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74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
#ifndef INCLUDE_PLUGINAPI_H
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#define INCLUDE_PLUGINAPI_H
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#include <QObject>
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#include "util/export.h"
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#include "dsp/dspdeviceengine.h"
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class QDockWidget;
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class QAction;
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class PluginManager;
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class PluginInterface;
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class SampleSource;
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class SampleSink;
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class DSPEngine;
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class AudioFifo;
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class MessageQueue;
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class MainWindow;
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class ChannelMarker;
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class ThreadedSampleSink;
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class GLSpectrum;
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class PluginGUI;
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class SDRANGEL_API PluginAPI : public QObject {
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Q_OBJECT
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public:
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// MainWindow access
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QDockWidget* createMainWindowDock(Qt::DockWidgetArea dockWidgetArea, const QString& title);
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MessageQueue* getMainWindowMessageQueue();
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void setInputGUI(QWidget* inputGUI);
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// Channel stuff
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void registerChannel(const QString& channelName, PluginInterface* plugin, QAction* action);
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void registerChannelInstance(const QString& channelName, PluginGUI* pluginGUI);
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void addChannelRollup(QWidget* pluginGUI);
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void removeChannelInstance(PluginGUI* pluginGUI);
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void addChannelMarker(ChannelMarker* channelMarker);
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void removeChannelMarker(ChannelMarker* channelMarker);
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// Sample Source stuff
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void registerSampleSource(const QString& sourceName, PluginInterface* plugin);
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// Device engine stuff
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void addSink(SampleSink* sink); //!< Add a sample sink to device engine
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void removeSink(SampleSink* sink); //!< Remove a sample sink from device engine
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void addThreadedSink(ThreadedSampleSink* sink); //!< Add a sample sink that will run on its own thread to device engine
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void removeThreadedSink(ThreadedSampleSink* sink); //!< Remove a sample sink that runs on its own thread from device engine
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bool initAcquisition(); //!< Initialize device engine acquisition sequence
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bool startAcquisition(); //!< Start device engine acquisition sequence
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void stopAcquistion(); //!< Stop device engine acquisition sequence
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DSPDeviceEngine::State state() const; //!< device engine state
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QString errorMessage(); //!< Return the current device engine error message
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uint getDeviceUID() const; //!< Return the current device engine unique ID
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MessageQueue *getDeviceInputMessageQueue();
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MessageQueue *getDeviceOutputMessageQueue();
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GLSpectrum *getSpectrum();
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// R/O access to main window
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const MainWindow* getMainWindow() const { return m_mainWindow; }
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protected:
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PluginManager* m_pluginManager;
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MainWindow* m_mainWindow;
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PluginAPI(PluginManager* pluginManager, MainWindow* mainWindow);
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friend class PluginManager;
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};
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#endif // INCLUDE_PLUGINAPI_H
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