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c966f1cb5a
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is rolled, so we can remove resizing code from all of the individual channels and features. In RollupContents, use minimumSizeHint for calculated size, so that minimumWidth can come from .ui file. In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start out at minimum needed size (which should restore appearance prior to last patch). In stackSubWindows, use available space for channels if no spectrum/features present. In stackSubWindows, fix spectrum from being sized too big, resulting in scroll bars appearing. Reset user-defined channel width in stackSubWindows, when channels are removed. Don't stack maximized windows. There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that when maximimzing a window, QOpenGLWidgets aren't always paint properly immediately afterwards, so the code forces an additional update. I can't see why the first call to paintGL doesn't work.
99 lines
3.7 KiB
C++
99 lines
3.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2020 Edouard Griffiths, F4EXB //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_FEATURE_SIMPLEPTTGUI_H_
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#define INCLUDE_FEATURE_SIMPLEPTTGUI_H_
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#include <QTimer>
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#include "feature/featuregui.h"
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#include "util/messagequeue.h"
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#include "settings/rollupstate.h"
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#include "simplepttsettings.h"
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class PluginAPI;
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class FeatureUISet;
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class SimplePTT;
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namespace Ui {
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class SimplePTTGUI;
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}
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class SimplePTTGUI : public FeatureGUI {
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Q_OBJECT
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public:
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static SimplePTTGUI* create(PluginAPI* pluginAPI, FeatureUISet *featureUISet, Feature *feature);
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virtual void destroy();
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void resetToDefaults();
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QByteArray serialize() const;
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bool deserialize(const QByteArray& data);
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virtual MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; }
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virtual void setWorkspaceIndex(int index);
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virtual int getWorkspaceIndex() const { return m_settings.m_workspaceIndex; }
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virtual void setGeometryBytes(const QByteArray& blob) { m_settings.m_geometryBytes = blob; }
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virtual QByteArray getGeometryBytes() const { return m_settings.m_geometryBytes; }
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private:
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Ui::SimplePTTGUI* ui;
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PluginAPI* m_pluginAPI;
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FeatureUISet* m_featureUISet;
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SimplePTTSettings m_settings;
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RollupState m_rollupState;
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bool m_doApplySettings;
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SimplePTT* m_simplePTT;
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MessageQueue m_inputMessageQueue;
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QTimer m_statusTimer;
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int m_lastFeatureState;
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std::vector<QString> m_statusColors;
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std::vector<QString> m_statusTooltips;
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explicit SimplePTTGUI(PluginAPI* pluginAPI, FeatureUISet *featureUISet, Feature *feature, QWidget* parent = nullptr);
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virtual ~SimplePTTGUI();
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void blockApplySettings(bool block);
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void applySettings(bool force = false);
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void applyPTT(bool tx);
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void displaySettings();
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void updateDeviceSetLists();
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bool handleMessage(const Message& message);
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void makeUIConnections();
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private slots:
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void onMenuDialogCalled(const QPoint &p);
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void onWidgetRolled(QWidget* widget, bool rollDown);
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void handleInputMessages();
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void on_startStop_toggled(bool checked);
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void on_devicesRefresh_clicked();
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void on_rxDevice_currentIndexChanged(int index);
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void on_txDevice_currentIndexChanged(int index);
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void on_rxtxDelay_valueChanged(int value);
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void on_txrxDelay_valueChanged(int value);
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void on_ptt_toggled(bool checked);
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void on_vox_toggled(bool checked);
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void on_voxEnable_clicked(bool checked);
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void on_voxLevel_valueChanged(int value);
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void on_voxHold_valueChanged(int value);
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void updateStatus();
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void audioSelect();
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};
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#endif // INCLUDE_FEATURE_SIMPLEPTTGUI_H_
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