/* snb.c This file is part of a program that implements a Software-Defined Radio. Copyright (C) 2015, 2016 Warren Pratt, NR0V Copyright (C) 2024 Edouard Griffiths, F4EXB Adapted to SDRangel This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. The author can be reached by email at warren@wpratt.com */ #include "comm.hpp" #include "resample.hpp" #include "lmath.hpp" #include "firmin.hpp" #include "nbp.hpp" #include "amd.hpp" #include "anf.hpp" #include "anr.hpp" #include "emnr.hpp" #include "snb.hpp" #include "RXA.hpp" #define MAXIMP 256 namespace WDSP { void SNBA::calc_snba (SNBA *d) { if (d->inrate >= d->internalrate) d->isize = d->bsize / (d->inrate / d->internalrate); else d->isize = d->bsize * (d->internalrate / d->inrate); d->inbuff = new float[d->isize * 2]; // (float *) malloc0 (d->isize * sizeof (complex)); d->outbuff = new float[d->isize * 2]; // (float *) malloc0 (d->isize * sizeof (complex)); if (d->inrate != d->internalrate) d->resamprun = 1; else d->resamprun = 0; d->inresamp = RESAMPLE::create_resample (d->resamprun, d->bsize, d->in, d->inbuff, d->inrate, d->internalrate, 0.0, 0, 2.0); RESAMPLE::setFCLow_resample (d->inresamp, 250.0); d->outresamp = RESAMPLE::create_resample (d->resamprun, d->isize, d->outbuff, d->out, d->internalrate, d->inrate, 0.0, 0, 2.0); RESAMPLE::setFCLow_resample (d->outresamp, 200.0); d->incr = d->xsize / d->ovrlp; if (d->incr > d->isize) d->iasize = d->incr; else d->iasize = d->isize; d->iainidx = 0; d->iaoutidx = 0; d->inaccum = new float[d->isize]; // (float *) malloc0 (d->iasize * sizeof (float)); d->nsamps = 0; if (d->incr > d->isize) { d->oasize = d->incr; d->oainidx = 0; d->oaoutidx = d->isize; } else { d->oasize = d->isize; d->oainidx = 0; d->oaoutidx = 0; } d->init_oaoutidx = d->oaoutidx; d->outaccum = new float[d->oasize]; // (float *) malloc0 (d->oasize * sizeof (float)); } SNBA* SNBA::create_snba ( int run, float* in, float* out, int inrate, int internalrate, int bsize, int ovrlp, int xsize, int asize, int npasses, float k1, float k2, int b, int pre, int post, float pmultmin, float out_low_cut, float out_high_cut ) { SNBA *d = new SNBA; d->run = run; d->in = in; d->out = out; d->inrate = inrate; d->internalrate = internalrate; d->bsize = bsize; d->ovrlp = ovrlp; d->xsize = xsize; d->exec.asize = asize; d->exec.npasses = npasses; d->sdet.k1 = k1; d->sdet.k2 = k2; d->sdet.b = b; d->sdet.pre = pre; d->sdet.post = post; d->scan.pmultmin = pmultmin; d->out_low_cut = out_low_cut; d->out_high_cut = out_high_cut; calc_snba (d); d->xbase = new float[2 * d->xsize]; // (float *) malloc0 (2 * d->xsize * sizeof (float)); d->xaux = d->xbase + d->xsize; d->exec.a = new float[d->xsize]; // (float *) malloc0 (d->xsize * sizeof (float)); d->exec.v = new float[d->xsize]; // (float *) malloc0 (d->xsize * sizeof (float)); d->exec.detout = new int[d->xsize]; // (int *) malloc0 (d->xsize * sizeof (int)); d->exec.savex = new float[d->xsize]; // (float *) malloc0 (d->xsize * sizeof (float)); d->exec.xHout = new float[d->xsize]; // (float *) malloc0 (d->xsize * sizeof (float)); d->exec.unfixed = new int32_t[d->xsize]; // (int *) malloc0 (d->xsize * sizeof (int)); d->sdet.vp = new float[d->xsize]; // (float *) malloc0 (d->xsize * sizeof (float)); d->sdet.vpwr = new float[d->xsize]; // (float *) malloc0 (d->xsize * sizeof (float)); d->wrk.xHat_a1rows_max = d->xsize + d->exec.asize; d->wrk.xHat_a2cols_max = d->xsize + 2 * d->exec.asize; d->wrk.xHat_r = new float[d->xsize]; // (float *) malloc0 (d->xsize * sizeof(float)); d->wrk.xHat_ATAI = new float[d->xsize * d->xsize]; // (float *) malloc0 (d->xsize * d->xsize * sizeof(float)); d->wrk.xHat_A1 = new float[d->wrk.xHat_a1rows_max * d->xsize]; // (float *) malloc0 (d->wrk.xHat_a1rows_max * d->xsize * sizeof(float)); d->wrk.xHat_A2 = new float[d->wrk.xHat_a1rows_max * d->wrk.xHat_a2cols_max]; // (float *) malloc0 (d->wrk.xHat_a1rows_max * d->wrk.xHat_a2cols_max * sizeof(float)); d->wrk.xHat_P1 = new float[d->xsize * d->wrk.xHat_a2cols_max]; // (float *) malloc0 (d->xsize * d->wrk.xHat_a2cols_max * sizeof(float)); d->wrk.xHat_P2 = new float[d->xsize]; // (float *) malloc0 (d->xsize * sizeof(float)); d->wrk.trI_y = new float[d->xsize - 1]; // (float *) malloc0 ((d->xsize - 1) * sizeof(float)); d->wrk.trI_v = new float[d->xsize - 1]; // (float *) malloc0 ((d->xsize - 1) * sizeof(float)); d->wrk.dR_z = new float[d->xsize - 2]; // (float *) malloc0 ((d->xsize - 2) * sizeof(float)); d->wrk.asolve_r = new float[d->exec.asize + 1]; // (float *) malloc0 ((d->exec.asize + 1) * sizeof(float)); d->wrk.asolve_z = new float[d->exec.asize + 1]; // (float *) malloc0 ((d->exec.asize + 1) * sizeof(float)); return d; } void SNBA::decalc_snba (SNBA *d) { RESAMPLE::destroy_resample (d->outresamp); RESAMPLE::destroy_resample (d->inresamp); delete[] (d->outbuff); delete[] (d->inbuff); delete[] (d->outaccum); delete[] (d->inaccum); } void SNBA::destroy_snba (SNBA *d) { delete[] (d->wrk.xHat_r); delete[] (d->wrk.xHat_ATAI); delete[] (d->wrk.xHat_A1); delete[] (d->wrk.xHat_A2); delete[] (d->wrk.xHat_P1); delete[] (d->wrk.xHat_P2); delete[] (d->wrk.trI_y); delete[] (d->wrk.trI_v); delete[] (d->wrk.dR_z); delete[] (d->wrk.asolve_r); delete[] (d->wrk.asolve_z); delete[] (d->sdet.vpwr); delete[] (d->sdet.vp); delete[] (d->exec.unfixed); delete[] (d->exec.xHout); delete[] (d->exec.savex); delete[] (d->exec.detout); delete[] (d->exec.v); delete[] (d->exec.a); delete[] (d->xbase); decalc_snba (d); delete (d); } void SNBA::flush_snba (SNBA *d) { d->iainidx = 0; d->iaoutidx = 0; d->nsamps = 0; d->oainidx = 0; d->oaoutidx = d->init_oaoutidx; memset (d->inaccum, 0, d->iasize * sizeof (float)); memset (d->outaccum, 0, d->oasize * sizeof (float)); memset (d->xaux, 0, d->xsize * sizeof (float)); memset (d->exec.a, 0, d->xsize * sizeof (float)); memset (d->exec.v, 0, d->xsize * sizeof (float)); memset (d->exec.detout, 0, d->xsize * sizeof (int)); memset (d->exec.savex, 0, d->xsize * sizeof (float)); memset (d->exec.xHout, 0, d->xsize * sizeof (float)); memset (d->exec.unfixed, 0, d->xsize * sizeof (int)); memset (d->sdet.vp, 0, d->xsize * sizeof (float)); memset (d->sdet.vpwr, 0, d->xsize * sizeof (float)); memset (d->inbuff, 0, d->isize * sizeof (wcomplex)); memset (d->outbuff, 0, d->isize * sizeof (wcomplex)); RESAMPLE::flush_resample (d->inresamp); RESAMPLE::flush_resample (d->outresamp); } void SNBA::setBuffers_snba (SNBA *a, float* in, float* out) { decalc_snba (a); a->in = in; a->out = out; calc_snba (a); } void SNBA::setSamplerate_snba (SNBA *a, int rate) { decalc_snba (a); a->inrate = rate; calc_snba (a); } void SNBA::setSize_snba (SNBA *a, int size) { decalc_snba (a); a->bsize = size; calc_snba (a); } void SNBA::ATAc0 (int n, int nr, float* A, float* r) { int i, j; memset(r, 0, n * sizeof (float)); for (i = 0; i < n; i++) for (j = 0; j < nr; j++) r[i] += A[j * n + i] * A[j * n + 0]; } void SNBA::multA1TA2(float* a1, float* a2, int m, int n, int q, float* c) { int i, j, k; int p = q - m; memset (c, 0, m * n * sizeof (float)); for (i = 0; i < m; i++) { for (j = 0; j < n; j++) { if (j < p) { for (k = i; k <= std::min(i + p, j); k++) c[i * n + j] += a1[k * m + i] * a2[k * n + j]; } if (j >= n - p) { for (k = std::max(i, q - (n - j)); k <= i + p; k++) c[i * n + j] += a1[k * m + i] * a2[k * n + j]; } } } } void SNBA::multXKE(float* a, float* xk, int m, int q, int p, float* vout) { int i, k; memset (vout, 0, m * sizeof (float)); for (i = 0; i < m; i++) { for (k = i; k < p; k++) vout[i] += a[i * q + k] * xk[k]; for (k = q - p; k <= q - m + i; k++) vout[i] += a[i * q + k] * xk[k]; } } void SNBA::multAv(float* a, float* v, int m, int q, float* vout) { int i, k; memset (vout, 0, m * sizeof (float)); for (i = 0; i < m; i++) { for (k = 0; k < q; k++) vout[i] += a[i * q + k] * v[k]; } } void SNBA::xHat( int xusize, int asize, float* xk, float* a, float* xout, float* r, float* ATAI, float* A1, float* A2, float* P1, float* P2, float* trI_y, float* trI_v, float* dR_z ) { int i, j, k; int a1rows = xusize + asize; int a2cols = xusize + 2 * asize; memset (r, 0, xusize * sizeof(float)); // work space memset (ATAI, 0, xusize * xusize * sizeof(float)); // work space memset (A1, 0, a1rows * xusize * sizeof(float)); // work space memset (A2, 0, a1rows * a2cols * sizeof(float)); // work space memset (P1, 0, xusize * a2cols * sizeof(float)); // work space memset (P2, 0, xusize * sizeof(float)); // work space for (i = 0; i < xusize; i++) { A1[i * xusize + i] = 1.0; k = i + 1; for (j = k; j < k + asize; j++) A1[j * xusize + i] = - a[j - k]; } for (i = 0; i < asize; i++) { for (k = asize - i - 1, j = 0; k < asize; k++, j++) A2[j * a2cols + i] = a[k]; } for (i = asize + xusize; i < 2 * asize + xusize; i++) { A2[(i - asize) * a2cols + i] = - 1.0; for (j = i - asize + 1, k = 0; j < xusize + asize; j++, k++) A2[j * a2cols + i] = a[k]; } ATAc0(xusize, xusize + asize, A1, r); LMath::trI(xusize, r, ATAI, trI_y, trI_v, dR_z); multA1TA2(A1, A2, xusize, 2 * asize + xusize, xusize + asize, P1); multXKE(P1, xk, xusize, xusize + 2 * asize, asize, P2); multAv(ATAI, P2, xusize, xusize, xout); } void SNBA::invf(int xsize, int asize, float* a, float* x, float* v) { int i, j; memset (v, 0, xsize * sizeof (float)); for (i = asize; i < xsize - asize; i++) { for (j = 0; j < asize; j++) v[i] += a[j] * (x[i - 1 - j] + x[i + 1 + j]); v[i] = x[i] - 0.5 * v[i]; } for (i = xsize - asize; i < xsize; i++) { for (j = 0; j < asize; j++) v[i] += a[j] * x[i - 1 - j]; v[i] = x[i] - v[i]; } } void SNBA::det(SNBA *d, int asize, float* v, int* detout) { int i, j; float medpwr, t1, t2; int bstate, bcount, bsamp; for (i = asize, j = 0; i < d->xsize; i++, j++) { d->sdet.vpwr[i] = v[i] * v[i]; d->sdet.vp[j] = d->sdet.vpwr[i]; } LMath::median(d->xsize - asize, d->sdet.vp, &medpwr); t1 = d->sdet.k1 * medpwr; t2 = 0.0; for (i = asize; i < d->xsize; i++) { if (d->sdet.vpwr[i] <= t1) t2 += d->sdet.vpwr[i]; else if (d->sdet.vpwr[i] <= 2.0 * t1) t2 += 2.0 * t1 - d->sdet.vpwr[i]; } t2 *= d->sdet.k2 / (float)(d->xsize - asize); for (i = asize; i < d->xsize; i++) { if (d->sdet.vpwr[i] > t2) detout[i] = 1; else detout[i] = 0; } bstate = 0; bcount = 0; bsamp = 0; for (i = asize; i < d->xsize; i++) { switch (bstate) { case 0: if (detout[i] == 1) bstate = 1; break; case 1: if (detout[i] == 0) { bstate = 2; bsamp = i; bcount = 1; } break; case 2: ++bcount; if (bcount > d->sdet.b) if (detout[i] == 1) bstate = 1; else bstate = 0; else if (detout[i] == 1) { for (j = bsamp; j < bsamp + bcount - 1; j++) detout[j] = 1; bstate = 1; } break; } } for (i = asize; i < d->xsize; i++) { if (detout[i] == 1) { for (j = i - 1; j > i - 1 - d->sdet.pre; j--) if (j >= asize) detout[j] = 1; } } for (i = d->xsize - 1; i >= asize; i--) { if (detout[i] == 1) { for (j = i + 1; j < i + 1 + d->sdet.post; j++) if (j < d->xsize) detout[j] = 1; } } } int SNBA::scanFrame( int xsize, int pval, float pmultmin, int* det, int* bimp, int* limp, int* befimp, int* aftimp, int* p_opt, int* next ) { int inflag = 0; int i = 0, j = 0, k = 0; int nimp = 0; float td; int ti; float merit[MAXIMP] = { 0 }; int nextlist[MAXIMP]; memset (befimp, 0, MAXIMP * sizeof (int)); memset (aftimp, 0, MAXIMP * sizeof (int)); while (i < xsize && nimp < MAXIMP) { if (det[i] == 1 && inflag == 0) { inflag = 1; bimp[nimp] = i; limp[nimp] = 1; nimp++; } else if (det[i] == 1) { limp[nimp - 1]++; } else { inflag = 0; befimp[nimp]++; if (nimp > 0) aftimp[nimp - 1]++; } i++; } for (i = 0; i < nimp; i++) { if (befimp[i] < aftimp[i]) p_opt[i] = befimp[i]; else p_opt[i] = aftimp[i]; if (p_opt[i] > pval) p_opt[i] = pval; if (p_opt[i] < (int)(pmultmin * limp[i])) p_opt[i] = -1; } for (i = 0; i < nimp; i++) { merit[i] = (float)p_opt[i] / (float)limp[i]; nextlist[i] = i; } for (j = 0; j < nimp - 1; j++) { for (k = 0; k < nimp - j - 1; k++) { if (merit[k] < merit[k + 1]) { td = merit[k]; ti = nextlist[k]; merit[k] = merit[k + 1]; nextlist[k] = nextlist[k + 1]; merit[k + 1] = td; nextlist[k + 1] = ti; } } } i = 1; if (nimp > 0) while (merit[i] == merit[0] && i < nimp) i++; for (j = 0; j < i - 1; j++) { for (k = 0; k < i - j - 1; k++) { if (limp[nextlist[k]] < limp[nextlist[k + 1]]) { td = merit[k]; ti = nextlist[k]; merit[k] = merit[k + 1]; nextlist[k] = nextlist[k + 1]; merit[k + 1] = td; nextlist[k + 1] = ti; } } } *next = nextlist[0]; return nimp; } void SNBA::execFrame(SNBA *d, float* x) { int i, k; int pass; int nimp; int bimp[MAXIMP]; int limp[MAXIMP]; int befimp[MAXIMP]; int aftimp[MAXIMP]; int p_opt[MAXIMP]; int next = 0; int p; memcpy (d->exec.savex, x, d->xsize * sizeof (float)); LMath::asolve(d->xsize, d->exec.asize, x, d->exec.a, d->wrk.asolve_r, d->wrk.asolve_z); invf(d->xsize, d->exec.asize, d->exec.a, x, d->exec.v); det(d, d->exec.asize, d->exec.v, d->exec.detout); for (i = 0; i < d->xsize; i++) { if (d->exec.detout[i] != 0) x[i] = 0.0; } nimp = scanFrame(d->xsize, d->exec.asize, d->scan.pmultmin, d->exec.detout, bimp, limp, befimp, aftimp, p_opt, &next); for (pass = 0; pass < d->exec.npasses; pass++) { memcpy (d->exec.unfixed, d->exec.detout, d->xsize * sizeof (int)); for (k = 0; k < nimp; k++) { if (k > 0) scanFrame(d->xsize, d->exec.asize, d->scan.pmultmin, d->exec.unfixed, bimp, limp, befimp, aftimp, p_opt, &next); if ((p = p_opt[next]) > 0) { LMath::asolve(d->xsize, p, x, d->exec.a, d->wrk.asolve_r, d->wrk.asolve_z); xHat(limp[next], p, &x[bimp[next] - p], d->exec.a, d->exec.xHout, d->wrk.xHat_r, d->wrk.xHat_ATAI, d->wrk.xHat_A1, d->wrk.xHat_A2, d->wrk.xHat_P1, d->wrk.xHat_P2, d->wrk.trI_y, d->wrk.trI_v, d->wrk.dR_z); memcpy (&x[bimp[next]], d->exec.xHout, limp[next] * sizeof (float)); memset (&d->exec.unfixed[bimp[next]], 0, limp[next] * sizeof (int)); } else { memcpy (&x[bimp[next]], &d->exec.savex[bimp[next]], limp[next] * sizeof (float)); } } } } void SNBA::xsnba (SNBA *d) { if (d->run) { int i; RESAMPLE::xresample (d->inresamp); for (i = 0; i < 2 * d->isize; i += 2) { d->inaccum[d->iainidx] = d->inbuff[i]; d->iainidx = (d->iainidx + 1) % d->iasize; } d->nsamps += d->isize; while (d->nsamps >= d->incr) { memcpy (&d->xaux[d->xsize - d->incr], &d->inaccum[d->iaoutidx], d->incr * sizeof (float)); execFrame (d, d->xaux); d->iaoutidx = (d->iaoutidx + d->incr) % d->iasize; d->nsamps -= d->incr; memcpy (&d->outaccum[d->oainidx], d->xaux, d->incr * sizeof (float)); d->oainidx = (d->oainidx + d->incr) % d->oasize; memmove (d->xbase, &d->xbase[d->incr], (2 * d->xsize - d->incr) * sizeof (float)); } for (i = 0; i < d->isize; i++) { d->outbuff[2 * i + 0] = d->outaccum[d->oaoutidx]; d->outbuff[2 * i + 1] = 0.0; d->oaoutidx = (d->oaoutidx + 1) % d->oasize; } RESAMPLE::xresample (d->outresamp); } else if (d->out != d->in) memcpy (d->out, d->in, d->bsize * sizeof (wcomplex)); } /******************************************************************************************************** * * * RXA Properties * * * ********************************************************************************************************/ void SNBA::SetSNBARun (RXA& rxa, int run) { SNBA *a = rxa.snba.p; if (a->run != run) { RXA::bpsnbaCheck (rxa, rxa.mode, rxa.ndb.p->master_run); RXA::bp1Check (rxa, rxa.amd.p->run, run, rxa.emnr.p->run, rxa.anf.p->run, rxa.anr.p->run); rxa.csDSP.lock(); a->run = run; RXA::bp1Set (rxa); RXA::bpsnbaSet (rxa); rxa.csDSP.unlock(); } } void SNBA::SetSNBAovrlp (RXA& rxa, int ovrlp) { rxa.csDSP.lock(); decalc_snba (rxa.snba.p); rxa.snba.p->ovrlp = ovrlp; calc_snba (rxa.snba.p); rxa.csDSP.unlock(); } void SetSNBAasize (RXA& rxa, int size) { rxa.csDSP.lock(); rxa.snba.p->exec.asize = size; rxa.csDSP.unlock(); } void SNBA::SetSNBAnpasses (RXA& rxa, int npasses) { rxa.csDSP.lock(); rxa.snba.p->exec.npasses = npasses; rxa.csDSP.unlock(); } void SNBA::SetSNBAk1 (RXA& rxa, float k1) { rxa.csDSP.lock(); rxa.snba.p->sdet.k1 = k1; rxa.csDSP.unlock(); } void SNBA::SetSNBAk2 (RXA& rxa, float k2) { rxa.csDSP.lock(); rxa.snba.p->sdet.k2 = k2; rxa.csDSP.unlock(); } void SNBA::SetSNBAbridge (RXA& rxa, int bridge) { rxa.csDSP.lock(); rxa.snba.p->sdet.b = bridge; rxa.csDSP.unlock(); } void SNBA::SetSNBApresamps (RXA& rxa, int presamps) { rxa.csDSP.lock(); rxa.snba.p->sdet.pre = presamps; rxa.csDSP.unlock(); } void SNBA::SetSNBApostsamps (RXA& rxa, int postsamps) { rxa.csDSP.lock(); rxa.snba.p->sdet.post = postsamps; rxa.csDSP.unlock(); } void SNBA::SetSNBApmultmin (RXA& rxa, float pmultmin) { rxa.csDSP.lock(); rxa.snba.p->scan.pmultmin = pmultmin; rxa.csDSP.unlock(); } void SNBA::SetSNBAOutputBandwidth (RXA& rxa, float flow, float fhigh) { SNBA *a; RESAMPLE *d; float f_low, f_high; rxa.csDSP.lock(); a = rxa.snba.p; d = a->outresamp; if (flow >= 0 && fhigh >= 0) { if (fhigh < a->out_low_cut) fhigh = a->out_low_cut; if (flow > a->out_high_cut) flow = a->out_high_cut; f_low = std::max ( a->out_low_cut, flow); f_high = std::min (a->out_high_cut, fhigh); } else if (flow <= 0 && fhigh <= 0) { if (flow > -a->out_low_cut) flow = -a->out_low_cut; if (fhigh < -a->out_high_cut) fhigh = -a->out_high_cut; f_low = std::max ( a->out_low_cut, -fhigh); f_high = std::min (a->out_high_cut, -flow); } else if (flow < 0 && fhigh > 0) { float absmax = std::max (-flow, fhigh); if (absmax < a->out_low_cut) absmax = a->out_low_cut; f_low = a->out_low_cut; f_high = std::min (a->out_high_cut, absmax); } RESAMPLE::setBandwidth_resample (d, f_low, f_high); rxa.csDSP.unlock(); } /******************************************************************************************************** * * * BPSNBA Bandpass Filter * * * ********************************************************************************************************/ // This is a thin wrapper for a notched-bandpass filter (nbp). The basic difference is that it provides // for its input and output to happen at different points in the processing pipeline. This means it must // include a buffer, 'buff'. Its input and output are done via functions xbpshbain() and xbpshbaout(). void BPSNBA::calc_bpsnba (BPSNBA *a) { a->buff = new float[a->size * 2]; // (float *) malloc0 (a->size * sizeof (complex)); a->bpsnba = NBP::create_nbp ( 1, // run, always runs (use bpsnba 'run') a->run_notches, // run the notches 0, // position variable for nbp (not for bpsnba), always 0 a->size, // buffer size a->nc, // number of filter coefficients a->mp, // minimum phase flag a->buff, // pointer to input buffer a->out, // pointer to output buffer a->f_low, // lower filter frequency a->f_high, // upper filter frequency a->rate, // sample rate a->wintype, // wintype a->gain, // gain a->autoincr, // auto-increase notch width if below min a->maxpb, // max number of passbands a->ptraddr); // addr of database pointer } BPSNBA* BPSNBA::create_bpsnba ( int run, int run_notches, int position, int size, int nc, int mp, float* in, float* out, int rate, float abs_low_freq, float abs_high_freq, float f_low, float f_high, int wintype, float gain, int autoincr, int maxpb, NOTCHDB* ptraddr ) { BPSNBA *a = new BPSNBA; a->run = run; a->run_notches = run_notches; a->position = position; a->size = size; a->nc = nc; a->mp = mp; a->in = in; a->out = out; a->rate = rate; a->abs_low_freq = abs_low_freq; a->abs_high_freq = abs_high_freq; a->f_low = f_low; a->f_high = f_high; a->wintype = wintype; a->gain = gain; a->autoincr = autoincr; a->maxpb = maxpb; a->ptraddr = ptraddr; calc_bpsnba (a); return a; } void BPSNBA::decalc_bpsnba (BPSNBA *a) { NBP::destroy_nbp (a->bpsnba); delete[] (a->buff); } void BPSNBA::destroy_bpsnba (BPSNBA *a) { decalc_bpsnba (a); delete[] (a); } void BPSNBA::flush_bpsnba (BPSNBA *a) { memset (a->buff, 0, a->size * sizeof (wcomplex)); NBP::flush_nbp (a->bpsnba); } void BPSNBA::setBuffers_bpsnba (BPSNBA *a, float* in, float* out) { decalc_bpsnba (a); a->in = in; a->out = out; calc_bpsnba (a); } void BPSNBA::setSamplerate_bpsnba (BPSNBA *a, int rate) { decalc_bpsnba (a); a->rate = rate; calc_bpsnba (a); } void BPSNBA::setSize_bpsnba (BPSNBA *a, int size) { decalc_bpsnba (a); a->size = size; calc_bpsnba (a); } void BPSNBA::xbpsnbain (BPSNBA *a, int position) { if (a->run && a->position == position) memcpy (a->buff, a->in, a->size * sizeof (wcomplex)); } void BPSNBA::xbpsnbaout (BPSNBA *a, int position) { if (a->run && a->position == position) NBP::xnbp (a->bpsnba, 0); } void BPSNBA::recalc_bpsnba_filter (BPSNBA *a, int update) { // Call anytime one of the parameters listed below has been changed in // the BPSNBA struct. NBP *b = a->bpsnba; b->fnfrun = a->run_notches; b->flow = a->f_low; b->fhigh = a->f_high; b->wintype = a->wintype; b->gain = a->gain; b->autoincr = a->autoincr; NBP::calc_nbp_impulse (b); FIRCORE::setImpulse_fircore (b->p, b->impulse, update); delete[] (b->impulse); } /******************************************************************************************************** * * * RXA Properties * * * ********************************************************************************************************/ void BPSNBA::BPSNBASetNC (RXA& rxa, int nc) { BPSNBA *a; rxa.csDSP.lock(); a = rxa.bpsnba.p; if (a->nc != nc) { a->nc = nc; a->bpsnba->nc = a->nc; NBP::setNc_nbp (a->bpsnba); } rxa.csDSP.unlock(); } void BPSNBA::BPSNBASetMP (RXA& rxa, int mp) { BPSNBA *a; a = rxa.bpsnba.p; if (a->mp != mp) { a->mp = mp; a->bpsnba->mp = a->mp; NBP::setMp_nbp (a->bpsnba); } } } // namespace WDSP