///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016 F4EXB //
// written by Edouard Griffiths //
// //
// OpenGL interface modernization. //
// See: http://doc.qt.io/qt-5/qopenglshaderprogram.html //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see . //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_GLSCOPE_H
#define INCLUDE_GLSCOPE_H
#include
#include
#include
#include
#include
#include
#include "dsp/dsptypes.h"
#include "dsp/scopevis.h"
#include "gui/scaleengine.h"
#include "gui/glshadersimple.h"
#include "gui/glshadertextured.h"
#include "export.h"
#include "util/bitfieldindex.h"
#include "util/incrementalarray.h"
class ScopeVis;
class QPainter;
class SDRGUI_API GLScope: public QGLWidget {
Q_OBJECT
public:
enum Mode {
ModeIQ,
ModeMagLinPha,
ModeMagdBPha,
ModeMagLinDPha,
ModeMagdBDPha,
ModeDerived12,
ModeCyclostationary,
ModeIQPolar
};
enum Displays {
DisplayBoth,
DisplayFirstOnly,
DisplaySecondOnly
};
GLScope(QWidget* parent = NULL);
~GLScope();
// void setDSPEngine(DSPEngine* dspEngine);
void setAmp1(Real amp);
void setAmp1Ofs(Real ampOfs);
void setAmp2(Real amp);
void setAmp2Ofs(Real ampOfs);
void setTimeBase(int timeBase);
void setTimeOfsProMill(int timeOfsProMill);
void setMode(Mode mode);
void setDisplays(Displays displays);
void setOrientation(Qt::Orientation orientation);
void setDisplayGridIntensity(int intensity);
void setDisplayTraceIntensity(int intensity);
void setTriggerChannel(ScopeVis::TriggerChannel triggerChannel);
void setTriggerLevel(Real triggerLevel);
void setTriggerPre(Real triggerPre);
void setMemHistoryShift(int value);
void newTrace(const std::vector& trace, int sampleRate);
int getTraceSize() const { return m_rawTrace[m_memTraceIndex - m_memTraceHistory].size(); }
void setSampleRate(int sampleRate);
int getSampleRate() const { return m_sampleRates[m_memTraceIndex - m_memTraceHistory]; }
Mode getDataMode() const { return m_mode; }
void connectTimer(const QTimer& timer);
static const int m_memHistorySizeLog2 = 5;
signals:
void traceSizeChanged(int);
void sampleRateChanged(int);
private:
// state
QTimer m_timer;
QMutex m_mutex;
bool m_dataChanged;
bool m_configChanged;
Mode m_mode;
Displays m_displays;
Qt::Orientation m_orientation;
// traces
std::vector m_rawTrace[1< m_memTraceIndex; //!< current index of trace being written
BitfieldIndex m_memTraceHistory; //!< trace index shift into history
int m_memTraceIndexMax;
bool m_memTraceRecall;
std::vector m_mathTrace;
std::vector* m_displayTrace;
std::vector m_powTrace;
Real m_maxPow;
Real m_sumPow;
int m_oldTraceSize;
int m_sampleRate;
Real m_amp1;
Real m_amp2;
Real m_ofs1;
Real m_ofs2;
// config
int m_timeBase;
int m_timeOfsProMill;
ScopeVis::TriggerChannel m_triggerChannel;
Real m_triggerLevel;
Real m_triggerPre;
Real m_triggerLevelDis1;
Real m_triggerLevelDis2;
int m_nbPow;
Real m_prevArg;
// graphics stuff
QRectF m_glScopeRect1;
QRectF m_glScopeRect2;
QMatrix4x4 m_glScopeMatrix1;
QMatrix4x4 m_glScopeMatrix2;
QMatrix4x4 m_glLeft1ScaleMatrix;
QMatrix4x4 m_glRight1ScaleMatrix;
QMatrix4x4 m_glLeft2ScaleMatrix;
QMatrix4x4 m_glBot1ScaleMatrix;
QMatrix4x4 m_glBot2ScaleMatrix;
QPixmap m_left1ScalePixmap;
QPixmap m_left2ScalePixmap;
QPixmap m_bot1ScalePixmap;
QPixmap m_bot2ScalePixmap;
QPixmap m_powerOverlayPixmap1;
int m_displayGridIntensity;
int m_displayTraceIntensity;
ScaleEngine m_x1Scale;
ScaleEngine m_x2Scale;
ScaleEngine m_y1Scale;
ScaleEngine m_y2Scale;
QFont m_powerOverlayFont;
GLShaderSimple m_glShaderSimple;
GLShaderTextured m_glShaderLeft1Scale;
GLShaderTextured m_glShaderBottom1Scale;
GLShaderTextured m_glShaderLeft2Scale;
GLShaderTextured m_glShaderBottom2Scale;
GLShaderTextured m_glShaderPowerOverlay;
IncrementalArray m_q3Trace;
IncrementalArray m_q3TickY1;
IncrementalArray m_q3TickY2;
IncrementalArray m_q3TickX1;
IncrementalArray m_q3TickX2;
void initializeGL();
void resizeGL(int width, int height);
void paintGL();
void mousePressEvent(QMouseEvent*);
void handleMode();
void applyConfig();
void applyTraceConfig(uint32_t size);
void drawPowerOverlay();
protected slots:
void cleanup();
void tick();
};
#endif // INCLUDE_GLSCOPE_H