mirror of
https://github.com/f4exb/sdrangel.git
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144 lines
7.6 KiB
C++
144 lines
7.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2016 Edouard Griffiths, F4EXB //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef SDRBASE_DEVICE_DEVICESINKAPI_H_
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#define SDRBASE_DEVICE_DEVICESINKAPI_H_
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#include <QObject>
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#include <QString>
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#include "dsp/dspdevicesinkengine.h"
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#include "export.h"
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class BasebandSampleSource;
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class ThreadedBasebandSampleSource;
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class DeviceSampleSink;
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class MessageQueue;
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class PluginInstanceGUI;
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class PluginInterface;
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class Preset;
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class DeviceSourceAPI;
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class ChannelSourceAPI;
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class SDRBASE_API DeviceSinkAPI : public QObject {
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Q_OBJECT
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public:
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DeviceSinkAPI(int deviceTabIndex,
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DSPDeviceSinkEngine *deviceEngine);
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~DeviceSinkAPI();
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// Device engine stuff
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void addSpectrumSink(BasebandSampleSink* sink); //!< Add the spectrum sample sink to device engine (spectrum vis)
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void removeSpectrumSink(BasebandSampleSink* sink); //!< Remove the spectrum sample sink from device engine (spectrum vis)
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void addSource(BasebandSampleSource* source); //!< Add a baseband sample source to device engine
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void removeSource(BasebandSampleSource* sink); //!< Remove a baseband sample source from device engine
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void addThreadedSource(ThreadedBasebandSampleSource* sink); //!< Add a baseband sample source that will run on its own thread to device engine
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void removeThreadedSource(ThreadedBasebandSampleSource* sink); //!< Remove a baseband sample source that runs on its own thread from device engine
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void addChannelAPI(ChannelSourceAPI* channelAPI);
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void removeChannelAPI(ChannelSourceAPI* channelAPI);
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uint32_t getNumberOfSources();
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void setSampleSink(DeviceSampleSink* sink); //!< Set device engine sample sink type
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DeviceSampleSink *getSampleSink(); //!< Return pointer to the device sample sink
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bool initGeneration(); //!< Initialize device engine generation sequence
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bool startGeneration(); //!< Start device engine generation sequence
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void stopGeneration(); //!< Stop device engine generation sequence
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DSPDeviceSinkEngine::State state() const; //!< device engine state
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QString errorMessage(); //!< Return the current device engine error message
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uint getDeviceUID() const; //!< Return the current device engine unique ID
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MessageQueue *getDeviceEngineInputMessageQueue();
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MessageQueue *getSampleSinkInputMessageQueue();
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MessageQueue *getSampleSinkGUIMessageQueue();
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void setHardwareId(const QString& id);
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void setSampleSinkId(const QString& id);
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void resetSampleSinkId();
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void setSampleSinkSerial(const QString& serial);
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void setSampleSinkDisplayName(const QString& serial);
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void setSampleSinkSequence(int sequence);
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void setNbItems(uint32_t nbItems);
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void setItemIndex(uint32_t index);
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void setSampleSinkPluginInterface(PluginInterface *iface);
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void setSampleSinkPluginInstanceUI(PluginInstanceGUI *gui);
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const QString& getHardwareId() const { return m_hardwareId; }
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const QString& getSampleSinkId() const { return m_sampleSinkId; }
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const QString& getSampleSinkSerial() const { return m_sampleSinkSerial; }
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const QString& getSampleSinkDisplayName() const { return m_sampleSinkDisplayName; }
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uint32_t getSampleSinkSequence() const { return m_sampleSinkSequence; }
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uint32_t getNbItems() const { return m_nbItems; }
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uint32_t getItemIndex() const { return m_itemIndex; }
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PluginInterface *getPluginInterface() { return m_pluginInterface; }
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PluginInstanceGUI *getSampleSinkPluginInstanceGUI() { return m_sampleSinkPluginInstanceUI; }
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void getDeviceEngineStateStr(QString& state);
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ChannelSourceAPI *getChanelAPIAt(int index);
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int getNbChannels() const { return m_channelAPIs.size(); }
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void registerChannelInstance(const QString& channelName, PluginInstanceGUI* pluginGUI);
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void removeChannelInstance(PluginInstanceGUI* pluginGUI);
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void loadSinkSettings(const Preset* preset);
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void saveSinkSettings(Preset* preset);
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DSPDeviceSinkEngine *getDeviceSinkEngine() { return m_deviceSinkEngine; }
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const std::vector<DeviceSourceAPI*>& getSourceBuddies() const { return m_sourceBuddies; }
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const std::vector<DeviceSinkAPI*>& getSinkBuddies() const { return m_sinkBuddies; }
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void addSourceBuddy(DeviceSourceAPI* buddy);
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void addSinkBuddy(DeviceSinkAPI* buddy);
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void removeSourceBuddy(DeviceSourceAPI* buddy);
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void removeSinkBuddy(DeviceSinkAPI* buddy);
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void clearBuddiesLists();
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void *getBuddySharedPtr() const { return m_buddySharedPtr; }
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void setBuddySharedPtr(void *ptr) { m_buddySharedPtr = ptr; }
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bool isBuddyLeader() const { return m_isBuddyLeader; }
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void setBuddyLeader(bool isBuddyLeader) { m_isBuddyLeader = isBuddyLeader; }
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const QTimer& getMasterTimer() const { return m_masterTimer; } //!< This is the DSPEngine master timer
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protected:
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int m_deviceTabIndex;
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DSPDeviceSinkEngine *m_deviceSinkEngine;
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QString m_hardwareId; //!< The internal id that identifies the type of hardware (i.e. HackRF, BladeRF, ...)
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QString m_sampleSinkId; //!< The internal plugin ID corresponding to the device (i.e. for HackRF input, for HackRF output ...)
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QString m_sampleSinkSerial; //!< The device serial number defined by the vendor
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QString m_sampleSinkDisplayName; //!< The human readable name identifying this instance
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uint32_t m_sampleSinkSequence; //!< The device sequence. >0 when more than one device of the same type is connected
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uint32_t m_nbItems; //!< Number of items or streams in the device. Can be >1 for NxM devices (i.e. 2 for LimeSDR)
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uint32_t m_itemIndex; //!< The Tx stream index. Can be >0 for NxM devices (i.e. 0 or 1 for LimeSDR)
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PluginInterface* m_pluginInterface;
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PluginInstanceGUI* m_sampleSinkPluginInstanceUI;
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std::vector<DeviceSourceAPI*> m_sourceBuddies; //!< Device source APIs referencing the same physical device
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std::vector<DeviceSinkAPI*> m_sinkBuddies; //!< Device sink APIs referencing the same physical device
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void *m_buddySharedPtr;
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bool m_isBuddyLeader;
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const QTimer& m_masterTimer; //!< This is the DSPEngine master timer
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QList<ChannelSourceAPI*> m_channelAPIs;
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friend class DeviceSourceAPI;
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private:
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void renumerateChannels();
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};
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#endif /* SDRBASE_DEVICE_DEVICESINKAPI_H_ */
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