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sdrangel/sdrbase/gui/valuedial.h

80 lines
2.7 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
// written by Christian Daniel //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#include <QWidget>
#include <QTimer>
#include "gui/colormapper.h"
#include "util/export.h"
class SDRANGEL_API ValueDial : public QWidget {
Q_OBJECT
public:
ValueDial(QWidget* parent = NULL, ColorMapper colorMapper = ColorMapper(ColorMapper::Normal));
void setValue(quint64 value);
void setValueRange(uint numDigits, quint64 min, quint64 max);
void setFont(const QFont& font);
void setBold(bool bold);
void setColorMapper(ColorMapper colorMapper);
quint64 getValue() const { return m_value; }
quint64 getValueNew() const { return m_valueNew; }
signals:
void changed(quint64 value);
private:
QLinearGradient m_background;
int m_numDigits;
int m_numDecimalPoints;
int m_digitWidth;
int m_digitHeight;
int m_hightlightedDigit;
int m_cursor;
bool m_cursorState;
quint64 m_value;
quint64 m_valueMax;
quint64 m_valueMin;
QString m_text;
quint64 m_valueNew;
QString m_textNew;
int m_animationState;
QTimer m_animationTimer;
QTimer m_blinkTimer;
ColorMapper m_colorMapper;
quint64 findExponent(int digit);
QChar digitNeigh(QChar c, bool dir);
QString formatText(quint64 value);
void paintEvent(QPaintEvent*);
void mousePressEvent(QMouseEvent*);
void mouseMoveEvent(QMouseEvent*);
void wheelEvent(QWheelEvent*);
void leaveEvent(QEvent*);
void keyPressEvent(QKeyEvent*);
void focusInEvent(QFocusEvent*);
void focusOutEvent(QFocusEvent*);
private slots:
void animate();
void blink();
};