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105 lines
3.6 KiB
C++
105 lines
3.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2017-2019, 2021-2022 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
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// Copyright (C) 2020 Vort <vvort@yandex.ru> //
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// Copyright (C) 2022 Jiří Pinkava <jiri.pinkava@rossum.ai> //
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// Copyright (C) 2018 F4HKW //
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// for F4EXB / SDRAngel //
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// //
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// OpenGL interface modernization. //
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// See: http://doc.qt.io/qt-5/qopenglshaderprogram.html //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_TVSCREEN_H
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#define INCLUDE_TVSCREEN_H
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#include <QOpenGLWidget>
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#include <QPen>
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#include <QTimer>
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#include <QRecursiveMutex>
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#include <QFont>
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#include <QMatrix4x4>
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#include "dsp/dsptypes.h"
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#include "glshadertextured.h"
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#include "glshadertvarray.h"
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#include "export.h"
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#include "util/bitfieldindex.h"
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class QPainter;
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class SDRGUI_API TVScreen: public QOpenGLWidget
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{
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Q_OBJECT
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public:
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TVScreen(bool color, QWidget* parent = nullptr);
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virtual ~TVScreen();
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void setColor(bool color);
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void resizeTVScreen(int cols, int rows);
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void getSize(int& cols, int& rows) const;
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void renderImage(unsigned char * data);
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QRgb* getRowBuffer(int row);
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void resetImage();
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void resetImage(int alpha);
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bool selectRow(int line);
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bool setDataColor(int col, int red, int green, int blue);
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bool setDataColor(int col, int red, int green, int blue, int alpha);
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void setAlphaBlend(bool alphaBlend) { m_glShaderArray.setAlphaBlend(alphaBlend); }
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void setAlphaReset() { m_glShaderArray.setAlphaReset(); }
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void connectTimer(const QTimer& timer);
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//Valeurs par défaut
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static const int TV_COLS = 256;
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static const int TV_ROWS = 256;
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signals:
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void traceSizeChanged(int);
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void sampleRateChanged(int);
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private:
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bool m_glContextInitialized;
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int m_askedCols;
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int m_askedRows;
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// state
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QTimer m_timer;
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QRecursiveMutex m_mutex;
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bool m_dataChanged;
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GLShaderTVArray m_glShaderArray;
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int m_cols;
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int m_rows;
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void initializeGL();
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void resizeGL(int width, int height);
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void paintGL();
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void mousePressEvent(QMouseEvent*);
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unsigned char *m_lastData;
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protected slots:
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void cleanup();
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void tick();
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};
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#endif // INCLUDE_TVSCREEN_H
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