMargin / (float)width(), (float)waterfallTop / (float)height(), (float)(width() - leftMargin - rightMargin) / (float)width(), (float)waterfallHeight / (float)height() ); m_glHistogramRect = QRectF( (float)leftMargin / (float)width(), (float)histogramTop / (float)height(), (float)(width() - leftMargin - rightMargin) / (float)width(), (float)histogramHeight / (float)height() ); m_frequencyScaleRect = QRect( 0, frequencyScaleTop, width(), frequencyScaleHeight ); m_glFrequencyScaleRect = QRectF( (float)0, (float)frequencyScaleTop / (float)height(), (float)1, (float)frequencyScaleHeight / (float)height() ); m_glLeftScaleRect = QRectF( (float)0, (float)0, (float)(leftMargin - 1) / (float)width(), (float)1 ); } else if(m_displayWaterfall) { bottomMargin = frequencyScaleHeight; waterfallTop = topMargin; waterfallHeight = height() - topMargin - frequencyScaleHeight; frequencyScaleTop = topMargin + waterfallHeight + 1; histogramTop = 0; m_timeScale.setSize(waterfallHeight); if(m_sampleRate > 0) { if(!m_invertedWaterfall) m_timeScale.setRange(Unit::Time, (waterfallHeight * m_fftSize) / (float)m_sampleRate, 0); else m_timeScale.setRange(Unit::Time, 0, (waterfallHeight * m_fftSize) / (float)m_sampleRate); } else { if(!m_invertedWaterfall) m_timeScale.setRange(Unit::Time, 10, 0); else m_timeScale.setRange(Unit::Time, 0, 10); } leftMargin = m_timeScale.getScaleWidth(); leftMargin += 2 * M; m_frequencyScale.setSize(width() - leftMargin - rightMargin); m_frequencyScale.setRange(Unit::Frequency, m_centerFrequency - m_sampleRate / 2.0, m_centerFrequency + m_sampleRate / 2.0); m_glWaterfallRect = QRectF( (float)leftMargin / (float)width(), (float)topMargin / (float)height(), (float)(width() - leftMargin - rightMargin) / (float)width(), (float)waterfallHeight / (float)height() ); m_frequencyScaleRect = QRect( 0, frequencyScaleTop, width(), frequencyScaleHeight ); m_glFrequencyScaleRect = QRectF( (float)0, (float)frequencyScaleTop / (float)height(), (float)1, (float)frequencyScaleHeight / (float)height() ); m_glLeftScaleRect = QRectF( (float)0, (float)0, (float)(leftMargin - 1) / (float)width(), (float)1 ); } else if(m_displayHistogram || m_displayMaxHold) { bottomMargin = frequencyScaleHeight; frequencyScaleTop = height() - bottomMargin; histogramTop = topMargin - 1; waterfallHeight = 0; histogramHeight = height() - topMargin - frequencyScaleHeight; m_powerScale.setSize(histogramHeight); m_powerScale.setRange(Unit::Decibel, m_referenceLevel - m_powerRange, m_referenceLevel); leftMargin = m_powerScale.getScaleWidth(); leftMargin += 2 * M; m_frequencyScale.setSize(width() - leftMargin - rightMargin); m_frequencyScale.setRange(Unit::Frequency, m_centerFrequency - m_sampleRate / 2, m_centerFrequency + m_sampleRate / 2); m_glHistogramRect = QRectF( (float)leftMargin / (float)width(), (float)histogramTop / (float)height(), (float)(width() - leftMargin - rightMargin) / (float)width(), (float)(height() - topMargin - frequencyScaleHeight) / (float)height() ); m_frequencyScaleRect = QRect( 0, frequencyScaleTop, width(), frequencyScaleHeight ); m_glFrequencyScaleRect = QRectF( (float)0, (float)frequencyScaleTop / (float)height(), (float)1, (float)frequencyScaleHeight / (float)height() ); m_glLeftScaleRect = QRectF( (float)0, (float)0, (float)(leftMargin - 1) / (float)width(), (float)1 ); } else { leftMargin = 2; waterfallHeight = 0; } // channel overlays for(int i = 0; i < m_channelMarkerStates.size(); ++i) { ChannelMarkerState* dv = m_channelMarkerStates[i]; dv->m_glRect.setRect( m_frequencyScale.getPosFromValue(m_centerFrequency + dv->m_channelMarker->getCenterFrequency() - dv->m_channelMarker->getBandwidth() / 2) / (float)(width() - leftMargin - rightMargin), 0, (dv->m_channelMarker->getBandwidth() / (float)m_sampleRate), 1); if(m_displayHistogram || m_displayMaxHold || m_displayWaterfall) { dv->m_rect.setRect(m_frequencyScale.getPosFromValue(m_centerFrequency + dv->m_channelMarker->getCenterFrequency()) + leftMargin - 1, topMargin, 5, height() - topMargin - bottomMargin); } } // prepare left scales (time and power) { m_leftMarginPixmap = QPixmap(leftMargin - 1, height()); m_leftMarginPixmap.fill(Qt::black); { QPainter painter(&m_leftMarginPixmap); painter.setPen(QColor(0xf0, 0xf0, 0xff)); const ScaleEngine::TickList* tickList; const ScaleEngine::Tick* tick; if(m_displayWaterfall) { tickList = &m_timeScale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) painter.drawText(QPointF(leftMargin - M - tick->textSize, waterfallTop + fm.ascent() + tick->textPos), tick->text); } } } if(m_displayHistogram || m_displayMaxHold) { tickList = &m_powerScale.getTickList(); for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) painter.drawText(QPointF(leftMargin - M - tick->textSize, histogramTop + histogramHeight - tick->textPos - 1), tick->text); } } } } if(m_leftMarginTextureAllocated) deleteTexture(m_leftMarginTexture); m_leftMarginTexture = bindTexture(m_leftMarginPixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_leftMarginTextureAllocated = true; } // prepare frequency scale if(m_displayWaterfall || m_displayHistogram || m_displayMaxHold){ m_frequencyPixmap = QPixmap(width(), frequencyScaleHeight); m_frequencyPixmap.fill(Qt::transparent); { QPainter painter(&m_frequencyPixmap); painter.setPen(Qt::NoPen); painter.setBrush(Qt::black); painter.setBrush(Qt::transparent); painter.drawRect(leftMargin, 0, width() - leftMargin, frequencyScaleHeight); painter.setPen(QColor(0xf0, 0xf0, 0xff)); const ScaleEngine::TickList* tickList = &m_frequencyScale.getTickList(); const ScaleEngine::Tick* tick; for(int i = 0; i < tickList->count(); i++) { tick = &(*tickList)[i]; if(tick->major) { if(tick->textSize > 0) painter.drawText(QPointF(leftMargin + tick->textPos, fm.height() + fm.ascent() / 2 - 1), tick->text); } } } if(m_frequencyTextureAllocated) deleteTexture(m_frequencyTexture); m_frequencyTexture = bindTexture(m_frequencyPixmap, GL_TEXTURE_2D, GL_RGBA, QGLContext::LinearFilteringBindOption | QGLContext::MipmapBindOption); m_frequencyTextureAllocated = true; } if(!m_waterfallTextureAllocated) { glGenTextures(1, &m_waterfallTexture); m_waterfallTextureAllocated = true; } if(!m_histogramTextureAllocated) { glGenTextures(1, &m_histogramTexture); m_histogramTextureAllocated = true; } bool fftSizeChanged = true; if(m_waterfallBuffer != NULL) fftSizeChanged = m_waterfallBuffer->width() != m_fftSize; bool windowSizeChanged = m_waterfallTextureHeight != waterfallHeight; if(fftSizeChanged) { if(m_waterfallBuffer != NULL) { delete m_waterfallBuffer; m_waterfallBuffer = NULL; } m_waterfallBuffer = new QImage(m_fftSize, 256, QImage::Format_ARGB32); if(m_waterfallBuffer != NULL) { m_waterfallBuffer->fill(qRgb(0x00, 0x00, 0x00)); m_waterfallBufferPos = 0; } else { m_fftSize = 0; m_changesPending = true; return; } if(m_histogramBuffer != NULL) { delete m_histogramBuffer; m_histogramBuffer = NULL; } if(m_histogram != NULL) { delete[] m_histogram; m_histogram = NULL; } if(m_histogramHoldoff != NULL) { delete[] m_histogramHoldoff; m_histogramHoldoff = NULL; } m_histogramBuffer = new QImage(m_fftSize, 100, QImage::Format_RGB32); if(m_histogramBuffer != NULL) { m_histogramBuffer->fill(qRgb(0x00, 0x00, 0x00)); } else { m_fftSize = 0; m_changesPending = true; return; } m_histogram = new quint8[100 * m_fftSize]; memset(m_histogram, 0x00, 100 * m_fftSize); m_histogramHoldoff = new quint8[100 * m_fftSize]; memset(m_histogramHoldoff, 0x07, 100 * m_fftSize); quint8* data = new quint8[m_fftSize * 100 * 4]; memset(data, 0x00, m_fftSize * 100 * 4); glBindTexture(GL_TEXTURE_2D, m_histogramTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_fftSize, 100, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); delete[] data; } if(fftSizeChanged || windowSizeChanged) { m_waterfallTextureHeight = waterfallHeight; quint8* data = new quint8[m_fftSize * m_waterfallTextureHeight * 4]; memset(data, 0x00, m_fftSize * m_waterfallTextureHeight * 4); glBindTexture(GL_TEXTURE_2D, m_waterfallTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_fftSize, m_waterfallTextureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); delete[] data; m_waterfallTexturePos = 0; } } void GLSpectrum::mouseMoveEvent(QMouseEvent* event) { if(m_displayWaterfall && (m_displayWaterfall || m_displayHistogram || m_displayMaxHold)) { if(m_frequencyScaleRect.contains(event->pos())) { if(m_cursorState == CSNormal) { setCursor(Qt::SizeVerCursor); m_cursorState = CSSplitter; return; } } else { if(m_cursorState == CSSplitter) { setCursor(Qt::ArrowCursor); m_cursorState = CSNormal; return; } } } if(m_cursorState == CSSplitterMoving) { float newShare; if(!m_invertedWaterfall) newShare = (float)(event->y() - m_frequencyScaleRect.height()) / (float)height(); else newShare = 1.0 - (float)(event->y() + m_frequencyScaleRect.height()) / (float)height(); if(newShare < 0.1) newShare = 0.1f; else if(newShare > 0.8) newShare = 0.8f; m_waterfallShare = newShare; m_changesPending = true; update(); return; } else if(m_cursorState == CSChannelMoving) { Real freq = m_frequencyScale.getValueFromPos(event->x() - m_leftMarginPixmap.width() - 1) - m_centerFrequency; m_channelMarkerStates[m_cursorChannel]->m_channelMarker->setCenterFrequency(freq); } if(m_displayWaterfall || m_displayHistogram || m_displayMaxHold) { for(int i = 0; i < m_channelMarkerStates.size(); ++i) { if(m_channelMarkerStates[i]->m_rect.contains(event->pos())) { if(m_cursorState == CSNormal) { setCursor(Qt::SizeHorCursor); m_cursorState = CSChannel; m_cursorChannel = i; return; } else if(m_cursorState == CSChannel) { return; } } } } if(m_cursorState == CSChannel) { setCursor(Qt::ArrowCursor); m_cursorState = CSNormal; return; } } void GLSpectrum::mousePressEvent(QMouseEvent* event) { if(event->button() != 1) return; if(m_cursorState == CSSplitter) { grabMouse(); m_cursorState = CSSplitterMoving; return; } else if(m_cursorState == CSChannel) { grabMouse(); m_cursorState = CSChannelMoving; return; } else if((m_cursorState == CSNormal) && (m_channelMarkerStates.size() == 1)) { grabMouse(); setCursor(Qt::SizeHorCursor); m_cursorState = CSChannelMoving; m_cursorChannel = 0; Real freq = m_frequencyScale.getValueFromPos(event->x() - m_leftMarginPixmap.width() - 1) - m_centerFrequency; m_channelMarkerStates[m_cursorChannel]->m_channelMarker->setCenterFrequency(freq); return; } } void GLSpectrum::mouseReleaseEvent(QMouseEvent*) { if(m_cursorState == CSSplitterMoving) { releaseMouse(); m_cursorState = CSSplitter; } else if(m_cursorState == CSChannelMoving) { releaseMouse(); m_cursorState = CSChannel; } } void GLSpectrum::enterEvent(QEvent* event) { m_mouseInside = true; update(); QGLWidget::enterEvent(event); } void GLSpectrum::leaveEvent(QEvent* event) { m_mouseInside = false; update(); QGLWidget::enterEvent(event); } void GLSpectrum::tick() { if(m_displayChanged) { m_displayChanged = false; update(); } } void GLSpectrum::channelMarkerChanged() { m_changesPending = true; update(); } void GLSpectrum::channelMarkerDestroyed(QObject* object) { removeChannelMarker((ChannelMarker*)object); }