mirror of
https://github.com/f4exb/sdrangel.git
synced 2024-12-23 01:55:48 -05:00
134 lines
5.0 KiB
C++
134 lines
5.0 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
|
|
// Copyright (C) 2022 Jon Beniston, M7RCE <jon@beniston.com> //
|
|
// Copyright (C) 2016 Edouard Griffiths, F4EXB. //
|
|
// //
|
|
// This program is free software; you can redistribute it and/or modify //
|
|
// it under the terms of the GNU General Public License as published by //
|
|
// the Free Software Foundation as version 3 of the License, or //
|
|
// (at your option) any later version. //
|
|
// //
|
|
// This program is distributed in the hope that it will be useful, //
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
|
// GNU General Public License V3 for more details. //
|
|
// //
|
|
// You should have received a copy of the GNU General Public License //
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef INCLUDE_GUI_GLSHADERSPECTROGRAM_H_
|
|
#define INCLUDE_GUI_GLSHADERSPECTROGRAM_H_
|
|
|
|
#include <QString>
|
|
#include <QOpenGLTexture>
|
|
#include <QOpenGLFunctions>
|
|
|
|
#include "export.h"
|
|
#include "dsp/spectrumsettings.h"
|
|
|
|
class QOpenGLShaderProgram;
|
|
class QMatrix4x4;
|
|
class QImage;
|
|
|
|
class SDRGUI_API GLShaderSpectrogram : protected QOpenGLFunctions
|
|
{
|
|
public:
|
|
GLShaderSpectrogram();
|
|
~GLShaderSpectrogram();
|
|
|
|
void initializeGL(int majorVersion, int minorVersion);
|
|
void initColorMapTexture(const QString &colorMapName);
|
|
void initTexture(const QImage& image);
|
|
void subTexture(int xOffset, int yOffset, int width, int height, const void *pixels);
|
|
void drawSurface(SpectrumSettings::SpectrogramStyle style, const QMatrix4x4& vertexTransform, float textureOffset, bool invert);
|
|
void cleanup();
|
|
void translateX(float distance);
|
|
void translateY(float distance);
|
|
void translateZ(float distance);
|
|
void rotateX(float degrees);
|
|
void rotateY(float degrees);
|
|
void rotateZ(float degrees);
|
|
void setScaleX(float factor);
|
|
void setScaleY(float factor);
|
|
void setScaleZ(float factor);
|
|
void userScaleZ(float factor);
|
|
void reset();
|
|
void setAspectRatio(float aspectRatio);
|
|
void verticalAngle(float degrees);
|
|
void lightTranslateX(float distance);
|
|
void lightTranslateY(float distance);
|
|
void lightTranslateZ(float distance);
|
|
void lightRotateX(float degrees);
|
|
void lightRotateY(float degrees);
|
|
void lightRotateZ(float degrees);
|
|
void applyTransform(QMatrix4x4 &matrix);
|
|
void applyPerspective(QMatrix4x4 &matrix);
|
|
|
|
private:
|
|
void initColorMapTextureMutable(const QString &colorMapName);
|
|
void initColorMapTextureImmutable(const QString &colorMapName);
|
|
void initTextureImmutable(const QImage& image);
|
|
void subTextureImmutable(int xOffset, int yOffset, int width, int height, const void *pixels);
|
|
void initTextureMutable(const QImage& image);
|
|
void subTextureMutable(int xOffset, int yOffset, int width, int height, const void *pixels);
|
|
bool useImmutableStorage();
|
|
void initGrid(int elements);
|
|
void setPerspective();
|
|
|
|
QOpenGLShaderProgram *m_programShaded;
|
|
QOpenGLShaderProgram *m_programSimple;
|
|
QOpenGLTexture *m_texture;
|
|
unsigned int m_textureId;
|
|
QOpenGLTexture *m_colorMapTexture;
|
|
unsigned int m_colorMapTextureId;
|
|
float m_limit;
|
|
|
|
QOpenGLShaderProgram *m_programForLocs; // Which program the locations are for
|
|
int m_coord2dLoc;
|
|
int m_textureTransformLoc;
|
|
int m_vertexTransformLoc;
|
|
int m_dataTextureLoc;
|
|
int m_limitLoc;
|
|
int m_brightnessLoc;
|
|
int m_colorMapLoc;
|
|
int m_lightDirLoc;
|
|
int m_lightPosLoc;
|
|
|
|
bool m_useImmutableStorage;
|
|
static const QString m_vertexShader2;
|
|
static const QString m_vertexShader;
|
|
static const QString m_geometryShader;
|
|
static const QString m_fragmentShaderShaded;
|
|
static const QString m_fragmentShaderSimple2;
|
|
static const QString m_fragmentShaderSimple;
|
|
|
|
QOpenGLVertexArrayObject *m_vao;
|
|
QOpenGLBuffer *m_vertexBuf;
|
|
QOpenGLBuffer *m_index0Buf;
|
|
QOpenGLBuffer *m_index1Buf;
|
|
|
|
float m_translateX;
|
|
float m_translateY;
|
|
float m_translateZ;
|
|
float m_rotX;
|
|
float m_rotY;
|
|
float m_rotZ;
|
|
float m_scaleX;
|
|
float m_scaleY;
|
|
float m_scaleZ;
|
|
float m_userScaleZ;
|
|
float m_verticalAngle;
|
|
float m_aspectRatio;
|
|
float m_lightTranslateX;
|
|
float m_lightTranslateY;
|
|
float m_lightTranslateZ;
|
|
float m_lightRotX;
|
|
float m_lightRotY;
|
|
float m_lightRotZ;
|
|
QMatrix4x4 m_perspective;
|
|
int m_gridElements;
|
|
|
|
};
|
|
|
|
#endif /* INCLUDE_GUI_GLSHADERSPECTROGRAM_H_ */
|