mirror of
https://github.com/f4exb/sdrangel.git
synced 2024-11-05 00:11:16 -05:00
86 lines
3.2 KiB
C++
86 lines
3.2 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
|
|
// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
|
|
// written by Christian Daniel //
|
|
// Copyright (C) 2015-2020 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
|
|
// Copyright (C) 2021, 2023 Jon Beniston, M7RCE <jon@beniston.com> //
|
|
// //
|
|
// This program is free software; you can redistribute it and/or modify //
|
|
// it under the terms of the GNU General Public License as published by //
|
|
// the Free Software Foundation as version 3 of the License, or //
|
|
// (at your option) any later version. //
|
|
// //
|
|
// This program is distributed in the hope that it will be useful, //
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
|
// GNU General Public License V3 for more details. //
|
|
// //
|
|
// You should have received a copy of the GNU General Public License //
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include <cmath>
|
|
|
|
#ifdef QT_GAMEPAD_FOUND
|
|
#include <QGamepadManager>
|
|
#include "gamepadinputcontroller.h"
|
|
#endif
|
|
|
|
#include "inputcontroller.h"
|
|
|
|
double InputController::getAxisCalibratedValue(int axis, InputControllerSettings *settings, bool highSensitvity)
|
|
{
|
|
double value = getAxisValue(axis);
|
|
double absValue = std::abs(value);
|
|
double l = settings->m_deadzone[axis] / 100.0;
|
|
if (absValue < l) {
|
|
// Set to 0 if in deadzone
|
|
value = 0.0;
|
|
} else {
|
|
// Rescale to [0,1] if outside of deadzone
|
|
absValue = (absValue - l) / (1.0 - l);
|
|
// Negate if original value was negative
|
|
value = (value < 0.0) ? -absValue : absValue;
|
|
}
|
|
return value * (highSensitvity ? settings->m_highSensitivity : settings->m_lowSensitivity) / 100.0;
|
|
}
|
|
|
|
InputControllerManager* InputControllerManager::m_instance = nullptr;
|
|
|
|
QStringList InputControllerManager::getAllControllers()
|
|
{
|
|
#ifdef QT_GAMEPAD_FOUND
|
|
return GamepadInputController::getAllControllers();
|
|
#else
|
|
return {};
|
|
#endif
|
|
}
|
|
|
|
InputController* InputControllerManager::open(const QString& name)
|
|
{
|
|
#ifdef QT_GAMEPAD_FOUND
|
|
return GamepadInputController::open(name);
|
|
#else
|
|
return nullptr;
|
|
#endif
|
|
}
|
|
|
|
InputControllerManager* InputControllerManager::instance()
|
|
{
|
|
if (!m_instance) {
|
|
m_instance = new InputControllerManager();
|
|
}
|
|
return m_instance;
|
|
}
|
|
|
|
InputControllerManager::InputControllerManager()
|
|
{
|
|
#ifdef QT_GAMEPAD_FOUND
|
|
connect(QGamepadManager::instance(), &QGamepadManager::connectedGamepadsChanged, this, &InputControllerManager::connectedGamepadsChanged);
|
|
#endif
|
|
}
|
|
|
|
void InputControllerManager::connectedGamepadsChanged()
|
|
{
|
|
emit controllersChanged();
|
|
}
|