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			64 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////////
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| // Copyright (C) 2023 Jon Beniston, M7RCE <jon@beniston.com>                         //
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| //                                                                                   //
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| // This program is free software; you can redistribute it and/or modify              //
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| // it under the terms of the GNU General Public License as published by              //
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| // the Free Software Foundation as version 3 of the License, or                      //
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| // (at your option) any later version.                                               //
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| //                                                                                   //
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| // This program is distributed in the hope that it will be useful,                   //
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of                    //
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                      //
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| // GNU General Public License V3 for more details.                                   //
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| //                                                                                   //
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| // You should have received a copy of the GNU General Public License                 //
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| // along with this program. If not, see <http://www.gnu.org/licenses/>.              //
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| ///////////////////////////////////////////////////////////////////////////////////////
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| // Selected code from https://github.com/DTolm/VkFFT/blob/master/benchmark_scripts/vkFFT_scripts/include/utils_VkFFT.h
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| 
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| #ifndef VKFFT_UTILS_H
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| #define VKFFT_UTILS_H
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| 
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| #include <vector>
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| 
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| #include <vkFFT.h>
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| 
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| typedef struct {
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| #if(VKFFT_BACKEND==0)
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| 	VkInstance instance;
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| 	VkPhysicalDevice physicalDevice;
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| 	VkPhysicalDeviceProperties physicalDeviceProperties;
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| 	VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties;
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| 	VkDevice device;
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| 	VkDebugUtilsMessengerEXT debugMessenger;
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| 	uint64_t queueFamilyIndex;
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| 	VkQueue queue;
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| 	VkCommandPool commandPool;
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| 	VkFence fence;
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| 	std::vector<const char*> enabledDeviceExtensions;
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| 	uint64_t enableValidationLayers;
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| #elif(VKFFT_BACKEND==1)
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| 	CUdevice device;
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| 	CUcontext context;
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| #endif
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| 	uint64_t device_id;
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| } VkGPU;
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| 
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| #if(VKFFT_BACKEND==0)
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| VkResult CreateDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger);
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| void DestroyDebugUtilsMessengerEXT(VkGPU* vkGPU, const VkAllocationCallbacks* pAllocator);
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| VkResult setupDebugMessenger(VkGPU* vkGPU);
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| VkResult checkValidationLayerSupport();
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| std::vector<const char*> getRequiredExtensions(VkGPU* vkGPU, uint64_t sample_id);
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| VkResult createInstance(VkGPU* vkGPU, uint64_t sample_id);
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| VkResult findPhysicalDevice(VkGPU* vkGPU);
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| VkResult getComputeQueueFamilyIndex(VkGPU* vkGPU);
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| VkResult createDevice(VkGPU* vkGPU, uint64_t sample_id);
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| VkResult createFence(VkGPU* vkGPU);
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| VkResult createCommandPool(VkGPU* vkGPU);
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| VkFFTResult findMemoryType(VkGPU* vkGPU, uint64_t memoryTypeBits, uint64_t memorySize, VkMemoryPropertyFlags properties, uint32_t* memoryTypeIndex);
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| VkFFTResult allocateBuffer(VkGPU* vkGPU, VkBuffer* buffer, VkDeviceMemory* deviceMemory, VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags propertyFlags, uint64_t size);
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| #endif
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| 
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| #endif // VKFFT_UTILS_H
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