sdrangel/sdrbase/gui/glscope.cpp

1430 lines
39 KiB
C++

#include <QPainter>
#include <QMouseEvent>
#include "gui/glscope.h"
#include "dsp/dspengine.h"
#include <algorithm>
#include <QDebug>
#ifdef _WIN32
static double log2f(double n)
{
return log(n) / log(2.0);
}
#endif
GLScope::GLScope(QWidget* parent) :
QGLWidget(parent),
m_dataChanged(false),
m_configChanged(true),
m_mode(ModeIQ),
m_displays(DisplayBoth),
m_orientation(Qt::Horizontal),
m_displayTrace(&m_rawTrace),
m_oldTraceSize(-1),
m_sampleRate(0),
m_amp1(1.0),
m_amp2(1.0),
m_ofs1(0.0),
m_ofs2(0.0),
m_dspEngine(NULL),
m_scopeVis(NULL),
m_amp(1.0),
m_ofs(0.0),
m_timeBase(1),
m_timeOfsProMill(0),
m_triggerChannel(ScopeVis::TriggerFreeRun),
m_triggerLevel(0.0),
m_triggerPre(0.0),
m_displayGridIntensity(5),
m_displayTraceIntensity(50),
m_left1ScaleTextureAllocated(false),
m_left2ScaleTextureAllocated(false),
m_bot1ScaleTextureAllocated(false),
m_bot2ScaleTextureAllocated(false)
{
setAttribute(Qt::WA_OpaquePaintEvent);
connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
m_timer.start(50);
m_y1Scale.setFont(font());
m_y1Scale.setOrientation(Qt::Vertical);
m_y2Scale.setFont(font());
m_y2Scale.setOrientation(Qt::Vertical);
m_x1Scale.setFont(font());
m_x1Scale.setOrientation(Qt::Horizontal);
m_x2Scale.setFont(font());
m_x2Scale.setOrientation(Qt::Horizontal);
}
GLScope::~GLScope()
{
if(m_dspEngine != NULL) {
m_dspEngine->removeSink(m_scopeVis);
delete m_scopeVis;
}
}
void GLScope::setDSPEngine(DSPEngine* dspEngine)
{
if((m_dspEngine == NULL) && (dspEngine != NULL)) {
m_dspEngine = dspEngine;
m_scopeVis = new ScopeVis(this);
m_dspEngine->addSink(m_scopeVis);
}
}
void GLScope::setSampleRate(int sampleRate) {
m_sampleRate = sampleRate;
m_configChanged = true;
update();
emit sampleRateChanged(m_sampleRate);
}
void GLScope::setAmp(Real amp)
{
m_amp = amp;
m_configChanged = true;
update();
}
void GLScope::setAmpOfs(Real ampOfs)
{
m_ofs = ampOfs;
m_configChanged = true;
update();
}
void GLScope::setTimeBase(int timeBase)
{
m_timeBase = timeBase;
m_configChanged = true;
update();
}
void GLScope::setTimeOfsProMill(int timeOfsProMill)
{
m_timeOfsProMill = timeOfsProMill;
m_configChanged = true;
update();
}
void GLScope::setMode(Mode mode)
{
m_mode = mode;
m_dataChanged = true;
m_configChanged = true;
update();
}
void GLScope::setDisplays(Displays displays)
{
m_displays = displays;
m_dataChanged = true;
m_configChanged = true;
update();
}
void GLScope::setOrientation(Qt::Orientation orientation)
{
m_orientation = orientation;
m_configChanged = true;
update();
}
void GLScope::setDisplayGridIntensity(int intensity)
{
m_displayGridIntensity = intensity;
if (m_displayGridIntensity > 100) {
m_displayGridIntensity = 100;
} else if (m_displayGridIntensity < 0) {
m_displayGridIntensity = 0;
}
update();
}
void GLScope::setDisplayTraceIntensity(int intensity)
{
m_displayTraceIntensity = intensity;
if (m_displayTraceIntensity > 100) {
m_displayTraceIntensity = 100;
} else if (m_displayTraceIntensity < 0) {
m_displayTraceIntensity = 0;
}
update();
}
void GLScope::newTrace(const std::vector<Complex>& trace, int sampleRate)
{
if(!m_mutex.tryLock(2))
return;
if(m_dataChanged) {
m_mutex.unlock();
return;
}
m_rawTrace = trace;
m_sampleRate = sampleRate; // sampleRate comes from scopeVis
m_dataChanged = true;
m_mutex.unlock();
}
void GLScope::initializeGL()
{
glDisable(GL_DEPTH_TEST);
}
void GLScope::resizeGL(int width, int height)
{
glViewport(0, 0, width, height);
m_configChanged = true;
}
void GLScope::paintGL()
{
if(!m_mutex.tryLock(2))
return;
if(m_configChanged)
applyConfig();
handleMode();
if(m_displayTrace->size() - m_oldTraceSize != 0) {
m_oldTraceSize = m_displayTrace->size();
emit traceSizeChanged(m_displayTrace->size());
}
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glScalef(2.0, -2.0, 1.0);
glTranslatef(-0.50, -0.5, 0);
// I - primary display
if ((m_displays == DisplayBoth) || (m_displays == DisplayFirstOnly))
{
// draw rect around
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y(), 0);
glScalef(m_glScopeRect1.width(), m_glScopeRect1.height(), 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(1, 1, 1, 0.5);
glBegin(GL_LINE_LOOP);
glVertex2f(1, 1);
glVertex2f(0, 1);
glVertex2f(0, 0);
glVertex2f(1, 0);
glEnd();
glDisable(GL_BLEND);
// paint grid
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
// Horizontal Y1
tickList = &m_y1Scale.getTickList();
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
float y = 1 - (tick->pos / m_y1Scale.getSize());
glBegin(GL_LINE_LOOP);
glVertex2f(0, y);
glVertex2f(1, y);
glEnd();
}
}
}
/*
for(int i = 1; i < 10; i++) {
glBegin(GL_LINE_LOOP);
glVertex2f(0, i * 0.1);
glVertex2f(1, i * 0.1);
glEnd();
}*/
// Vertical X1
tickList = &m_x1Scale.getTickList();
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
float x = tick->pos / m_x1Scale.getSize();
glBegin(GL_LINE_LOOP);
glVertex2f(x, 0);
glVertex2f(x, 1);
glEnd();
}
}
}
/*
for(int i = 1; i < 10; i++) {
glBegin(GL_LINE_LOOP);
glVertex2f(i * 0.1, 0);
glVertex2f(i * 0.1, 1);
glEnd();
}*/
glPopMatrix();
// paint left #1 scale
glBindTexture(GL_TEXTURE_2D, m_left1ScaleTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glPushMatrix();
glTranslatef(m_glLeft1ScaleRect.x(), m_glLeft1ScaleRect.y(), 0);
glScalef(m_glLeft1ScaleRect.width(), m_glLeft1ScaleRect.height(), 1);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(0, 1);
glVertex2f(0, 1);
glTexCoord2f(1, 1);
glVertex2f(1, 1);
glTexCoord2f(1, 0);
glVertex2f(1, 0);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glEnd();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
// paint bottom #1 scale
glBindTexture(GL_TEXTURE_2D, m_bot1ScaleTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glPushMatrix();
glTranslatef(m_glBot1ScaleRect.x(), m_glBot1ScaleRect.y(), 0);
glScalef(m_glBot1ScaleRect.width(), m_glBot1ScaleRect.height(), 1);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(0, 1);
glVertex2f(0, 1);
glTexCoord2f(1, 1);
glVertex2f(1, 1);
glTexCoord2f(1, 0);
glVertex2f(1, 0);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glEnd();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
// paint trigger level
if ((m_triggerChannel == ScopeVis::TriggerChannelI)
|| (m_triggerChannel == ScopeVis::TriggerMagLin)
|| (m_triggerChannel == ScopeVis::TriggerMagDb)
)
{
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0);
glScalef(m_glScopeRect1.width(), -(m_glScopeRect1.height() / 2) * m_amp1, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(0, 1, 0, 0.5f);
glBegin(GL_LINE_LOOP);
if (m_triggerChannel == ScopeVis::TriggerChannelI)
{
glVertex2f(0, m_triggerLevel);
glVertex2f(1, m_triggerLevel);
}
else if (m_triggerChannel == ScopeVis::TriggerMagLin)
{
Real y = (m_triggerLevel + 1.0 - (m_ofs / 2.0)) * m_amp1;
glVertex2f(0, (y - 1.0)/m_amp1);
glVertex2f(1, (y - 1.0)/m_amp1);
}
else if (m_triggerChannel == ScopeVis::TriggerMagDb)
{
Real y = (m_triggerLevel - m_ofs) * m_amp1;
glVertex2f(0, (y - 1.0)/m_amp1);
glVertex2f(1, (y - 1.0)/m_amp1);
}
glEnd();
glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
// paint trace
if(m_displayTrace->size() > 0) {
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0);
glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp1, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(1, 1, 0.25f, m_displayTraceIntensity / 100.0);
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
if(end - start < 2)
start--;
float posLimit = 1.0 / m_amp1;
float negLimit = -1.0 / m_amp1;
glBegin(GL_LINE_STRIP);
for(int i = start; i < end; i++) {
float v = (*m_displayTrace)[i].real() + m_ofs1;
if(v > posLimit)
v = posLimit;
else if(v < negLimit)
v = negLimit;
glVertex2f(i - start, v);
}
glEnd();
glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
// paint trigger time line if pretriggered
if ((m_triggerPre > 0.0) &&
((m_triggerChannel == ScopeVis::TriggerChannelI)
|| (m_triggerChannel == ScopeVis::TriggerMagLin)
|| (m_triggerChannel == ScopeVis::TriggerMagDb)))
{
float x = (m_triggerPre - (m_timeOfsProMill/1000.0)) * m_displayTrace->size();
if ((x >= 0.0) && (x <= (float) m_displayTrace->size() / (float) m_timeBase))
{
glPushMatrix();
glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0);
glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp1, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(0, 1, 0, 0.5f);
glBegin(GL_LINE_LOOP);
float posLimit = 1.0 / m_amp1;
float negLimit = -1.0 / m_amp1;
glVertex2f(x, posLimit);
glVertex2f(x, negLimit);
glEnd();
glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
}
} // Both displays or primary only
// Q - secondary display
if ((m_displays == DisplayBoth) || (m_displays == DisplaySecondOnly))
{
// draw rect around
glPushMatrix();
glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y(), 0);
glScalef(m_glScopeRect2.width(), m_glScopeRect2.height(), 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(1, 1, 1, 0.5);
glBegin(GL_LINE_LOOP);
glVertex2f(1, 1);
glVertex2f(0, 1);
glVertex2f(0, 0);
glVertex2f(1, 0);
glEnd();
glDisable(GL_BLEND);
// paint grid
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(1.0f);
glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
// Horizontal Y2
tickList = &m_y2Scale.getTickList();
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
float y = 1 - (tick->pos / m_y2Scale.getSize());
glBegin(GL_LINE_LOOP);
glVertex2f(0, y);
glVertex2f(1, y);
glEnd();
}
}
}
/*
for(int i = 1; i < 10; i++) {
glBegin(GL_LINE_LOOP);
glVertex2f(0, i * 0.1);
glVertex2f(1, i * 0.1);
glEnd();
}*/
// Vertical X2
tickList = &m_x2Scale.getTickList();
for(int i= 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
float x = tick->pos / m_x2Scale.getSize();
glBegin(GL_LINE_LOOP);
glVertex2f(x, 0);
glVertex2f(x, 1);
glEnd();
}
}
}
/*
for(int i = 1; i < 10; i++) {
glBegin(GL_LINE_LOOP);
glVertex2f(i * 0.1, 0);
glVertex2f(i * 0.1, 1);
glEnd();
}*/
glPopMatrix();
// paint left #2 scale
glBindTexture(GL_TEXTURE_2D, m_left2ScaleTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glPushMatrix();
glTranslatef(m_glLeft2ScaleRect.x(), m_glLeft2ScaleRect.y(), 0);
glScalef(m_glLeft2ScaleRect.width(), m_glLeft2ScaleRect.height(), 1);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(0, 1);
glVertex2f(0, 1);
glTexCoord2f(1, 1);
glVertex2f(1, 1);
glTexCoord2f(1, 0);
glVertex2f(1, 0);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glEnd();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
// paint bottom #2 scale
glBindTexture(GL_TEXTURE_2D, m_bot2ScaleTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glPushMatrix();
glTranslatef(m_glBot2ScaleRect.x(), m_glBot2ScaleRect.y(), 0);
glScalef(m_glBot2ScaleRect.width(), m_glBot2ScaleRect.height(), 1);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(0, 1);
glVertex2f(0, 1);
glTexCoord2f(1, 1);
glVertex2f(1, 1);
glTexCoord2f(1, 0);
glVertex2f(1, 0);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glEnd();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
// paint trigger level
if ((m_triggerChannel == ScopeVis::TriggerPhase) || (m_triggerChannel == ScopeVis::TriggerChannelQ))
{
glPushMatrix();
glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
glScalef(m_glScopeRect2.width(), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(0, 1, 0, 0.5f);
glBegin(GL_LINE_LOOP);
glVertex2f(0, m_triggerLevel);
glVertex2f(1, m_triggerLevel);
glEnd();
/*
glColor4f(0, 0.8f, 0.0, 0.3f);
glBegin(GL_LINE_LOOP);
glVertex2f(0, m_triggerLevelLow);
glVertex2f(1, m_triggerLevelLow);
glEnd();*/
glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
// paint trace
if(m_displayTrace->size() > 0) {
glPushMatrix();
glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
glScalef(m_glScopeRect2.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(1, 1, 0.25f, m_displayTraceIntensity / 100.0);
int start = (m_timeOfsProMill/1000.0) * m_displayTrace->size();
int end = std::min(start + m_displayTrace->size()/m_timeBase, m_displayTrace->size());
if(end - start < 2)
start--;
float posLimit = 1.0 / m_amp2;
float negLimit = -1.0 / m_amp2;
glBegin(GL_LINE_STRIP);
for(int i = start; i < end; i++) {
float v = (*m_displayTrace)[i].imag();
if(v > posLimit)
v = posLimit;
else if(v < negLimit)
v = negLimit;
glVertex2f(i - start, v);
}
glEnd();
glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
// paint trigger time line if pretriggered
if ((m_triggerPre > 0.0) &&
((m_triggerChannel == ScopeVis::TriggerPhase)
|| (m_triggerChannel == ScopeVis::TriggerChannelQ)))
{
float x = (m_triggerPre - (m_timeOfsProMill/1000.0)) * m_displayTrace->size();
if ((x >= 0.0) && (x <= (float) m_displayTrace->size() / (float) m_timeBase))
{
glPushMatrix();
glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
glScalef(m_glScopeRect2.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_LINE_SMOOTH);
glLineWidth(1.0f);
glColor4f(0, 1, 0, 0.5f);
glBegin(GL_LINE_LOOP);
float posLimit = 1.0 / m_amp2;
float negLimit = -1.0 / m_amp2;
glVertex2f(x, posLimit);
glVertex2f(x, negLimit);
glEnd();
glDisable(GL_LINE_SMOOTH);
glPopMatrix();
}
}
} // Both displays or secondary display only
glPopMatrix();
m_dataChanged = false;
m_mutex.unlock();
}
void GLScope::mousePressEvent(QMouseEvent* event)
{
#if 0
int x = event->x() - 10;
int y = event->y() - 10;
Real time;
Real amplitude;
ScopeVis::TriggerChannel channel;
if((x < 0) || (x >= width() - 20))
return;
if((y < 0) || (y >= height() - 20))
return;
if((m_sampleRate != 0) && (m_timeBase != 0) && (width() > 20))
time = ((Real)x * (Real)m_displayTrace->size()) / ((Real)m_sampleRate * (Real)m_timeBase * (Real)(width() - 20));
else time = -1.0;
if(y < (height() - 30) / 2) {
channel = ScopeVis::TriggerChannelI;
if((m_amp != 0) && (height() > 30))
amplitude = 2.0 * ((height() - 30) * 0.25 - (Real)y) / (m_amp * (height() - 30) / 2.0);
else amplitude = -1;
} else if(y > (height() - 30) / 2 + 10) {
y -= 10 + (height() - 30) / 2;
channel = ScopeVis::TriggerChannelQ;
if((m_amp != 0) && (height() > 30))
amplitude = 2.0 * ((height() - 30) * 0.25 - (Real)y) / (m_amp * (height() - 30) / 2.0);
else amplitude = -1;
} else {
channel = ScopeVis::TriggerFreeRun;
}
if(m_dspEngine != NULL) {
qDebug("amp %f", amplitude);
m_triggerLevel = amplitude + 0.01 / m_amp;
m_triggerLevelLow = amplitude - 0.01 / m_amp;
if(m_triggerLevel > 1.0)
m_triggerLevel = 1.0;
else if(m_triggerLevel < -1.0)
m_triggerLevel = -1.0;
if(m_triggerLevelLow > 1.0)
m_triggerLevelLow = 1.0;
else if(m_triggerLevelLow < -1.0)
m_triggerLevelLow = -1.0;
m_scopeVis->configure(m_dspEngine->getMessageQueue(), channel, m_triggerLevel, m_triggerLevelLow);
m_triggerChannel = channel;
m_changed = true;
update();
}
#endif
}
void GLScope::handleMode()
{
switch(m_mode) {
case ModeIQ: {
m_mathTrace.resize(m_rawTrace.size());
std::vector<Complex>::iterator dst = m_mathTrace.begin();
m_displayTrace = &m_rawTrace;
for(std::vector<Complex>::const_iterator src = m_rawTrace.begin(); src != m_rawTrace.end(); ++src) {
*dst++ = Complex(src->real() - 2*m_ofs, src->imag() - m_ofs);
}
m_displayTrace = &m_mathTrace;
m_amp1 = m_amp;
m_amp2 = m_amp;
m_ofs1 = m_ofs;
m_ofs2 = m_ofs;
break;
}
case ModeMagLinPha: {
m_mathTrace.resize(m_rawTrace.size());
std::vector<Complex>::iterator dst = m_mathTrace.begin();
for(std::vector<Complex>::const_iterator src = m_rawTrace.begin(); src != m_rawTrace.end(); ++src)
*dst++ = Complex(abs(*src) - m_ofs/2.0, arg(*src) / M_PI);
m_displayTrace = &m_mathTrace;
m_amp1 = m_amp;
m_amp2 = 1.0;
m_ofs1 = -1.0 / m_amp1;
m_ofs2 = 0.0;
break;
}
case ModeMagdBPha: {
m_mathTrace.resize(m_rawTrace.size());
std::vector<Complex>::iterator dst = m_mathTrace.begin();
Real mult = (10.0f / log2f(10.0f));
for(std::vector<Complex>::const_iterator src = m_rawTrace.begin(); src != m_rawTrace.end(); ++src) {
Real v = src->real() * src->real() + src->imag() * src->imag();
v = (100.0 - m_ofs*100.0 + (mult * log2f(v))) / 100.0; // TODO: first term is the offset
*dst++ = Complex(v, arg(*src) / M_PI);
}
m_displayTrace = &m_mathTrace;
m_amp1 = 2.0 * m_amp;
m_amp2 = 1.0;
m_ofs1 = -1.0 / m_amp1;
m_ofs2 = 0.0;
break;
}
case ModeDerived12: {
if(m_rawTrace.size() > 3) {
m_mathTrace.resize(m_rawTrace.size() - 3);
std::vector<Complex>::iterator dst = m_mathTrace.begin();
for(uint i = 3; i < m_rawTrace.size() ; i++) {
*dst++ = Complex(
abs(m_rawTrace[i] - m_rawTrace[i - 1]),
abs(m_rawTrace[i] - m_rawTrace[i - 1]) - abs(m_rawTrace[i - 2] - m_rawTrace[i - 3]));
}
m_displayTrace = &m_mathTrace;
m_amp1 = m_amp;
m_amp2 = m_amp;
m_ofs1 = -1.0 / m_amp1;
m_ofs2 = 0.0;
}
break;
}
case ModeCyclostationary: {
if(m_rawTrace.size() > 2) {
m_mathTrace.resize(m_rawTrace.size() - 2);
std::vector<Complex>::iterator dst = m_mathTrace.begin();
for(uint i = 2; i < m_rawTrace.size() ; i++)
*dst++ = Complex(abs(m_rawTrace[i] - conj(m_rawTrace[i - 1])), 0);
m_displayTrace = &m_mathTrace;
m_amp1 = m_amp;
m_amp2 = m_amp;
m_ofs1 = -1.0 / m_amp1;
m_ofs2 = 0.0;
}
break;
}
}
}
void GLScope::applyConfig()
{
m_configChanged = false;
QFontMetrics fm(font());
int M = fm.width("-");
int topMargin = 5;
int botMargin = 20;
int leftMargin = 35;
int rightMargin = 5;
float pow_floor = -100.0 + m_ofs * 100.0;
float pow_range = 100.0 / m_amp;
float amp_range = 2.0 / m_amp;
float amp_ofs = m_ofs;
float t_start = (m_timeOfsProMill / 1000.0) * ((float) m_displayTrace->size() / m_sampleRate);
float t_len = ((float) m_displayTrace->size() / m_sampleRate) / (float) m_timeBase;
m_x1Scale.setRange(Unit::Time, t_start, t_start + t_len);
m_x2Scale.setRange(Unit::Time, t_start, t_start + t_len);
switch(m_mode) {
case ModeIQ: {
if (amp_range < 2.0) {
m_y1Scale.setRange(Unit::None, - amp_range * 500.0 + amp_ofs * 1000.0, amp_range * 500.0 + amp_ofs * 1000.0);
m_y2Scale.setRange(Unit::None, - amp_range * 500.0 + amp_ofs * 1000.0, amp_range * 500.0 + amp_ofs * 1000.0);
} else {
m_y1Scale.setRange(Unit::None, - amp_range * 0.5 + amp_ofs, amp_range * 0.5 + amp_ofs);
m_y2Scale.setRange(Unit::None, - amp_range * 0.5 + amp_ofs, amp_range * 0.5 + amp_ofs);
}
break;
}
case ModeMagLinPha: {
if (amp_range < 2.0) {
m_y1Scale.setRange(Unit::None, amp_ofs * 500.0, amp_range * 1000.0 + amp_ofs * 500.0);
} else {
m_y1Scale.setRange(Unit::None, amp_ofs/2.0, amp_range + amp_ofs/2.0);
}
m_y2Scale.setRange(Unit::None, -1.0, 1.0); // Scale to Pi
break;
}
case ModeMagdBPha: {
m_y1Scale.setRange(Unit::Decibel, pow_floor, pow_floor + pow_range);
m_y2Scale.setRange(Unit::AngleDegrees, -1.0, 1.0); // Scale to Pi
break;
}
case ModeDerived12: {
if (amp_range < 2.0) {
m_y1Scale.setRange(Unit::None, 0.0, amp_range * 1000.0);
m_y2Scale.setRange(Unit::None, - amp_range * 500.0, amp_range * 500.0);
} else {
m_y1Scale.setRange(Unit::None, 0.0, amp_range);
m_y2Scale.setRange(Unit::None, - amp_range * 0.5, amp_range * 0.5);
}
break;
}
case ModeCyclostationary: {
if (amp_range < 2.0) {
m_y1Scale.setRange(Unit::None, 0.0, amp_range * 1000.0);
m_y2Scale.setRange(Unit::None, - amp_range * 500.0, amp_range * 500.0);
} else {
m_y1Scale.setRange(Unit::None, 0.0, amp_range);
m_y2Scale.setRange(Unit::None, - amp_range * 0.5, amp_range * 0.5);
}
break;
}
}
// QRectF(x, y, w, h); (x, y) = top left corner
if (m_displays == DisplayBoth)
{
if(m_orientation == Qt::Vertical) {
int scopeHeight = (height() - topMargin) / 2 - botMargin;
int scopeWidth = width() - leftMargin - rightMargin;
m_glScopeRect1 = QRectF(
(float) leftMargin / (float) width(),
(float) topMargin / (float) height(),
(float) scopeWidth / (float) width(),
(float) scopeHeight / (float) height()
);
m_glLeft1ScaleRect = QRectF(
0,
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot1ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height()
);
{ // Y1 scale
m_y1Scale.setSize(scopeHeight);
m_left1ScalePixmap = QPixmap(
leftMargin - 1,
scopeHeight
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_left1ScalePixmap.fill(Qt::black);
QPainter painter(&m_left1ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_y1Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
}
}
}
if (m_left1ScaleTextureAllocated)
deleteTexture(m_left1ScaleTexture);
m_left1ScaleTexture = bindTexture(m_left1ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left1ScaleTextureAllocated = true;
} // Y1 scale
{ // X1 scale
m_x1Scale.setSize(scopeWidth);
m_bot1ScalePixmap = QPixmap(
scopeWidth,
botMargin - 1
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_bot1ScalePixmap.fill(Qt::black);
QPainter painter(&m_bot1ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_x1Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
}
}
}
if (m_bot1ScaleTextureAllocated)
deleteTexture(m_bot1ScaleTexture);
m_bot1ScaleTexture = bindTexture(m_bot1ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_bot1ScaleTextureAllocated = true;
} // X1 scale
m_glScopeRect2 = QRectF(
(float) leftMargin / (float)width(),
(float) (botMargin + topMargin + scopeHeight) / (float)height(),
(float) scopeWidth / (float)width(),
(float) scopeHeight / (float)height()
);
m_glLeft2ScaleRect = QRectF(
0,
(float) (topMargin + scopeHeight + botMargin) / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot2ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + scopeHeight + botMargin + 1) / (float) height(),
(float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height()
);
{ // Y2 scale
m_y2Scale.setSize(scopeHeight);
m_left2ScalePixmap = QPixmap(
leftMargin - 1,
scopeHeight
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_left2ScalePixmap.fill(Qt::black);
QPainter painter(&m_left2ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_y2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
}
}
}
if (m_left2ScaleTextureAllocated)
deleteTexture(m_left2ScaleTexture);
m_left2ScaleTexture = bindTexture(m_left2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left2ScaleTextureAllocated = true;
} // Y2 scale
{ // X2 scale
m_x2Scale.setSize(scopeWidth);
m_bot2ScalePixmap = QPixmap(
scopeWidth,
botMargin - 1
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_bot2ScalePixmap.fill(Qt::black);
QPainter painter(&m_bot2ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_x2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
}
}
}
if (m_bot2ScaleTextureAllocated)
deleteTexture(m_bot2ScaleTexture);
m_bot2ScaleTexture = bindTexture(m_bot2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_bot2ScaleTextureAllocated = true;
} // X2 scale
}
else // Horizontal
{
int scopeHeight = height() - topMargin - botMargin;
int scopeWidth = (width() - rightMargin)/2 - leftMargin;
m_glScopeRect1 = QRectF(
(float) leftMargin / (float) width(),
(float) topMargin / (float) height(),
(float) scopeWidth / (float) width(),
(float) scopeHeight / (float) height()
);
m_glLeft1ScaleRect = QRectF(
0,
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot1ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height()
);
{ // Y1 scale
m_y1Scale.setSize(scopeHeight);
m_left1ScalePixmap = QPixmap(
leftMargin - 1,
scopeHeight
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_left1ScalePixmap.fill(Qt::black);
QPainter painter(&m_left1ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_y1Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
}
}
}
if (m_left1ScaleTextureAllocated)
deleteTexture(m_left1ScaleTextureAllocated);
m_left1ScaleTexture = bindTexture(m_left1ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left1ScaleTextureAllocated = true;
} // Y1 scale
{ // X1 scale
m_x1Scale.setSize(scopeWidth);
m_bot1ScalePixmap = QPixmap(
scopeWidth,
botMargin - 1
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_bot1ScalePixmap.fill(Qt::black);
QPainter painter(&m_bot1ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_x1Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
}
}
}
if (m_bot1ScaleTextureAllocated)
deleteTexture(m_bot1ScaleTexture);
m_bot1ScaleTexture = bindTexture(m_bot1ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_bot1ScaleTextureAllocated = true;
} // X1 scale
m_glScopeRect2 = QRectF(
(float)(leftMargin + leftMargin + ((width() - leftMargin - leftMargin - rightMargin) / 2)) / (float)width(),
(float)topMargin / (float)height(),
(float)((width() - leftMargin - leftMargin - rightMargin) / 2) / (float)width(),
(float)(height() - topMargin - botMargin) / (float)height()
);
m_glLeft2ScaleRect = QRectF(
(float) (leftMargin + scopeWidth) / (float) width(),
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot2ScaleRect = QRectF(
(float) (leftMargin + leftMargin + scopeWidth) / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height()
);
{ // Y2 scale
m_y2Scale.setSize(scopeHeight);
m_left2ScalePixmap = QPixmap(
leftMargin - 1,
scopeHeight
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_left2ScalePixmap.fill(Qt::black);
QPainter painter(&m_left2ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_y2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
}
}
}
if (m_left2ScaleTextureAllocated)
deleteTexture(m_left2ScaleTexture);
m_left2ScaleTexture = bindTexture(m_left2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left2ScaleTextureAllocated = true;
} // Y2 scale
{ // X2 scale
m_x2Scale.setSize(scopeWidth);
m_bot2ScalePixmap = QPixmap(
scopeWidth,
botMargin - 1
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_bot2ScalePixmap.fill(Qt::black);
QPainter painter(&m_bot2ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_x2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
}
}
}
if (m_bot2ScaleTextureAllocated)
deleteTexture(m_bot2ScaleTexture);
m_bot2ScaleTexture = bindTexture(m_bot2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_bot2ScaleTextureAllocated = true;
} // X2 scale
}
} // Both displays
else if (m_displays == DisplayFirstOnly)
{
int scopeHeight = height() - topMargin - botMargin;
int scopeWidth = width() - leftMargin - rightMargin;
m_glScopeRect1 = QRectF(
(float) leftMargin / (float) width(),
(float) topMargin / (float) height(),
(float) scopeWidth / (float) width(),
(float) scopeHeight / (float) height()
);
m_glLeft1ScaleRect = QRectF(
0,
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot1ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height()
);
{ // Y1 scale
m_y1Scale.setSize(scopeHeight);
m_left1ScalePixmap = QPixmap(
leftMargin - 1,
scopeHeight
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_left1ScalePixmap.fill(Qt::black);
QPainter painter(&m_left1ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_y1Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
}
}
}
if (m_left1ScaleTextureAllocated)
deleteTexture(m_left1ScaleTextureAllocated);
m_left1ScaleTexture = bindTexture(m_left1ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left1ScaleTextureAllocated = true;
} // Y1 scale
{ // X1 scale
m_x1Scale.setSize(scopeWidth);
m_bot1ScalePixmap = QPixmap(
scopeWidth,
botMargin - 1
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_bot1ScalePixmap.fill(Qt::black);
QPainter painter(&m_bot1ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_x1Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
}
}
}
if (m_bot1ScaleTextureAllocated)
deleteTexture(m_bot1ScaleTexture);
m_bot1ScaleTexture = bindTexture(m_bot1ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_bot1ScaleTextureAllocated = true;
} // X1 scale
} // Primary display only
else if (m_displays == DisplaySecondOnly)
{
int scopeHeight = height() - topMargin - botMargin;
int scopeWidth = width() - leftMargin - rightMargin;
m_glScopeRect2 = QRectF(
(float) leftMargin / (float) width(),
(float) topMargin / (float) height(),
(float) scopeWidth / (float) width(),
(float) scopeHeight / (float) height()
);
m_glLeft2ScaleRect = QRectF(
0,
(float) topMargin / (float) height(),
(float) (leftMargin-1) / (float) width(),
(float) scopeHeight / (float) height()
);
m_glBot2ScaleRect = QRectF(
(float) leftMargin / (float) width(),
(float) (scopeHeight + topMargin + 1) / (float) height(),
(float) scopeWidth / (float) width(),
(float) (botMargin - 1) / (float) height()
);
{ // Y2 scale
m_y2Scale.setSize(scopeHeight);
m_left2ScalePixmap = QPixmap(
leftMargin - 1,
scopeHeight
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_left2ScalePixmap.fill(Qt::black);
QPainter painter(&m_left2ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_y2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
}
}
}
if (m_left2ScaleTextureAllocated)
deleteTexture(m_left2ScaleTextureAllocated);
m_left2ScaleTexture = bindTexture(m_left2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_left2ScaleTextureAllocated = true;
} // Y2 scale
{ // X2 scale
m_x2Scale.setSize(scopeWidth);
m_bot2ScalePixmap = QPixmap(
scopeWidth,
botMargin - 1
);
const ScaleEngine::TickList* tickList;
const ScaleEngine::Tick* tick;
m_bot2ScalePixmap.fill(Qt::black);
QPainter painter(&m_bot2ScalePixmap);
painter.setPen(QColor(0xf0, 0xf0, 0xff));
painter.setFont(font());
tickList = &m_x2Scale.getTickList();
for(int i = 0; i < tickList->count(); i++) {
tick = &(*tickList)[i];
if(tick->major) {
if(tick->textSize > 0) {
painter.drawText(QPointF(tick->textPos, fm.height() - 1), tick->text);
}
}
}
if (m_bot2ScaleTextureAllocated)
deleteTexture(m_bot2ScaleTexture);
m_bot2ScaleTexture = bindTexture(m_bot2ScalePixmap,
GL_TEXTURE_2D,
GL_RGBA,
QGLContext::LinearFilteringBindOption |
QGLContext::MipmapBindOption);
m_bot2ScaleTextureAllocated = true;
} // X2 scale
} // Secondary display only
}
void GLScope::tick()
{
if(m_dataChanged)
update();
}
void GLScope::setTriggerChannel(ScopeVis::TriggerChannel triggerChannel)
{
m_triggerChannel = triggerChannel;
}
void GLScope::setTriggerLevel(Real triggerLevel)
{
m_triggerLevel = triggerLevel;
}
void GLScope::setTriggerPre(Real triggerPre)
{
m_triggerPre = triggerPre;
}
void GLScope::connectTimer(const QTimer& timer)
{
qDebug() << "GLScope::connectTimer";
disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
connect(&timer, SIGNAL(timeout()), this, SLOT(tick()));
m_timer.stop();
}