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sdrangel/cmake/Modules/DeployQt.cmake
Kacper Michajłow 70434765d7 Add support for VS2019 and Ninja
- Specify byproducts in external projects
- Use external Boost
- Remove hacky Qt detection
- Fix CRT mismatch in external projects (fixes SoapySDR on Windows)
- Minor fixes
2020-11-04 10:40:17 +01:00

54 lines
2.0 KiB
CMake

find_package(Qt5Core REQUIRED)
get_target_property(_qmake_executable Qt5::qmake IMPORTED_LOCATION)
get_filename_component(_qt_bin_dir "${_qmake_executable}" DIRECTORY)
find_program(WINDEPLOYQT_EXECUTABLE windeployqt HINTS "${_qt_bin_dir}")
if(WIN32 AND NOT WINDEPLOYQT_EXECUTABLE)
message(FATAL_ERROR "windeployqt not found")
endif()
# Add commands that copy the required Qt files to ${bindir} as well as including
# them in final installation (by first copying them to a winqt subdir)
# We need to specify ${bindir} as we run this on plugins as well as the main .exe
# Preferably, it would be nicer to skip the extra copy to winqt subdir, but how?
# Also, we should possibly only call install once, after all deployments are made
function(windeployqt target bindir qmldir)
# Run windeployqt after build
# First deploy in to bin directory, so we can run from the build bin directory
add_custom_command(TARGET ${target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E
env PATH="${_qt_bin_dir}" "${WINDEPLOYQT_EXECUTABLE}"
--verbose 1
--no-compiler-runtime
--dir "${bindir}"
--qmldir "${qmldir}"
--multimedia
--websockets
--opengl
\"$<TARGET_FILE:${target}>\"
COMMENT "Deploying Qt..."
)
# Then, deploy again in to separate directory for install to pick up
add_custom_command(TARGET ${target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E
env PATH="${_qt_bin_dir}" "${WINDEPLOYQT_EXECUTABLE}"
--verbose 1
--no-compiler-runtime
--dir "${bindir}/winqt"
--qmldir "${qmldir}"
--multimedia
--websockets
--opengl
\"$<TARGET_FILE:${target}>\"
COMMENT "Deploying Qt..."
)
install(DIRECTORY "${bindir}/winqt/" DESTINATION .)
endfunction()
mark_as_advanced(WINDEPLOYQT_EXECUTABLE)