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707 lines
22 KiB
C++
707 lines
22 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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// written by Christian Daniel //
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// Copyright (C) 2015-2019, 2023 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
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// Copyright (C) 2015 John Greb <hexameron@spam.no> //
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// //
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// This is the code from ft8mon: https://github.com/rtmrtmrtmrtm/ft8mon //
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// reformatted and adapted to Qt and SDRangel context //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef ft8_h
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#define ft8_h
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#include <vector>
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#include <QObject>
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#include <QMutex>
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#include <QString>
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#include "fft.h"
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#include "export.h"
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class QThread;
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namespace FT8 {
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// Callback interface to get the results
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class FT8_API CallbackInterface
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{
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public:
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virtual int hcb(
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int *a91,
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float hz0,
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float off,
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const char *,
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float snr,
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int pass,
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int correct_bits
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) = 0; //!< virtual nathod called each time there is a result
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virtual QString get_name() = 0;
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};
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//
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// manage statistics for soft decoding, to help
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// decide how likely each symbol is to be correct,
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// to drive LDPC decoding.
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//
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// meaning of the how (problt_how) parameter:
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// 0: gaussian
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// 1: index into the actual distribution
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// 2: do something complex for the tails.
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// 3: index into the actual distribution plus gaussian for tails.
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// 4: similar to 3.
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// 5: laplace
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//
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class FT8_API Stats
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{
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public:
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std::vector<float> a_;
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float sum_;
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bool finalized_;
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float mean_; // cached
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float stddev_; // cached
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float b_; // cached
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int how_;
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public:
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Stats(int how, float log_tail, float log_rate);
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void add(float x);
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void finalize();
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float mean();
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float stddev();
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// fraction of distribution that's less than x.
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// assumes normal distribution.
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// this is PHI(x), or the CDF at x,
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// or the integral from -infinity
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// to x of the PDF.
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float gaussian_problt(float x);
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// https://en.wikipedia.org/wiki/Laplace_distribution
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// m and b from page 116 of Mark Owen's Practical Signal Processing.
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float laplace_problt(float x);
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// look into the actual distribution.
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float problt(float x);
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private:
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float log_tail_;
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float log_rate_;
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};
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class FT8_API Strength
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{
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public:
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float hz_;
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int off_;
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float strength_; // higher is better
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};
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// same as Python class CDECODE
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//
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struct FT8_API cdecode
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{
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float hz0;
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float hz1;
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float off;
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int *bits; // 174
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};
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// 1920-point FFT at 12000 samples/second
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// 6.25 Hz spacing, 0.16 seconds/symbol
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// encode chain:
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// 77 bits
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// append 14 bits CRC (for 91 bits)
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// LDPC(174,91) yields 174 bits
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// that's 58 3-bit FSK-8 symbols
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// gray code each 3 bits
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// insert three 7-symbol Costas sync arrays
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// at symbol #s 0, 36, 72 of final signal
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// thus: 79 FSK-8 symbols
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// total transmission time is 12.64 seconds
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// tunable parameters
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struct FT8_API FT8Params
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{
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int nthreads; // number of parallel threads, for multi-core
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int npasses_one; // number of spectral subtraction passes
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int npasses_two; // number of spectral subtraction passes
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int ldpc_iters; // how hard LDPC decoding should work
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int snr_win; // averaging window, in symbols, for SNR conversion
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int snr_how; // technique to measure "N" for SNR. 0 means median of the 8 tones.
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float shoulder200; // for 200 sps bandpass filter
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float shoulder200_extra; // for bandpass filter
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float second_hz_win; // +/- hz
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int second_hz_n; // divide total window into this many pieces
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float second_off_win; // +/- search window in symbol-times
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int second_off_n;
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int third_hz_n;
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float third_hz_win;
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int third_off_n;
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float third_off_win;
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float log_tail;
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float log_rate;
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int problt_how_noise;
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int problt_how_sig;
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int use_apriori;
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int use_hints; // 1 means use all hints, 2 means just CQ hints
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int win_type;
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int use_osd;
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int osd_depth; // 6; // don't increase beyond 6, produces too much garbage
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int osd_ldpc_thresh; // demand this many correct LDPC parity bits before OSD
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int ncoarse; // number of offsets per hz produced by coarse()
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int ncoarse_blocks;
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float tminus; // start looking at 0.5 - tminus seconds
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float tplus;
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int coarse_off_n;
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int coarse_hz_n;
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float already_hz;
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float overlap;
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int overlap_edges;
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float nyquist;
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int oddrate;
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float pass0_frac;
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int reduce_how;
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float go_extra;
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int do_reduce;
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int pass_threshold;
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int strength_how;
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int known_strength_how;
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int coarse_strength_how;
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float reduce_shoulder;
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float reduce_factor;
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float reduce_extra;
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float coarse_all;
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int second_count;
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int soft_phase_win;
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float subtract_ramp;
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int soft_ones;
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int soft_pairs;
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int soft_triples;
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int do_second;
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int do_fine_hz;
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int do_fine_off;
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int do_third;
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float fine_thresh;
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int fine_max_off;
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int fine_max_tone;
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int known_sparse;
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float c_soft_weight;
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int c_soft_win;
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int bayes_how;
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FT8Params()
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{
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nthreads = 8; // number of parallel threads, for multi-core
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npasses_one = 3; // number of spectral subtraction passes
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npasses_two = 3; // number of spectral subtraction passes
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ldpc_iters = 25; // how hard LDPC decoding should work
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snr_win = 7; // averaging window, in symbols, for SNR conversion
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snr_how = 3; // technique to measure "N" for SNR. 0 means median of the 8 tones.
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shoulder200 = 10; // for 200 sps bandpass filter
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shoulder200_extra = 0.0; // for bandpass filter
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second_hz_win = 3.5; // +/- hz
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second_hz_n = 8; // divide total window into this many pieces
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second_off_win = 0.5; // +/- search window in symbol-times
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second_off_n = 10;
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third_hz_n = 3;
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third_hz_win = 0.25;
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third_off_n = 4;
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third_off_win = 0.075;
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log_tail = 0.1;
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log_rate = 8.0;
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problt_how_noise = 0;
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problt_how_sig = 0;
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use_apriori = 1;
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use_hints = 2; // 1 means use all hints, 2 means just CQ hints
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win_type = 1;
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use_osd = 1;
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osd_depth = 0; // 6; // don't increase beyond 6, produces too much garbage
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osd_ldpc_thresh = 70; // demand this many correct LDPC parity bits before OSD
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ncoarse = 1; // number of offsets per hz produced by coarse()
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ncoarse_blocks = 1;
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tminus = 2.2; // start looking at 0.5 - tminus seconds
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tplus = 2.4;
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coarse_off_n = 4;
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coarse_hz_n = 4;
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already_hz = 27;
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overlap = 20;
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overlap_edges = 0;
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nyquist = 0.925;
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oddrate = 1;
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pass0_frac = 1.0;
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reduce_how = 2;
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go_extra = 3.5;
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do_reduce = 1;
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pass_threshold = 1;
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strength_how = 4;
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known_strength_how = 7;
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coarse_strength_how = 6;
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reduce_shoulder = -1;
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reduce_factor = 0.25;
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reduce_extra = 0;
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coarse_all = -1;
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second_count = 3;
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soft_phase_win = 2;
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subtract_ramp = 0.11;
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soft_ones = 2;
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soft_pairs = 1;
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soft_triples = 1;
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do_second = 1;
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do_fine_hz = 1;
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do_fine_off = 1;
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do_third = 2;
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fine_thresh = 0.19;
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fine_max_off = 2;
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fine_max_tone = 4;
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known_sparse = 1;
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c_soft_weight = 7;
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c_soft_win = 2;
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bayes_how = 1;
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}
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}; // class FT8Params
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// The FT8 worker
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class FT8_API FT8 : public QObject
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{
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Q_OBJECT
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public:
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FT8(
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const std::vector<float> &samples,
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float min_hz,
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float max_hz,
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int start,
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int rate,
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int hints1[],
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int hints2[],
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double deadline,
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double final_deadline,
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CallbackInterface *cb,
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std::vector<cdecode> prevdecs,
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FFTEngine *fftEngine
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);
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~FT8();
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// Number of passes
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void set_npasses(int npasses) { npasses_ = npasses; }
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// Start the worker
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void start_work();
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// strength of costas block of signal with tone 0 at bi0,
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// and symbol zero at si0.
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float one_coarse_strength(const FFTEngine::ffts_t &bins, int bi0, int si0);
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// return symbol length in samples at the given rate.
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// insist on integer symbol lengths so that we can
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// use whole FFT bins.
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int blocksize(int rate);
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//
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// look for potential signals by searching FFT bins for Costas symbol
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// blocks. returns a vector of candidate positions.
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//
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std::vector<Strength> coarse(const FFTEngine::ffts_t &bins, int si0, int si1);
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FT8Params& getParams() { return params; }
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//
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// given log likelyhood for each bit, try LDPC and OSD decoders.
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// on success, puts corrected 174 bits into a174[].
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//
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static int decode(const float ll174[], int a174[], FT8Params& params, int use_osd, std::string &comment);
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// encode a 77 bit message into a 174 bit payload
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// adds the 14 bit CRC to obtain 91 bits
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// apply (174, 91) generator mastrix to obtain the 83 parity bits
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// append the 83 bits to the 91 bits messag e+ crc to obbain the 174 bit payload
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static void encode(int a174[], int s77[]);
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private:
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//
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// reduce the sample rate from arate to brate.
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// center hz0..hz1 in the new nyquist range.
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// but first filter to that range.
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// sets delta_hz to hz moved down.
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//
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std::vector<float> reduce_rate(
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const std::vector<float> &a,
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float hz0,
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float hz1,
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int arate,
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int brate,
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float &delta_hz
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);
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// The actual main process
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void go(int npasses);
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//
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// what's the strength of the Costas sync blocks of
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// the signal starting at hz and off?
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//
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float one_strength(const std::vector<float> &samples200, float hz, int off);
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//
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// given a complete known signal's symbols in syms,
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// how strong is it? used to look for the best
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// offset and frequency at which to subtract a
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// decoded signal.
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//
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float one_strength_known(
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const std::vector<float> &samples,
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int rate,
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const std::vector<int> &syms,
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float hz,
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int off
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);
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int search_time_fine(
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const std::vector<float> &samples200,
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int off0,
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int offN,
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float hz,
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int gran,
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float &str
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);
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int search_time_fine_known(
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const std::vector<std::complex<float>> &bins,
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int rate,
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const std::vector<int> &syms,
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int off0,
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int offN,
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float hz,
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int gran,
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float &str
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);
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//
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// search for costas blocks in an MxN time/frequency grid.
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// hz0 +/- hz_win in hz_inc increments. hz0 should be near 25.
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// off0 +/- off_win in off_inc incremenents.
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//
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std::vector<Strength> search_both(
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const std::vector<float> &samples200,
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float hz0,
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int hz_n,
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float hz_win,
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int off0,
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int off_n,
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int off_win
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);
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void search_both_known(
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const std::vector<float> &samples,
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int rate,
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const std::vector<int> &syms,
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float hz0,
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float off_secs0, // seconds
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float &hz_out,
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float &off_out
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);
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//
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// shift frequency by shifting the bins of one giant FFT.
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// so no problem with phase mismatch &c at block boundaries.
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// surprisingly fast at 200 samples/second.
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// shifts *down* by hz.
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//
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std::vector<float> fft_shift(
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const std::vector<float> &samples,
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int off,
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int len,
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int rate,
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float hz
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);
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//
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// shift down by hz.
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//
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std::vector<float> fft_shift_f(
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const std::vector<std::complex<float>> &bins,
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int rate,
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float hz
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);
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// shift the frequency by a fraction of 6.25,
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// to center hz on bin 4 (25 hz).
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std::vector<float> shift200(
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const std::vector<float> &samples200,
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int off,
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int len,
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float hz
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);
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// returns a mini-FFT of 79 8-tone symbols.
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FFTEngine::ffts_t extract(const std::vector<float> &samples200, float, int off);
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//
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// m79 is a 79x8 array of complex.
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//
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FFTEngine::ffts_t un_gray_code_c(const FFTEngine::ffts_t &m79);
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//
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// m79 is a 79x8 array of float.
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//
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std::vector<std::vector<float>> un_gray_code_r(const std::vector<std::vector<float>> &m79);
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//
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// normalize levels by windowed median.
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// this helps, but why?
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//
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std::vector<std::vector<float>> convert_to_snr(const std::vector<std::vector<float>> &m79);
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//
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// normalize levels by windowed median.
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// this helps, but why?
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//
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std::vector<std::vector<std::complex<float>>> c_convert_to_snr(
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const std::vector<std::vector<std::complex<float>>> &m79
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);
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//
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// statistics to decide soft probabilities,
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// to drive LDPC decoder.
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// distribution of strongest tones, and
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// distribution of noise.
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//
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void make_stats(
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const std::vector<std::vector<float>> &m79,
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Stats &bests,
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Stats &all
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);
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//
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// convert 79x8 complex FFT bins to magnitudes.
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//
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// exploits local phase coherence by decreasing magnitudes of bins
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// whose phase is far from the phases of nearby strongest tones.
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//
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// relies on each tone being reasonably well centered in its FFT bin
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// (in time and frequency) so that each tone completes an integer
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// number of cycles and thus preserves phase from one symbol to the
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// next.
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//
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std::vector<std::vector<float>> soft_c2m(const FFTEngine::ffts_t &c79);
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//
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// guess the probability that a bit is zero vs one,
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// based on strengths of strongest tones that would
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// give it those values. for soft LDPC decoding.
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//
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// returns log-likelihood, zero is positive, one is negative.
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//
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float bayes(
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float best_zero,
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float best_one,
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int lli,
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Stats &bests,
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Stats &all
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);
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//
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// c79 is 79x8 complex tones, before un-gray-coding.
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//
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void soft_decode(const FFTEngine::ffts_t &c79, float ll174[]);
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//
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// c79 is 79x8 complex tones, before un-gray-coding.
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//
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void c_soft_decode(const FFTEngine::ffts_t &c79x, float ll174[]);
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//
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// turn 79 symbol numbers into 174 bits.
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// strip out the three Costas sync blocks,
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// leaving 58 symbol numbers.
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// each represents three bits.
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// (all post-un-gray-code).
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// str is per-symbol strength; must be positive.
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// each returned element is < 0 for 1, > 0 for zero,
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// scaled by str.
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//
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std::vector<float> extract_bits(const std::vector<int> &syms, const std::vector<float> str);
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// decode successive pairs of symbols. exploits the likelyhood
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// that they have the same phase, by summing the complex
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// correlations for each possible pair and using the max.
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void soft_decode_pairs(
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const FFTEngine::ffts_t &m79x,
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float ll174[]
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);
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void soft_decode_triples(
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const FFTEngine::ffts_t &m79x,
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float ll174[]
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);
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//
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// bandpass filter some FFT bins.
|
|
// smooth transition from stop-band to pass-band,
|
|
// so that it's not a brick-wall filter, so that it
|
|
// doesn't ring.
|
|
//
|
|
std::vector<std::complex<float>> fbandpass(
|
|
const std::vector<std::complex<float>> &bins0,
|
|
float bin_hz,
|
|
float low_outer, // start of transition
|
|
float low_inner, // start of flat area
|
|
float high_inner, // end of flat area
|
|
float high_outer // end of transition
|
|
);
|
|
//
|
|
// move hz down to 25, filter+convert to 200 samples/second.
|
|
//
|
|
// like fft_shift(). one big FFT, move bins down and
|
|
// zero out those outside the band, then IFFT,
|
|
// then re-sample.
|
|
//
|
|
// XXX maybe merge w/ fft_shift() / shift200().
|
|
//
|
|
std::vector<float> down_v7(const std::vector<float> &samples, float hz);
|
|
std::vector<float> down_v7_f(const std::vector<std::complex<float>> &bins, int len, float hz);
|
|
//
|
|
// putative start of signal is at hz and symbol si0.
|
|
//
|
|
// return 2 if it decodes to a brand-new message.
|
|
// return 1 if it decodes but we've already seen it,
|
|
// perhaps in a different pass.
|
|
// return 0 if we could not decode.
|
|
//
|
|
// XXX merge with one_iter().
|
|
//
|
|
int one_merge(const std::vector<std::complex<float>> &bins, int len, float hz, int off);
|
|
// return 2 if it decodes to a brand-new message.
|
|
// return 1 if it decodes but we've already seen it,
|
|
// perhaps in a different pass.
|
|
// return 0 if we could not decode.
|
|
int one_iter(const std::vector<float> &samples200, int best_off, float hz_for_cb);
|
|
//
|
|
// estimate SNR, yielding numbers vaguely similar to WSJT-X.
|
|
// m79 is a 79x8 complex FFT output.
|
|
//
|
|
float guess_snr(const FFTEngine::ffts_t &m79);
|
|
//
|
|
// compare phases of successive symbols to guess whether
|
|
// the starting offset is a little too high or low.
|
|
// we expect each symbol to have the same phase.
|
|
// an error in causes the phase to advance at a steady rate.
|
|
// so if hz is wrong, we expect the phase to advance
|
|
// or retard at a steady pace.
|
|
// an error in offset causes each symbol to start at
|
|
// a phase that depends on the symbol's frequency;
|
|
// a particular offset error causes a phase error
|
|
// that depends on frequency.
|
|
// hz0 is actual FFT bin number of m79[...][0] (always 4).
|
|
//
|
|
// the output adj_hz is relative to the FFT bin center;
|
|
// a positive number means the real signal seems to be
|
|
// a bit higher in frequency that the bin center.
|
|
//
|
|
// adj_off is the amount to change the offset, in samples.
|
|
// should be subtracted from offset.
|
|
//
|
|
void fine(const FFTEngine::ffts_t &m79, int, float &adj_hz, float &adj_off);
|
|
//
|
|
// subtract a corrected decoded signal from nsamples_,
|
|
// perhaps revealing a weaker signal underneath,
|
|
// to be decoded in a subsequent pass.
|
|
//
|
|
// re79[] holds the error-corrected symbol numbers.
|
|
//
|
|
void subtract(
|
|
const std::vector<int> re79,
|
|
float hz0,
|
|
float hz1,
|
|
float off_sec
|
|
);
|
|
//
|
|
// decode, give to callback, and subtract.
|
|
//
|
|
// return 2 if it decodes to a brand-new message.
|
|
// return 1 if it decodes but we've already seen it,
|
|
// perhaps in a different pass.
|
|
// return 0 if we could not decode.
|
|
//
|
|
int try_decode(
|
|
const std::vector<float> &samples200,
|
|
float ll174[174],
|
|
float best_hz,
|
|
int best_off_samples,
|
|
float hz0_for_cb,
|
|
float,
|
|
int use_osd,
|
|
const char *comment1,
|
|
const FFTEngine::ffts_t &m79
|
|
);
|
|
//
|
|
// given 174 bits corrected by LDPC, work
|
|
// backwards to the symbols that must have
|
|
// been sent.
|
|
// used to help ensure that subtraction subtracts
|
|
// at the right place.
|
|
//
|
|
std::vector<int> recode(int a174[]);
|
|
//
|
|
// the signal is at roughly 25 hz in samples200.
|
|
//
|
|
// return 2 if it decodes to a brand-new message.
|
|
// return 1 if it decodes but we've already seen it,
|
|
// perhaps in a different pass.
|
|
// return 0 if we could not decode.
|
|
//
|
|
int one_iter1(
|
|
const std::vector<float> &samples200x,
|
|
int best_off,
|
|
float best_hz,
|
|
float hz0_for_cb,
|
|
float hz1_for_cb
|
|
);
|
|
|
|
signals:
|
|
void finished();
|
|
private:
|
|
FT8Params params;
|
|
FFTEngine *fftEngine_;
|
|
int npasses_;
|
|
static const double apriori174[];
|
|
|
|
float min_hz_;
|
|
float max_hz_;
|
|
std::vector<float> samples_; // input to each pass
|
|
std::vector<float> nsamples_; // subtract from here
|
|
|
|
int start_; // sample number of 0.5 seconds into samples[]
|
|
int rate_; // samples/second
|
|
double deadline_; // start time + budget
|
|
double final_deadline_; // keep going this long if no decodes
|
|
std::vector<int> hints1_;
|
|
std::vector<int> hints2_;
|
|
int pass_;
|
|
float down_hz_;
|
|
|
|
QMutex cb_mu_;
|
|
CallbackInterface *cb_; // call-back interface
|
|
|
|
QMutex hack_mu_;
|
|
int hack_size_;
|
|
int hack_off_;
|
|
int hack_len_;
|
|
float hack_0_;
|
|
float hack_1_;
|
|
const float *hack_data_;
|
|
std::vector<std::complex<float>> hack_bins_;
|
|
std::vector<cdecode> prevdecs_;
|
|
}; // class FT8
|
|
|
|
class FT8_API FT8Decoder : public QObject {
|
|
Q_OBJECT
|
|
public:
|
|
~FT8Decoder();
|
|
void entry(
|
|
float xsamples[],
|
|
int nsamples,
|
|
int start,
|
|
int rate,
|
|
float min_hz,
|
|
float max_hz,
|
|
int hints1[],
|
|
int hints2[],
|
|
double time_left,
|
|
double total_time_left,
|
|
CallbackInterface *cb,
|
|
int,
|
|
struct cdecode *
|
|
);
|
|
void wait(double time_left); //!< wait for all threads to finish
|
|
void forceQuit(); //!< force quit all threads
|
|
FT8Params& getParams() { return params; }
|
|
private:
|
|
FT8Params params;
|
|
std::vector<QThread*> threads;
|
|
std::vector<FFTEngine*> fftEngines;
|
|
}; // FT8Decoder
|
|
|
|
} // namespace FT8
|
|
|
|
#endif
|