mirror of
https://github.com/f4exb/sdrangel.git
synced 2024-11-30 03:38:55 -05:00
245 lines
6.7 KiB
C++
245 lines
6.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
|
|
// Copyright (C) 2018 F4HKW //
|
|
// for F4EXB / SDRAngel //
|
|
// //
|
|
// OpenGL interface modernization. //
|
|
// //
|
|
// This program is free software; you can redistribute it and/or modify //
|
|
// it under the terms of the GNU General Public License as published by //
|
|
// the Free Software Foundation as version 3 of the License, or //
|
|
// //
|
|
// This program is distributed in the hope that it will be useful, //
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
|
// GNU General Public License V3 for more details. //
|
|
// //
|
|
// You should have received a copy of the GNU General Public License //
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include <QPainter>
|
|
#include <QMouseEvent>
|
|
#include <QOpenGLContext>
|
|
#include <QOpenGLFunctions>
|
|
#include <QSurface>
|
|
#include "tvscreen.h"
|
|
|
|
#include <algorithm>
|
|
#include <QDebug>
|
|
|
|
TVScreen::TVScreen(bool blnColor, QWidget* parent) :
|
|
QGLWidget(parent), m_objMutex(QMutex::NonRecursive), m_objGLShaderArray(blnColor)
|
|
{
|
|
setAttribute(Qt::WA_OpaquePaintEvent);
|
|
connect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick()));
|
|
m_objTimer.start(40); // capped at 25 FPS
|
|
|
|
m_chrLastData = NULL;
|
|
m_blnConfigChanged = false;
|
|
m_blnDataChanged = false;
|
|
m_blnGLContextInitialized = false;
|
|
|
|
//Par défaut
|
|
m_intAskedCols = TV_COLS;
|
|
m_intAskedRows = TV_ROWS;
|
|
m_cols = TV_COLS;
|
|
m_rows = TV_ROWS;
|
|
}
|
|
|
|
TVScreen::~TVScreen()
|
|
{
|
|
cleanup();
|
|
}
|
|
|
|
void TVScreen::setColor(bool blnColor)
|
|
{
|
|
m_objGLShaderArray.setColor(blnColor);
|
|
}
|
|
|
|
QRgb* TVScreen::getRowBuffer(int intRow)
|
|
{
|
|
if (!m_blnGLContextInitialized)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return m_objGLShaderArray.GetRowBuffer(intRow);
|
|
}
|
|
|
|
void TVScreen::renderImage(unsigned char * objData)
|
|
{
|
|
m_chrLastData = objData;
|
|
m_blnDataChanged = true;
|
|
}
|
|
|
|
void TVScreen::resetImage()
|
|
{
|
|
m_objGLShaderArray.ResetPixels();
|
|
}
|
|
|
|
void TVScreen::resetImage(int alpha)
|
|
{
|
|
m_objGLShaderArray.ResetPixels(alpha);
|
|
}
|
|
|
|
void TVScreen::resizeTVScreen(int intCols, int intRows)
|
|
{
|
|
qDebug("TVScreen::resizeTVScreen: cols: %d, rows: %d", intCols, intRows);
|
|
m_intAskedCols = intCols;
|
|
m_intAskedRows = intRows;
|
|
m_cols = intCols;
|
|
m_rows = intRows;
|
|
}
|
|
|
|
void TVScreen::getSize(int& intCols, int& intRows) const
|
|
{
|
|
intCols = m_cols;
|
|
intRows = m_rows;
|
|
}
|
|
|
|
void TVScreen::initializeGL()
|
|
{
|
|
m_objMutex.lock();
|
|
|
|
QOpenGLContext *objGlCurrentContext = QOpenGLContext::currentContext();
|
|
|
|
if (objGlCurrentContext)
|
|
{
|
|
if (QOpenGLContext::currentContext()->isValid())
|
|
{
|
|
qDebug() << "TVScreen::initializeGL: context:"
|
|
<< " major: " << (QOpenGLContext::currentContext()->format()).majorVersion()
|
|
<< " minor: " << (QOpenGLContext::currentContext()->format()).minorVersion()
|
|
<< " ES: " << (QOpenGLContext::currentContext()->isOpenGLES() ? "yes" : "no");
|
|
}
|
|
else
|
|
{
|
|
qDebug() << "TVScreen::initializeGL: current context is invalid";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
qCritical() << "TVScreen::initializeGL: no current context";
|
|
return;
|
|
}
|
|
|
|
QSurface *objSurface = objGlCurrentContext->surface();
|
|
|
|
if (objSurface == NULL)
|
|
{
|
|
qCritical() << "TVScreen::initializeGL: no surface attached";
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (objSurface->surfaceType() != QSurface::OpenGLSurface)
|
|
{
|
|
qCritical() << "TVScreen::initializeGL: surface is not an OpenGLSurface: "
|
|
<< objSurface->surfaceType()
|
|
<< " cannot use an OpenGL context";
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
qDebug() << "TVScreen::initializeGL: OpenGL surface:"
|
|
<< " class: " << (objSurface->surfaceClass() == QSurface::Window ? "Window" : "Offscreen");
|
|
}
|
|
}
|
|
|
|
connect(objGlCurrentContext, &QOpenGLContext::aboutToBeDestroyed, this,
|
|
&TVScreen::cleanup); // TODO: when migrating to QOpenGLWidget
|
|
|
|
m_blnGLContextInitialized = true;
|
|
|
|
m_objMutex.unlock();
|
|
}
|
|
|
|
void TVScreen::resizeGL(int intWidth, int intHeight)
|
|
{
|
|
QOpenGLFunctions *ptrF = QOpenGLContext::currentContext()->functions();
|
|
ptrF->glViewport(0, 0, intWidth, intHeight);
|
|
m_blnConfigChanged = true;
|
|
}
|
|
|
|
void TVScreen::paintGL()
|
|
{
|
|
if (!m_objMutex.tryLock(2))
|
|
return;
|
|
|
|
m_blnDataChanged = false;
|
|
|
|
if ((m_intAskedCols != 0) && (m_intAskedRows != 0))
|
|
{
|
|
m_objGLShaderArray.InitializeGL(m_intAskedCols, m_intAskedRows);
|
|
m_intAskedCols = 0;
|
|
m_intAskedRows = 0;
|
|
}
|
|
|
|
m_objGLShaderArray.RenderPixels(m_chrLastData);
|
|
|
|
m_objMutex.unlock();
|
|
}
|
|
|
|
void TVScreen::mousePressEvent(QMouseEvent* event __attribute__((unused)))
|
|
{
|
|
}
|
|
|
|
void TVScreen::tick()
|
|
{
|
|
if (m_blnDataChanged) {
|
|
update();
|
|
}
|
|
}
|
|
|
|
void TVScreen::connectTimer(const QTimer& objTimer)
|
|
{
|
|
qDebug() << "TVScreen::connectTimer";
|
|
disconnect(&m_objTimer, SIGNAL(timeout()), this, SLOT(tick()));
|
|
connect(&objTimer, SIGNAL(timeout()), this, SLOT(tick()));
|
|
m_objTimer.stop();
|
|
}
|
|
|
|
void TVScreen::cleanup()
|
|
{
|
|
if (m_blnGLContextInitialized)
|
|
{
|
|
m_objGLShaderArray.Cleanup();
|
|
}
|
|
}
|
|
|
|
bool TVScreen::selectRow(int intLine)
|
|
{
|
|
if (m_blnGLContextInitialized)
|
|
{
|
|
return m_objGLShaderArray.SelectRow(intLine);
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool TVScreen::setDataColor(int intCol, int intRed, int intGreen, int intBlue)
|
|
{
|
|
if (m_blnGLContextInitialized)
|
|
{
|
|
return m_objGLShaderArray.SetDataColor(intCol, qRgb(intBlue, intGreen, intRed)); // FIXME: blue <> red inversion in shader
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool TVScreen::setDataColor(int intCol, int intRed, int intGreen, int intBlue, int intAlpha)
|
|
{
|
|
if (m_blnGLContextInitialized)
|
|
{
|
|
return m_objGLShaderArray.SetDataColor(intCol, qRgba(intBlue, intGreen, intRed, intAlpha)); // FIXME: blue <> red inversion in shader
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|