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sdrangel/plugins/feature/map/cesiuminterface.h
Jon Beniston 9c7aa8b333 Map Updates
Allow OpenSkyNetwork DB, OpenAIP and OurAirports DB stuctures to be
shared by different plugins, to speed up loading.
Perform map anti-aliasing on the whole map, rather than just info boxes,
to improve rendering speed when there are many items. Add map
multisampling as a preference.
Add plotting of airspaces, airports, navaids on Map feature.
Add support for polylines and polygons to be plotted on Map feature.
Add support for images to 2D Map feature.
Add distance and name filters to Map feature.
Filter map items when zoomed out or if off screen, to improve rendering
performance.
Add UK DAB, FM and AM transmitters to Map feature.
Use labelless maps for 2D transmit maps in Map feature (same as in ADS-B
demod).
2023-02-14 14:46:08 +00:00

88 lines
3.9 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2022 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_FEATURE_CESIUMINTERFACE_H_
#define INCLUDE_FEATURE_CESIUMINTERFACE_H_
#include "mapwebsocketserver.h"
#include "czml.h"
#include "SWGMapAnimation.h"
class ObjectMapItem;
class PolygonMapItem;
class PolylineMapItem;
class CesiumInterface : public MapWebSocketServer
{
public:
struct Animation {
Animation(SWGSDRangel::SWGMapAnimation *swgAnimation)
{
m_name = *swgAnimation->getName();
m_startDateTime = *swgAnimation->getStartDateTime();
m_reverse = swgAnimation->getReverse();
m_loop = swgAnimation->getLoop();
m_stop = swgAnimation->getStop();
m_startOffset = swgAnimation->getStartOffset();
m_duration = swgAnimation->getDuration();
m_multiplier = swgAnimation->getMultiplier();
}
QString m_name;
QString m_startDateTime; // No need to convert to QDateTime, as we don't use it in c++
bool m_reverse;
bool m_loop;
bool m_stop; // Stop looped animation
float m_delay; // Delay in seconds before animation starts
float m_startOffset; // [0..1] What point to start playing animation
float m_duration; // How long to play animation for
float m_multiplier; // Speed to play animation at
};
CesiumInterface(const MapSettings *settings, QObject *parent = nullptr);
void setHomeView(float latitude, float longitude, float angle=1.0f);
void setView(float latitude, float longitude, float altitude=60000);
void playAnimation(const QString &name, Animation *animation);
void setDateTime(QDateTime dateTime);
void getDateTime();
void track(const QString &name);
void setTerrain(const QString &terrain, const QString &maptilerAPIKey);
void setBuildings(const QString &buildings);
void setCameraReferenceFrame(bool eci);
void setSunLight(bool useSunLight);
void setAntiAliasing(const QString &antiAliasing);
void showMUF(bool show);
void showfoF2(bool show);
void updateImage(const QString &name, float east, float west, float north, float south, float altitude, const QString &data);
void removeImage(const QString &name);
void removeAllImages();
void removeAllCZMLEntities();
void initCZML();
void czml(QJsonObject &obj);
void update(ObjectMapItem *mapItem, bool isTarget, bool isSelected);
void update(PolygonMapItem *mapItem);
void update(PolylineMapItem *mapItem);
void setPosition(const QGeoCoordinate& position);
protected:
CZML m_czml;
};
#endif // INCLUDE_FEATURE_CESIUMINTERFACE_H_