1
0
mirror of https://github.com/f4exb/sdrangel.git synced 2024-11-26 01:39:05 -05:00
sdrangel/app/main.cpp
Jon Beniston 68603fec43 Allow sampling devices to be refreshed while SDRangel is running.
(Possibly need to add a mutex for MainCore::getPluginManager, so only
can be used by one thread)
Add option to automatically update My Position based on GPS. This is
started in MainCore, so we get position as soon as possible.
Don't set QFileDialog::DontUseNativeDialog on Android, as Qt's file
dialog can't access user storage. Set globally for Linux/Windows, rather
than for each dialog.

 MainWindow:
 - Add welcome dialog for Android.
 - Don't show menu bar or status bar on Android to save screen space.
 - On Android, change tab position when screen orientation changes.
 - Load default configurations and presets first time SDRangel is run.
 - Change loadConfiguration to use a QProgressDialog rather than
   QMessageBox, as the latter was crashing on Android.
   - Use DialogPositioner to ensure dialogs are on screen.
2022-12-20 21:06:39 +00:00

198 lines
7.7 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
// written by Christian Daniel //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include <QApplication>
#include <QTextCodec>
#include <QProxyStyle>
#include <QStyleFactory>
#include <QFontDatabase>
#include <QSysInfo>
#ifdef __APPLE__
#include <QGLFormat>
#include <QSurfaceFormat>
#endif
#ifdef ANDROID
#include "util/android.h"
#endif
#include "loggerwithfile.h"
#include "mainwindow.h"
#include "dsp/dsptypes.h"
static int runQtApplication(int argc, char* argv[], qtwebapp::LoggerWithFile *logger)
{
/*
QTextCodec::setCodecForTr(QTextCodec::codecForName("UTF-8"));
QTextCodec::setCodecForCStrings(QTextCodec::codecForName("UTF-8"));
*/
QCoreApplication::setOrganizationName(COMPANY);
QCoreApplication::setApplicationName(APPLICATION_NAME);
QCoreApplication::setApplicationVersion(SDRANGEL_VERSION);
#if QT_VERSION >= QT_VERSION_CHECK(5, 6, 0)
QApplication::setAttribute(Qt::AA_EnableHighDpiScaling); // DPI support
QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps); //HiDPI pixmaps
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts); // Needed for WebGL in QWebEngineView and MainWindow::openGLVersion
#endif
#if (QT_VERSION >= QT_VERSION_CHECK(5, 10, 0)) && (QT_VERSION <= QT_VERSION_CHECK(6, 0, 0))
QApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton);
#endif
#ifndef ANDROID
QApplication::setAttribute(Qt::AA_DontUseNativeDialogs); // Don't use on Android, otherwise we can't access files on internal storage
#endif
QApplication a(argc, argv);
#if 1
qApp->setStyle(QStyleFactory::create("fusion"));
QPalette palette;
palette.setColor(QPalette::Window, QColor(64,64,64));
palette.setColor(QPalette::WindowText, Qt::white);
palette.setColor(QPalette::Base, QColor(25,25,25));
palette.setColor(QPalette::AlternateBase, QColor(53,53,53));
palette.setColor(QPalette::ToolTipBase, Qt::white);
palette.setColor(QPalette::ToolTipText, Qt::black);
palette.setColor(QPalette::Text, Qt::white);
palette.setColor(QPalette::Button, QColor(64,64,64));
palette.setColor(QPalette::ButtonText, Qt::white);
palette.setColor(QPalette::BrightText, Qt::red);
palette.setColor(QPalette::Light, QColor(64,64,64).lighter(125).lighter());
palette.setColor(QPalette::Mid, QColor(64,64,64).lighter(125));
palette.setColor(QPalette::Dark, QColor(64,64,64).lighter(125).darker());
palette.setColor(QPalette::Link, QColor(0,0xa0,0xa0));
palette.setColor(QPalette::LinkVisited, QColor(0,0xa0,0xa0).lighter());
palette.setColor(QPalette::Highlight, QColor(0xff, 0x8c, 0x00));
palette.setColor(QPalette::HighlightedText, Qt::black);
palette.setColor(QPalette::Disabled, QPalette::WindowText, Qt::gray);
palette.setColor(QPalette::Disabled, QPalette::Text, Qt::gray);
palette.setColor(QPalette::Disabled, QPalette::ButtonText, Qt::gray);
qApp->setPalette(palette);
#if 0
if(QFontDatabase::addApplicationFont("/tmp/Cuprum.otf") >= 0) {
QFont font("CuprumFFU");
font.setPointSize(10);
qApp->setFont(font);
}
#endif
#if 0
if(QFontDatabase::addApplicationFont("/tmp/PTN57F.ttf") >= 0) {
QFont font("PT Sans Narrow");
font.setPointSize(10);
qApp->setFont(font);
}
#endif
#if 0
if(QFontDatabase::addApplicationFont("/tmp/PTS55F.ttf") >= 0) {
QFont font("PT Sans");
font.setPointSize(10);
qApp->setFont(font);
}
#endif
#if 0
{
QFont font("Ubuntu Condensed");
font.setPointSize(10);
qApp->setFont(font);
}
#endif
#endif
#ifdef ANDROID
// Default sized sliders can be hard to move using touch GUIs, so increase szie
// FIXME: How can we do a double border around the handle, as Fusion style seems to use?
// Dialog borders are hard to see as is (perhaps as Android doesn't have a title bar), so use same color as for MDI
qApp->setStyleSheet("QSlider {min-height: 20px; } "
"QSlider::groove:horizontal { border: 1px solid #2e2e2e; height: 1px; background: #444444; margin: 1px 0;}"
"QSlider::handle:horizontal { background: #585858; border: 1px double #676767; width: 16px; margin: -8px 0px; border-radius: 3px;}"
"QSlider::sub-page {background: #ff8c00; border: 1px solid #2e2e2e;border-top-right-radius: 0px;border-bottom-right-radius: 0px;border-top-left-radius: 5px;border-bottom-left-radius: 5px;}"
"QSlider::add-page {background: #444444; border: 1px solid #2e2e2e;border-top-right-radius: 5px;border-bottom-right-radius: 5px;border-top-left-radius: 0px;border-bottom-left-radius: 0px;}"
"QDialog { border: 1px solid #ff8c00;}"
);
#endif
MainParser parser;
parser.parse(*qApp);
#if QT_VERSION >= QT_VERSION_CHECK(5, 4, 0)
qInfo("%s %s Qt %s %db %s %s DSP Rx:%db Tx:%db PID %lld",
qPrintable(qApp->applicationName()),
qPrintable(qApp->applicationVersion()),
qPrintable(QString(QT_VERSION_STR)),
QT_POINTER_SIZE*8,
qPrintable(QSysInfo::currentCpuArchitecture()),
qPrintable(QSysInfo::prettyProductName()),
SDR_RX_SAMP_SZ,
SDR_TX_SAMP_SZ,
qApp->applicationPid());
#else
qInfo("%s %s Qt %s %db DSP Rx:%db Tx:%db PID: %lld",
qPrintable(qApp->applicationName()),
qPrintable((qApp->applicationVersion()),
qPrintable(QString(QT_VERSION_STR)),
QT_POINTER_SIZE*8,
SDR_RX_SAMP_SZ,
SDR_TX_SAMP_SZ,
applicationPid);
#endif
MainWindow w(logger, parser);
w.show();
return a.exec();
}
int main(int argc, char* argv[])
{
#ifdef __APPLE__
// Request OpenGL 3.3 context, needed for glspectrum and 3D Map feature
// Note that Mac only supports CoreProfile, so any deprecated OpenGL 2 features
// will not work. Because of this, we have two versions of the shaders:
// OpenGL 2 versions for compatiblity with older drivers and OpenGL 3.3
// versions for newer drivers
QGLFormat fmt;
fmt.setVersion(3, 3);
fmt.setProfile(QGLFormat::CoreProfile);
QGLFormat::setDefaultFormat(fmt);
QSurfaceFormat sfc;
sfc.setVersion(3, 3);
sfc.setProfile(QSurfaceFormat::CoreProfile);
QSurfaceFormat::setDefaultFormat(sfc);
#endif
#ifdef ANDROID
qtwebapp::LoggerWithFile *logger = nullptr;
qInstallMessageHandler(Android::messageHandler);
#else
qtwebapp::LoggerWithFile *logger = new qtwebapp::LoggerWithFile(qApp);
logger->installMsgHandler();
#endif
int res = runQtApplication(argc, argv, logger);
delete logger;
qWarning("SDRangel quit.");
return res;
}