mirror of
https://github.com/f4exb/sdrangel.git
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170 lines
6.0 KiB
C++
170 lines
6.0 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2017 F4EXB //
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// written by Edouard Griffiths //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef SDRBASE_GUI_GLSCOPEMULTI_H_
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#define SDRBASE_GUI_GLSCOPEMULTI_H_
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#include <QGLWidget>
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#include <QPen>
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#include <QTimer>
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#include <QMutex>
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#include <QFont>
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#include <QMatrix4x4>
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#include "dsp/dsptypes.h"
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#include "dsp/scopevismulti.h"
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#include "gui/scaleengine.h"
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#include "gui/glshadersimple.h"
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#include "gui/glshadertextured.h"
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#include "export.h"
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#include "util/bitfieldindex.h"
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#include "util/incrementalarray.h"
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class QPainter;
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class SDRGUI_API GLScopeMulti: public QGLWidget {
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Q_OBJECT
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public:
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enum DisplayMode {
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DisplayXYH,
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DisplayXYV,
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DisplayX,
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DisplayY,
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DisplayPol
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};
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GLScopeMulti(QWidget* parent = 0);
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virtual ~GLScopeMulti();
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void connectTimer(const QTimer& timer);
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void setTraces(std::vector<ScopeVisMulti::TraceData>* tracesData, std::vector<float *>* traces);
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void newTraces(std::vector<float *>* traces);
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int getSampleRate() const { return m_sampleRate; }
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int getTraceSize() const { return m_traceSize; }
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void setTriggerPre(uint32_t triggerPre); //!< number of samples
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void setTimeOfsProMill(int timeOfsProMill);
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void setSampleRate(int sampleRate);
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void setTimeBase(int timeBase);
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void setFocusedTraceIndex(uint32_t traceIndex);
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void setDisplayMode(DisplayMode displayMode);
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void setTraceSize(int trceSize);
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void updateDisplay();
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void setDisplayGridIntensity(int intensity);
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void setDisplayTraceIntensity(int intensity);
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void setFocusedTriggerData(ScopeVisMulti::TriggerData& triggerData) { m_focusedTriggerData = triggerData; }
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void setConfigChanged() { m_configChanged = true; }
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//void incrementTraceCounter() { m_traceCounter++; }
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bool getDataChanged() const { return m_dataChanged; }
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DisplayMode getDisplayMode() const { return m_displayMode; }
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signals:
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void sampleRateChanged(int);
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private:
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std::vector<ScopeVisMulti::TraceData> *m_tracesData;
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std::vector<float *> *m_traces;
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ScopeVisMulti::TriggerData m_focusedTriggerData;
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//int m_traceCounter;
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uint32_t m_bufferIndex;
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DisplayMode m_displayMode;
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QTimer m_timer;
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QMutex m_mutex;
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bool m_dataChanged;
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bool m_configChanged;
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int m_sampleRate;
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int m_timeOfsProMill;
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uint32_t m_triggerPre;
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int m_traceSize;
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int m_timeBase;
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int m_timeOffset;
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uint32_t m_focusedTraceIndex;
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// graphics stuff
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QRectF m_glScopeRect1;
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QRectF m_glScopeRect2;
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QMatrix4x4 m_glScopeMatrix1;
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QMatrix4x4 m_glScopeMatrix2;
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QMatrix4x4 m_glLeft1ScaleMatrix;
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QMatrix4x4 m_glRight1ScaleMatrix;
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QMatrix4x4 m_glLeft2ScaleMatrix;
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QMatrix4x4 m_glBot1ScaleMatrix;
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QMatrix4x4 m_glBot2ScaleMatrix;
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QPixmap m_left1ScalePixmap;
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QPixmap m_left2ScalePixmap;
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QPixmap m_bot1ScalePixmap;
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QPixmap m_bot2ScalePixmap;
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QPixmap m_channelOverlayPixmap1;
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QPixmap m_channelOverlayPixmap2;
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int m_displayGridIntensity;
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int m_displayTraceIntensity;
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ScaleEngine m_x1Scale; //!< Display #1 X scale. Time scale
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ScaleEngine m_x2Scale; //!< Display #2 X scale. Time scale
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ScaleEngine m_y1Scale; //!< Display #1 Y scale. Always connected to trace #0 (X trace)
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ScaleEngine m_y2Scale; //!< Display #2 Y scale. Connected to highlighted Y trace (#1..n)
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QFont m_channelOverlayFont;
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GLShaderSimple m_glShaderSimple;
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GLShaderTextured m_glShaderLeft1Scale;
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GLShaderTextured m_glShaderBottom1Scale;
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GLShaderTextured m_glShaderLeft2Scale;
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GLShaderTextured m_glShaderBottom2Scale;
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GLShaderTextured m_glShaderPowerOverlay;
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IncrementalArray<GLfloat> m_q3Polar;
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IncrementalArray<GLfloat> m_q3TickY1;
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IncrementalArray<GLfloat> m_q3TickY2;
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IncrementalArray<GLfloat> m_q3TickX1;
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IncrementalArray<GLfloat> m_q3TickX2;
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static const int m_topMargin = 5;
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static const int m_botMargin = 20;
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static const int m_leftMargin = 35;
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static const int m_rightMargin = 5;
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void initializeGL();
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void resizeGL(int width, int height);
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void paintGL();
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void applyConfig();
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void setYScale(ScaleEngine& scale, uint32_t highlightedTraceIndex);
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void setUniqueDisplays(); //!< Arrange displays when X and Y are unique on screen
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void setVerticalDisplays(); //!< Arrange displays when X and Y are stacked vertically
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void setHorizontalDisplays(); //!< Arrange displays when X and Y are stacked horizontally
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void setPolarDisplays(); //!< Arrange displays when X and Y are stacked over on the left and polar display is on the right
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void drawChannelOverlay( //!< Draws a text overlay
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const QString& text,
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const QColor& color,
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QPixmap& channelOverlayPixmap,
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const QRectF& glScopeRect);
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protected slots:
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void cleanup();
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void tick();
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};
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#endif /* SDRBASE_GUI_GLSCOPENG_H_ */
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