sdrangel/sdrbase/plugin/pluginapi.h

75 lines
2.7 KiB
C++

#ifndef INCLUDE_PLUGINAPI_H
#define INCLUDE_PLUGINAPI_H
#include <QObject>
#include "util/export.h"
#include "dsp/dspdeviceengine.h"
class QString;
class PluginManager;
class PluginInterface;
class SampleSource;
class SampleSink;
class DSPEngine;
class AudioFifo;
class MessageQueue;
class MainWindow;
class ChannelMarker;
class ThreadedSampleSink;
class GLSpectrum;
class PluginGUI;
class SDRANGEL_API PluginAPI : public QObject {
Q_OBJECT
public:
// MainWindow access
MessageQueue* getMainWindowMessageQueue();
void setInputGUI(QWidget* inputGUI, const QString& sourceDisplayName);
// Channel stuff
void registerChannel(const QString& channelName, PluginInterface* plugin);
void registerChannelInstance(const QString& channelName, PluginGUI* pluginGUI);
void addChannelRollup(QWidget* pluginGUI);
void removeChannelInstance(PluginGUI* pluginGUI);
void addChannelMarker(ChannelMarker* channelMarker);
void removeChannelMarker(ChannelMarker* channelMarker);
// Sample Source stuff
void registerSampleSource(const QString& sourceName, PluginInterface* plugin);
// Device engine stuff
// void addSink(SampleSink* sink); //!< Add a sample sink to device engine
// void removeSink(SampleSink* sink); //!< Remove a sample sink from device engine
void addThreadedSink(ThreadedSampleSink* sink); //!< Add a sample sink that will run on its own thread to device engine
void removeThreadedSink(ThreadedSampleSink* sink); //!< Remove a sample sink that runs on its own thread from device engine
// void setSource(SampleSource* source); //!< Set device engine sample source type
// bool initAcquisition(); //!< Initialize device engine acquisition sequence
// bool startAcquisition(); //!< Start device engine acquisition sequence
// void stopAcquistion(); //!< Stop device engine acquisition sequence
// DSPDeviceEngine::State state() const; //!< device engine state
// QString errorMessage(); //!< Return the current device engine error message
// uint getDeviceUID() const; //!< Return the current device engine unique ID
// MessageQueue *getDeviceInputMessageQueue();
// MessageQueue *getDeviceOutputMessageQueue();
// void configureCorrections(bool dcOffsetCorrection, bool iqImbalanceCorrection); //!< Configure current device engine DSP corrections
// GLSpectrum *getSpectrum();
// R/O access to main window
const MainWindow* getMainWindow() const { return m_mainWindow; }
protected:
PluginManager* m_pluginManager;
MainWindow* m_mainWindow;
PluginAPI(PluginManager* pluginManager, MainWindow* mainWindow);
~PluginAPI();
friend class PluginManager;
};
#endif // INCLUDE_PLUGINAPI_H