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sdrangel/sdrgui/gui/channeladddialog.h

58 lines
2.3 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
// written by Christian Daniel //
// Copyright (C) 2015-2020, 2022 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
// Copyright (C) 2015 John Greb <hexameron@spam.no> //
// Copyright (C) 2022 Jon Beniston, M7RCE <jon@beniston.com> //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef SDRGUI_GUI_CHANNELADDDIALOG_H_
#define SDRGUI_GUI_CHANNELADDDIALOG_H_
#include <QDialog>
#include <QStringList>
#include <vector>
#include "export.h"
class QAbstractButton;
namespace Ui {
class ChannelAddDialog;
}
class SDRGUI_API ChannelAddDialog : public QDialog {
Q_OBJECT
public:
explicit ChannelAddDialog(QWidget* parent = nullptr);
~ChannelAddDialog();
void resetChannelNames();
void addChannelNames(const QStringList& channelNames);
private:
Ui::ChannelAddDialog* ui;
std::vector<int> m_channelIndexes;
private slots:
void apply(QAbstractButton*);
signals:
void addChannel(int channelPluginIndex);
};
#endif /* SDRGUI_GUI_CHANNELADDDIALOG_H_ */