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sdrangel/plugins/channelrx/demodwfm
2022-02-25 23:47:53 +01:00
..
CMakeLists.txt Install debug symbols on Windows for debug builds 2022-02-06 12:56:58 +00:00
readme.md WFM demod: updated documentation 2019-06-07 01:34:50 +02:00
wfmdemod.cpp Message pipes rework (2) 2022-02-25 23:47:53 +01:00
wfmdemod.h Channel API rework: make it inherit from QObject and removed QObject inheritance from DSP interfaces. Fixes #1147 2022-02-13 00:57:33 +01:00
wfmdemodbaseband.cpp In some audio demods. Reapply audio sample rate only if channel sample rate effectively changes. Implements #791 2021-03-03 01:45:59 +01:00
wfmdemodbaseband.h In some audio demods. Reapply audio sample rate only if channel sample rate effectively changes. Implements #791 2021-03-03 01:45:59 +01:00
wfmdemodgui.cpp Make rollup state a serializable object so that it can be dumped in JSON format for the API. Prerequisite tp #1050 2022-01-09 05:27:12 +01:00
wfmdemodgui.h Make rollup state a serializable object so that it can be dumped in JSON format for the API. Prerequisite tp #1050 2022-01-09 05:27:12 +01:00
wfmdemodgui.ui
wfmdemodsettings.cpp Make rollup state a serializable object so that it can be dumped in JSON format for the API. Prerequisite tp #1050 2022-01-09 05:27:12 +01:00
wfmdemodsettings.h Make rollup state a serializable object so that it can be dumped in JSON format for the API. Prerequisite tp #1050 2022-01-09 05:27:12 +01:00
wfmdemodsink.cpp Message pipes rework (2) 2022-02-25 23:47:53 +01:00
wfmdemodsink.h Do not write tail audio samples and write to sample buffer only if necessary. May fix #1132 2022-02-08 00:55:31 +01:00
wfmdemodwebapiadapter.cpp Fixed -Wunused-parameter warnings 2020-11-14 11:13:32 +01:00
wfmdemodwebapiadapter.h REST API: config: GET (13): corrected missing return in deserialize methods of the adapters 2019-08-05 03:42:04 +02:00
wfmplugin.cpp Make rollup state a serializable object so that it can be dumped in JSON format for the API. Prerequisite tp #1050 2022-01-09 05:27:12 +01:00
wfmplugin.h Channel plugins: use specialized ChannelGUI superclass. Handle GUI lifecycle in MainWindow 2020-10-04 22:16:09 +02:00

WFM demodulator plugin

Introduction

This plugin can be used to listen to a wideband or narrowband FM modulated signal. "Wideband" means that the bandwidth can vary from 40 to 250 kHz. It can also demodulate narrowband signals with bandwidths of 25 or 12.5 kHz.

Interface

WFM Demodulator plugin GUI

1: Frequency shift from center frequency of reception

Use the wheels to adjust the frequency shift in Hz from the center frequency of reception. Left click on a digit sets the cursor position at this digit. Right click on a digit sets all digits on the right to zero. This effectively floors value at the digit position. Wheels are moved with the mousewheel while pointing at the wheel or by selecting the wheel with the left mouse click and using the keyboard arrows. Pressing shift simultaneously moves digit by 5 and pressing control moves it by 2.

2: Channel power

Average total power in dB relative to a +/- 1.0 amplitude signal received in the pass band.

3: Level meter in dB

  • top bar (green): average value
  • bottom bar (blue green): instantaneous peak value
  • tip vertical bar (bright green): peak hold value

4: RF bandwidth

This is the bandwidth of the channel signal before demodulation. It can be varied from 10 to 300 kHz using the thumbwheels.

5: AF bandwidth

This is the bandwidth of the audio signal in kHz (i.e. after demodulation). It can be set in continuous kHz steps from 1 to 20 kHz.

6: Volume

This is the volume of the audio signal from 0.0 (mute) to 10.0 (maximum). It can be varied continuously in 0.1 steps using the dial button.

7: Squelch threshold

This is the squelch threshold in dB. The average total power received in the signal bandwidth before demodulation is compared to this value and the squelch input is open above this value. It can be varied continuously in 0.1 dB steps from 0.0 to -100.0 dB using the dial button.

8: Audio mute and select audio output

Left click on this button to toggle audio mute for this channel. The button will light up in green if the squelch is open. This helps identifying which channels are active in a multi-channel configuration.

If you right click on this button this will open a dialog to select the audio output device.