/////////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2023 Jon Beniston, M7RCE // // // // This program is free software; you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation as version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License V3 for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // /////////////////////////////////////////////////////////////////////////////////// #ifndef INCLUDE_GAMEPADCONFIGURATIONDIALOG_H #define INCLUDE_GAMEPADCONFIGURATIONDIALOG_H #include "ui_gamepadconfigurationdialog.h" class QGamepad; class GamepadConfigurationDialog : public QDialog { Q_OBJECT public: explicit GamepadConfigurationDialog(QGamepad *gamepad, QWidget* parent = 0); ~GamepadConfigurationDialog(); private slots: void accept(); void on_config0_clicked(); void on_config1_clicked(); void on_config2_clicked(); void on_config3_clicked(); void axisRightXChanged(double value); void axisRightYChanged(double value); void axisLeftXChanged(double value); void axisLeftYChanged(double value); private: Ui::GamepadConfigurationDialog* ui; QGamepad *m_gamepad; }; #endif // INCLUDE_GAMEPADCONFIGURATIONDIALOG_H