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Project files with MacOS clang RPATH to use proper paths for shared objects. Minor path updates in favor of loading plugin libs. Deployment script packaging using Qt way(macdeployqt).
50 lines
1.1 KiB
Prolog
50 lines
1.1 KiB
Prolog
#--------------------------------------------------------
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#
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# Pro file for Android and Windows builds with Qt Creator
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#
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#--------------------------------------------------------
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TEMPLATE = lib
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CONFIG += plugin
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QT += core gui widgets multimedia network opengl
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TARGET = udpsink
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DEFINES += USE_SSE2=1
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QMAKE_CXXFLAGS += -msse2
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DEFINES += USE_SSE4_1=1
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QMAKE_CXXFLAGS += -msse4.1
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QMAKE_CXXFLAGS += -std=c++11
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INCLUDEPATH += $$PWD
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INCLUDEPATH += ../../../exports
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INCLUDEPATH += ../../../sdrbase
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INCLUDEPATH += ../../../sdrgui
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INCLUDEPATH += ../../../swagger/sdrangel/code/qt5/client
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CONFIG(Release):build_subdir = release
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CONFIG(Debug):build_subdir = debug
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SOURCES += udpsink.cpp\
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udpsinkgui.cpp\
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udpsinkplugin.cpp\
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udpsinksettings.cpp
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HEADERS += udpsink.h\
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udpsinkgui.h\
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udpsinkplugin.h\
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udpsinksettings.h
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FORMS += udpsinkgui.ui
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LIBS += -L../../../sdrbase/$${build_subdir} -lsdrbase
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LIBS += -L../../../sdrgui/$${build_subdir} -lsdrgui
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LIBS += -L../../../swagger/$${build_subdir} -lswagger
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macx {
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QMAKE_LFLAGS_SONAME = -Wl,-install_name,@rpath/
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}
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RESOURCES = ../../../sdrgui/resources/res.qrc
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