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			84 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////
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| // Copyright (C) 2017 F4HKW                                                      //
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| // for F4EXB / SDRAngel                                                          //
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| //                                                                               //
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| // This program is free software; you can redistribute it and/or modify          //
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| // it under the terms of the GNU General Public License as published by          //
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| // the Free Software Foundation as version 3 of the License, or                  //
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| // (at your option) any later version.                                           //
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| //                                                                               //
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| // This program is distributed in the hope that it will be useful,               //
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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| // GNU General Public License V3 for more details.                               //
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| //                                                                               //
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| // You should have received a copy of the GNU General Public License             //
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| // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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| ///////////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef INCLUDE_GUI_GLTVSHADERARRAY_H_
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| #define INCLUDE_GUI_GLTVSHADERARRAY_H_
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| 
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| #include <QString>
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| #include <QOpenGLFunctions>
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| #include <QOpenGLFunctions_2_0>
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| #include <QOpenGLFunctions_2_1>
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| #include <QOpenGLFunctions_3_0>
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| #include <QOpenGLTexture>
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| #include <QOpenGLShaderProgram>
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| #include <QOpenGLContext>
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| #include <QMatrix4x4>
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| #include <QVector4D>
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| #include <QDebug>
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| #include <QColor>
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| #include <math.h>
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| 
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| class QOpenGLShaderProgram;
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| class QMatrix4x4;
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| class QVector4D;
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| 
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| class GLShaderTVArray
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| {
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| public:
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|     GLShaderTVArray(bool blnColor);
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|     ~GLShaderTVArray();
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| 
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|     void setColor(bool blnColor) { m_blnColor = blnColor; }
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|     void setAlphaBlend(bool blnAlphaBlend) { m_blnAlphaBlend = blnAlphaBlend; }
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|     void setAlphaReset() { m_blnAlphaReset = true; }
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|     void InitializeGL(int intCols, int intRows);
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|     void Cleanup();
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|     QRgb *GetRowBuffer(int intRow);
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|     void RenderPixels(unsigned char *chrData);
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|     void ResetPixels();
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|     void ResetPixels(int alpha);
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| 
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|     bool SelectRow(int intLine);
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|     bool SetDataColor(int intCol,QRgb objColor);
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| 
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| 
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| protected:
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| 
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|     QOpenGLShaderProgram *m_objProgram;
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|     int m_objMatrixLoc;
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|     int m_objTextureLoc;
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|     //int m_objColorLoc;
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|     static const QString m_strVertexShaderSourceArray;
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|     static const QString m_strFragmentShaderSourceColored;
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| 
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|     QImage *m_objImage=NULL;
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|     QOpenGLTexture *m_objTexture=NULL;
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| 
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|     int m_intCols;
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|     int m_intRows;
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| 
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|     QRgb * m_objCurrentRow;
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| 
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|     bool m_blnInitialized;
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|     bool m_blnColor;
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|     bool m_blnAlphaBlend;
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|     bool m_blnAlphaReset;
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| };
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| 
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| #endif /* INCLUDE_GUI_GLTVSHADERARRAY_H_ */
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