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sdrangel/wdsp/anb.cpp

283 lines
7.9 KiB
C++

/* anb.h
This file is part of a program that implements a Software-Defined Radio.
Copyright (C) 2013, 2014 Warren Pratt, NR0V
Copyright (C) 2024 Edouard Griffiths, F4EXB Adapted to SDRangel
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
The author can be reached by email at
warren@wpratt.com
*/
#include "comm.hpp"
#include "anb.hpp"
#include "RXA.hpp"
#define MAX_TAU (0.002) // maximum transition time, signal<->zero
#define MAX_ADVTIME (0.002) // maximum deadtime (zero output) in advance of detected noise
#define MAX_SAMPLERATE (1536000)
namespace WDSP {
void ANB::initBlanker(ANB *a)
{
int i;
a->trans_count = (int)(a->tau * a->samplerate);
if (a->trans_count < 2) a->trans_count = 2;
a->hang_count = (int)(a->hangtime * a->samplerate);
a->adv_count = (int)(a->advtime * a->samplerate);
a->count = 0;
a->in_idx = a->trans_count + a->adv_count;
a->out_idx = 0;
a->coef = PI / a->trans_count;
a->state = 0;
a->avg = 1.0;
a->power = 1.0;
a->backmult = exp(-1.0 / (a->samplerate * a->backtau));
a->ombackmult = 1.0 - a->backmult;
for (i = 0; i <= a->trans_count; i++)
a->wave[i] = 0.5 * cos(i * a->coef);
memset(a->dline, 0, a->dline_size * sizeof(wcomplex));
}
ANB* ANB::create_anb (
int run,
int buffsize,
float* in,
float* out,
double samplerate,
double tau,
double hangtime,
double advtime,
double backtau,
double threshold
)
{
ANB *a;
a = new ANB;
a->run = run;
a->buffsize = buffsize;
a->in = in;
a->out = out;
a->samplerate = samplerate;
a->tau = tau;
a->hangtime = hangtime;
a->advtime = advtime;
a->backtau = backtau;
a->threshold = threshold;
a->wave = new float[((int)(MAX_SAMPLERATE * MAX_TAU) + 1)];
a->dline_size = (int)((MAX_TAU + MAX_ADVTIME) * MAX_SAMPLERATE) + 1;
a->dline = new float[a->dline_size * 2];
initBlanker(a);
a->legacy = new float[2048 * 2]; /////////////// legacy interface - remove
return a;
}
void ANB::destroy_anb (ANB *a)
{
delete[] (a->legacy); /////////////// legacy interface - remove
delete[] (a->dline);
delete[] (a->wave);
delete (a);
}
void ANB::flush_anb (ANB *a)
{
a->cs_update.lock();
initBlanker (a);
a->cs_update.unlock();
}
void ANB::xanb (ANB *a)
{
double scale;
double mag;
int i;
if (a->run)
{
a->cs_update.lock();
for (i = 0; i < a->buffsize; i++)
{
mag = sqrt(a->in[2 * i + 0] * a->in[2 * i + 0] + a->in[2 * i + 1] * a->in[2 * i + 1]);
a->avg = a->backmult * a->avg + a->ombackmult * mag;
a->dline[2 * a->in_idx + 0] = a->in[2 * i + 0];
a->dline[2 * a->in_idx + 1] = a->in[2 * i + 1];
if (mag > (a->avg * a->threshold))
a->count = a->trans_count + a->adv_count;
switch (a->state)
{
case 0:
a->out[2 * i + 0] = a->dline[2 * a->out_idx + 0];
a->out[2 * i + 1] = a->dline[2 * a->out_idx + 1];
if (a->count > 0)
{
a->state = 1;
a->dtime = 0;
a->power = 1.0;
}
break;
case 1:
scale = a->power * (0.5 + a->wave[a->dtime]);
a->out[2 * i + 0] = a->dline[2 * a->out_idx + 0] * scale;
a->out[2 * i + 1] = a->dline[2 * a->out_idx + 1] * scale;
if (++a->dtime > a->trans_count)
{
a->state = 2;
a->atime = 0;
}
break;
case 2:
a->out[2 * i + 0] = 0.0;
a->out[2 * i + 1] = 0.0;
if (++a->atime > a->adv_count)
a->state = 3;
break;
case 3:
if (a->count > 0)
a->htime = -a->count;
a->out[2 * i + 0] = 0.0;
a->out[2 * i + 1] = 0.0;
if (++a->htime > a->hang_count)
{
a->state = 4;
a->itime = 0;
}
break;
case 4:
scale = 0.5 - a->wave[a->itime];
a->out[2 * i + 0] = a->dline[2 * a->out_idx + 0] * scale;
a->out[2 * i + 1] = a->dline[2 * a->out_idx + 1] * scale;
if (a->count > 0)
{
a->state = 1;
a->dtime = 0;
a->power = scale;
}
else if (++a->itime > a->trans_count)
a->state = 0;
break;
}
if (a->count > 0) a->count--;
if (++a->in_idx == a->dline_size) a->in_idx = 0;
if (++a->out_idx == a->dline_size) a->out_idx = 0;
}
a->cs_update.unlock();
}
else if (a->in != a->out)
memcpy (a->out, a->in, a->buffsize * sizeof (wcomplex));
}
void ANB::setBuffers_anb (ANB *a, float* in, float* out)
{
a->in = in;
a->out = out;
}
void ANB::setSamplerate_anb (ANB *a, int rate)
{
a->samplerate = rate;
initBlanker (a);
}
void ANB::setSize_anb (ANB *a, int size)
{
a->buffsize = size;
initBlanker (a);
}
/********************************************************************************************************
* *
* RXA PROPERTIES *
* *
********************************************************************************************************/
void ANB::SetANBRun (RXA& rxa, int run)
{
ANB *a = rxa.anb.p;
a->cs_update.lock();
a->run = run;
a->cs_update.unlock();
}
void ANB::SetANBBuffsize (RXA& rxa, int size)
{
ANB *a = rxa.anb.p;
a->cs_update.lock();
a->buffsize = size;
a->cs_update.unlock();
}
void ANB::SetANBSamplerate (RXA& rxa, int rate)
{
ANB *a = rxa.anb.p;
a->cs_update.lock();
a->samplerate = (double) rate;
initBlanker (a);
a->cs_update.unlock();
}
void ANB::SetANBTau (RXA& rxa, double tau)
{
ANB *a = rxa.anb.p;
a->cs_update.lock();
a->tau = tau;
initBlanker (a);
a->cs_update.unlock();
}
void ANB::SetANBHangtime (RXA& rxa, double time)
{
ANB *a = rxa.anb.p;
a->cs_update.lock();
a->hangtime = time;
initBlanker (a);
a->cs_update.unlock();
}
void ANB::SetANBAdvtime (RXA& rxa, double time)
{
ANB *a = rxa.anb.p;
a->cs_update.lock();
a->advtime = time;
initBlanker (a);
a->cs_update.unlock();
}
void ANB::SetANBBacktau (RXA& rxa, double tau)
{
ANB *a = rxa.anb.p;
a->cs_update.lock();
a->backtau = tau;
initBlanker (a);
a->cs_update.unlock();
}
void ANB::SetANBThreshold (RXA& rxa, double thresh)
{
ANB *a = rxa.anb.p;
a->cs_update.lock();
a->threshold = thresh;
a->cs_update.unlock();
}
}