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sdrangel/sdrgui/gui/valuedialz.h

94 lines
3.3 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2017 F4EXB //
// written by Edouard Griffiths //
// //
// Same as ValueDial but handles optionally positive and negative numbers with //
// sign display. //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include <QWidget>
#include <QTimer>
#include "gui/colormapper.h"
#include "export.h"
class SDRGUI_API ValueDialZ : public QWidget {
Q_OBJECT
public:
ValueDialZ(bool positiveOnly = true, QWidget* parent = NULL, ColorMapper colorMapper = ColorMapper(ColorMapper::Normal));
void setValue(qint64 value);
void setValueRange(bool positiveOnly, uint numDigits, qint64 min, qint64 max, int decimalPos = 0);
void setFont(const QFont& font);
void setBold(bool bold);
void setColorMapper(ColorMapper colorMapper);
qint64 getValue() const { return m_value; }
qint64 getValueNew() const { return m_valueNew; }
signals:
void changed(qint64 value);
private:
QLinearGradient m_background;
int m_numDigits;
int m_numThousandPoints;
int m_digitWidth;
int m_digitHeight;
int m_hightlightedDigit;
int m_cursor;
bool m_cursorState;
qint64 m_value;
qint64 m_valueMax;
qint64 m_valueMin;
bool m_positiveOnly;
int m_decimalPos; //!< for fixed point
QString m_text;
qint64 m_valueNew;
QString m_textNew;
int m_animationState;
QTimer m_animationTimer;
QTimer m_blinkTimer;
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
QString m_groupSeparator;
QString m_decSeparator;
#else
QChar m_groupSeparator;
QChar m_decSeparator;
#endif
ColorMapper m_colorMapper;
quint64 findExponent(int digit);
QChar digitNeigh(QChar c, bool dir);
QString formatText(qint64 value);
void paintEvent(QPaintEvent*);
void mousePressEvent(QMouseEvent*);
void mouseMoveEvent(QMouseEvent*);
void wheelEvent(QWheelEvent*);
void leaveEvent(QEvent*);
void keyPressEvent(QKeyEvent*);
void inputMethodEvent(QInputMethodEvent*);
void focusInEvent(QFocusEvent*);
void focusOutEvent(QFocusEvent*);
private slots:
void animate();
void blink();
};