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59 lines
2.6 KiB
C++
59 lines
2.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2023 Jon Beniston, M7RCE //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_GAMEPADCONFIGURATIONDIALOG_H
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#define INCLUDE_GAMEPADCONFIGURATIONDIALOG_H
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#include "ui_gamepadconfigurationdialog.h"
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class QGamepad;
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struct InputControllerSettings;
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class GamepadConfigurationDialog : public QDialog {
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Q_OBJECT
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public:
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explicit GamepadConfigurationDialog(QGamepad *gamepad, InputControllerSettings *settings, bool supportsConfiguraiton, QWidget* parent = 0);
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~GamepadConfigurationDialog();
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private slots:
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void accept();
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void on_configReset_clicked();
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void on_config0_clicked();
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void on_config1_clicked();
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void on_config2_clicked();
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void on_config3_clicked();
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void axisRightXChanged(double value);
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void axisRightYChanged(double value);
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void axisLeftXChanged(double value);
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void axisLeftYChanged(double value);
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void on_lowSensitivity_logValueChanged(double value);
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void on_highSensitivity_logValueChanged(double value);
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void on_deadzone0_valueChanged(int value);
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void on_deadzone1_valueChanged(int value);
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void on_deadzone2_valueChanged(int value);
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void on_deadzone3_valueChanged(int value);
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private:
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Ui::GamepadConfigurationDialog* ui;
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QGamepad *m_gamepad;
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InputControllerSettings *m_settings;
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};
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#endif // INCLUDE_GAMEPADCONFIGURATIONDIALOG_H
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