.. | ||
CMakeLists.txt | ||
readme.md | ||
sdrdaemonsinkgui.cpp | ||
sdrdaemonsinkgui.h | ||
sdrdaemonsinkgui.ui | ||
sdrdaemonsinkoutput.cpp | ||
sdrdaemonsinkoutput.h | ||
sdrdaemonsinkplugin.cpp | ||
sdrdaemonsinkplugin.h | ||
sdrdaemonsinksettings.cpp | ||
sdrdaemonsinksettings.h | ||
sdrdaemonsinkthread.cpp | ||
sdrdaemonsinkthread.h | ||
udpsinkfec.cpp | ||
udpsinkfec.h | ||
UDPSocket.cpp | ||
UDPSocket.h |
SDRdaemon sink plugin
Introduction
This output sample sink plugin sends its samples over tbe network to a SDRdaemon transmitter server using UDP connection. SDRdaemon refers to the SDRdaemon utility sdrdaemontx
found in this Github repository.
Forward Error Correction with a Cauchy MDS block erasure codec is used to prevent block loss. This can make the UDP transmission more robust particularly over WiFi links.
Build
The plugin will be built only if the CM256cc library is installed in your system. For CM256cc library you will have to specify the include and library paths on the cmake command line. Say if you install cm256cc in /opt/install/cm256cc
you will have to add -DCM256CC_INCLUDE_DIR=/opt/install/cm256cc/include/cm256cc -DCM256CC_LIBRARIES=/opt/install/cm256cc/lib/libcm256cc.so
to the cmake commands.
Interface
1: Start/Stop
Device start / stop button.
- Blue triangle icon: device is ready and can be started
- Green square icon: device is running and can be stopped
2: Stream sample rate
Stream I/Q sample rate in kS/s over the network.
3: Frequency
This is the center frequency in kHz sent to the remote device.
4: Sample rate
4.1: Network stream sample rate
This is the I/Q stream sample rate transmitted via UDP over the network
4.2: Remote interpolation factor
This is the interpolation set in the remote sdrdaemontx
server instance.
5: Delay between UDP blocks transmission
This sets the minimum delay between transmission of an UDP block (send datagram) and the next. This allows throttling of the UDP transmission that is otherwise uncontrolled and causes network congestion.
The value is a percentage of the nominal time it takes to process a block of samples corresponding to one UDP block (512 bytes). This is calculated as follows:
- Sample rate on the network: SR
- Delay percentage: d
- Number of FEC blocks: F
- There are 127 blocks of I/Q data per frame (1 meta block for 128 blocks) and each I/Q data block of 512 bytes (128 samples) has a 4 bytes header (1 sample) thus there are 127 samples remaining effectively. This gives the constant 127*127 = 16219 samples per frame in the formula
Formula: ((127 ✕ 127 ✕ d) / SR) / (128 + F)
6: Forward Error Correction setting and status
6.1: Desired number of FEC blocks per frame
This sets the number of FEC blocks per frame. A frame consists of 128 data blocks (1 meta data block followed by 127 I/Q data blocks) and a variable number of FEC blocks used to protect the UDP transmission with a Cauchy MDS block erasure correction. The two numbers next are the total number of blocks and the number of FEC blocks separated by a slash (/).
6.2: Distant transmitter queue length
This is the samples queue length reported from the distant transmitter. This is a number of vectors of 127 ✕ 127 ✕ I samples where I is the interpolation factor. This corresponds to a block of 127 ✕ 127 samples sent over the network. This numbers serves to throttle the sample generator so that the queue length is close to 8 vectors.
6.3: Stream status
The color of the icon indicates stream status:
- Green: all original blocks have been received for all frames during the last polling timeframe (ex: 134)
- No color: some original blocks were reconstructed from FEC blocks for some frames during the last polling timeframe (ex: between 128 and 133)
- Red: some original blocks were definitely lost for some frames during the last polling timeframe (ex: less than 128)
6.4: Frames recovery status
These are two numbers separated by a slash (/):
- first: minimum total number of blocks per frame during the last polling period. If all blocks were received for all frames then this number is the nominal number of original blocks plus FEC blocks (Green lock icon). In our example this is 128+6 = 134.
- second: maximum number of FEC blocks used for original blocks recovery during the last polling timeframe. Ideally this should be 0 when no blocks are lost but the system is able to correct lost blocks up to the nominal number of FEC blocks (Neutral lock icon).
6.5: Reset events counters
This push button can be used to reset the events counters (6.6 and 6.7) and reset the event counts timer (6.8)
6.6: Unrecoverable error events counter
This counter counts the unrecoverable error conditions found (i.e. 6.4 lower than 128) since the last counters reset.
6.7: Recoverable error events counter
This counter counts the unrecoverable error conditions found (i.e. 6.4 between 128 and 128 plus the number of FEC blocks) since the last counters reset.
6.8: events counters timer
This HH:mm:ss time display shows the time since the reset events counters button (4.6) was pushed.
7: Network parameters
7.1: Distant interface IP address
Address of the network interface on the distance (server) machine where the SDRdaemon Tx server runs and receives samples.
7.2: Distant data port
UDP port on the distant (server) machine where the SDRdaemon Tx server runs and receives samples.
7.3 Distant configuration port
TCP port on the distant machine hosting the SDRdaemon Tx instance to send control messages to and receive status messages from.
7.4: Validation button
When the return key is hit within the address (7.1), data port (7.2) or configuration port (7.3) boxes the changes are effective immediately. You can also use this button to set again these values.
8: Other parameters hardware specific
These are the parameters that are specific to the hardware attached to the distant SDRdaemon instance. You have to know which device is attached to send the proper parameters. Please refer to the SDRdaemon documentation or its line help to get information on these parameters.
9: Send data to the distant SDRdaemon Rx instance
When any of the parameters change they get immediately transmitted to the distant server over the TCP link. You can however use this button to send again the complete configuration. This is handy if for some reason you are unsure of the parameters set in the distant server.