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88 lines
2.5 KiB
C++
88 lines
2.5 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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// written by Christian Daniel //
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// Copyright (C) 2015, 2019, 2022 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
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// Copyright (C) 2022 Jiří Pinkava <jiri.pinkava@rossum.ai> //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#include <QDebug>
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#include <QMutexLocker>
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#include "util/messagequeue.h"
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#include "util/message.h"
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MessageQueue::MessageQueue(QObject* parent) :
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QObject(parent),
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m_queue()
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{
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setObjectName("MessageQueue");
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}
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MessageQueue::~MessageQueue()
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{
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Message* message;
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while ((message = pop()) != 0)
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{
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qDebug() << "MessageQueue::~MessageQueue: message: " << message->getIdentifier() << " was still in queue";
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delete message;
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}
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}
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void MessageQueue::push(Message* message, bool emitSignal)
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{
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if (message)
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{
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m_lock.lock();
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m_queue.append(message);
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m_lock.unlock();
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}
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if (emitSignal)
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{
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emit messageEnqueued();
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}
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}
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Message* MessageQueue::pop()
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{
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QMutexLocker locker(&m_lock);
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if (m_queue.isEmpty())
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{
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return 0;
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}
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else
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{
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return m_queue.takeFirst();
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}
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}
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int MessageQueue::size()
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{
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QMutexLocker locker(&m_lock);
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return m_queue.size();
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}
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void MessageQueue::clear()
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{
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QMutexLocker locker(&m_lock);
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while (!m_queue.isEmpty()) {
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delete m_queue.takeFirst();
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}
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}
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