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sdrangel/plugins/samplesource/bladerf2input/bladerf2input.pro

73 lines
1.6 KiB
Prolog

#--------------------------------------------
#
# Pro file for Windows builds with Qt Creator
#
#--------------------------------------------
TEMPLATE = lib
CONFIG += plugin
QT += core gui widgets multimedia opengl
TARGET = inputbladerf2
DEFINES += USE_SSE2=1
QMAKE_CXXFLAGS += -msse2
DEFINES += USE_SSE4_1=1
QMAKE_CXXFLAGS += -msse4.1
QMAKE_CXXFLAGS += -std=c++11
INCLUDEPATH += $$PWD
INCLUDEPATH += ../../../exports
INCLUDEPATH += ../../../sdrbase
INCLUDEPATH += ../../../sdrgui
INCLUDEPATH += ../../../swagger/sdrangel/code/qt5/client
INCLUDEPATH += ../../../devices
MINGW32 {
LIBBLADERF = "C:\Programs\bladeRF"
INCLUDEPATH += $$LIBBLADERF/include
}
MSVC {
INCLUDEPATH += "C:\Program Files\PothosSDR\include"
}
macx:INCLUDEPATH += "/opt/local/include"
CONFIG(Release):build_subdir = release
CONFIG(Debug):build_subdir = debug
SOURCES += bladerf2inputgui.cpp\
bladerf2input.cpp\
bladerf2inputplugin.cpp\
bladerf2inputsettings.cpp\
bladerf2inputthread.cpp
HEADERS += bladerf2inputgui.h\
bladerf2input.h\
bladerf2inputplugin.h\
bladerf2inputsettings.h\
bladerf2inputthread.h
FORMS += bladerf2inputgui.ui
LIBS += -L../../../sdrbase/$${build_subdir} -lsdrbase
LIBS += -L../../../sdrgui/$${build_subdir} -lsdrgui
LIBS += -L../../../swagger/$${build_subdir} -lswagger
LIBS += -L../../../devices/$${build_subdir} -ldevices
MINGW32 {
LIBS += -L$$LIBBLADERF/lib -lbladeRF
}
MSVC {
LIBS += -L"C:\Program Files\PothosSDR\lib" -L"C:\Program Files\PothosSDR\bin" -lbladeRF
}
macx {
LIBS += -L/opt/local/lib -lbladerf
QMAKE_LFLAGS_SONAME = -Wl,-install_name,@rpath/
}
RESOURCES = ../../../sdrgui/resources/res.qrc