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sdrangel/plugins/samplesource/audioinput/audioinputsettings.h
2020-11-09 21:12:08 +00:00

65 lines
2.6 KiB
C

///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2015 Edouard Griffiths, F4EXB //
// Copyright (C) 2020 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef _AUDIOINPUT_AUDIOINPUTSETTINGS_H_
#define _AUDIOINPUT_AUDIOINPUTSETTINGS_H_
#include <QString>
#include <QAudioDeviceInfo>
struct AudioInputSettings {
QString m_deviceName; // Including realm, as from getFullDeviceName below
int m_sampleRate;
float m_volume;
quint32 m_log2Decim;
enum IQMapping {
L,
R,
LR,
RL
} m_iqMapping;
bool m_useReverseAPI;
QString m_reverseAPIAddress;
uint16_t m_reverseAPIPort;
uint16_t m_reverseAPIDeviceIndex;
AudioInputSettings();
void resetToDefaults();
QByteArray serialize() const;
bool deserialize(const QByteArray& data);
// Append realm to device names, because there may be multiple devices with the same name on Windows
static QString getFullDeviceName(const QAudioDeviceInfo &deviceInfo)
{
#if QT_VERSION < QT_VERSION_CHECK(5, 14, 0)
return deviceInfo.deviceName();
#else
QString realm = deviceInfo.realm();
if (realm != "" && realm != "default")
return deviceInfo.deviceName() + " " + realm;
else
return deviceInfo.deviceName();
#endif
}
};
#endif /* _AUDIOINPUT_AUDIOINPUTSETTINGS_H_ */