mirror of
https://github.com/f4exb/sdrangel.git
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96 lines
2.9 KiB
C++
96 lines
2.9 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2017 F4HKW //
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// for F4EXB / SDRAngel //
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// //
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// OpenGL interface modernization. //
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// See: http://doc.qt.io/qt-5/qopenglshaderprogram.html //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_ATVSCREEN_H
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#define INCLUDE_ATVSCREEN_H
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#include <QGLWidget>
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#include <QPen>
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#include <QTimer>
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#include <QMutex>
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#include <QFont>
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#include <QMatrix4x4>
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#include "dsp/dsptypes.h"
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#include "glshaderarray.h"
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#include "gui/glshadertextured.h"
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#include "util/export.h"
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#include "util/bitfieldindex.h"
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class QPainter;
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class SDRANGEL_API ATVScreen: public QGLWidget
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{
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Q_OBJECT
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public:
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ATVScreen(QWidget* parent = NULL);
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~ATVScreen();
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void resizeATVScreen(int intCols, int intRows);
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void renderImage(unsigned char * objData);
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QRgb* getRowBuffer(int intRow);
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void resetImage();
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bool selectRow(int intLine);
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bool setDataColor(int intCol,int intRed, int intGreen, int intBlue);
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void connectTimer(const QTimer& timer);
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//Valeurs par défaut
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static const int ATV_COLS=192;
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static const int ATV_ROWS=625;
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signals:
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void traceSizeChanged(int);
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void sampleRateChanged(int);
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private:
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bool m_blnGLContextInitialized;
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int m_intAskedCols;
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int m_intAskedRows;
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// state
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QTimer m_objTimer;
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QMutex m_objMutex;
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bool m_blnDataChanged;
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bool m_blnConfigChanged;
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GLShaderArray m_objGLShaderArray;
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void initializeGL();
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void resizeGL(int width, int height);
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void paintGL();
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void mousePressEvent(QMouseEvent*);
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unsigned char *m_chrLastData;
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protected slots:
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void cleanup();
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void tick();
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};
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#endif // INCLUDE_ATVSCREEN_H
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