mirror of
https://github.com/f4exb/sdrangel.git
synced 2024-11-07 17:16:02 -05:00
76 lines
3.0 KiB
C++
76 lines
3.0 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
|
|
// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
|
|
// written by Christian Daniel //
|
|
// Copyright (C) 2015-2019 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
|
|
// Copyright (C) 2021, 2023 Jon Beniston, M7RCE <jon@beniston.com> //
|
|
// //
|
|
// This program is free software; you can redistribute it and/or modify //
|
|
// it under the terms of the GNU General Public License as published by //
|
|
// the Free Software Foundation as version 3 of the License, or //
|
|
// (at your option) any later version. //
|
|
// //
|
|
// This program is distributed in the hope that it will be useful, //
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
|
// GNU General Public License V3 for more details. //
|
|
// //
|
|
// You should have received a copy of the GNU General Public License //
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_
|
|
#define INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_
|
|
|
|
#include "inputcontroller.h"
|
|
|
|
#include <QGamepad>
|
|
|
|
class GamepadConfigurationDialog;
|
|
|
|
class GamepadInputController : public InputController {
|
|
|
|
public:
|
|
|
|
GamepadInputController(int deviceId);
|
|
double getAxisValue(int axis) override;
|
|
int getNumberOfAxes() const override;
|
|
bool supportsConfiguration() const override;
|
|
void configure(InputControllerSettings *settings) override;
|
|
|
|
static QStringList getAllControllers();
|
|
static GamepadInputController* open(const QString& name);
|
|
|
|
private slots:
|
|
|
|
void configurationDialogClosed();
|
|
void axisRightXChanged(double value);
|
|
void axisRightYChanged(double value);
|
|
void axisLeftXChanged(double value);
|
|
void axisLeftYChanged(double value);
|
|
void buttonAChanged(bool value);
|
|
void buttonBChanged(bool value);
|
|
void buttonXChanged(bool value);
|
|
void buttonYChanged(bool value);
|
|
void buttonUpChanged(bool value);
|
|
void buttonDownChanged(bool value);
|
|
void buttonLeftChanged(bool value);
|
|
void buttonRightChanged(bool value);
|
|
void buttonL1Changed(bool value);
|
|
void buttonR1Changed(bool value);
|
|
void buttonL3Changed(bool value);
|
|
void buttonR3Changed(bool value);
|
|
|
|
private:
|
|
|
|
QGamepad m_gamepad;
|
|
double m_rightX;
|
|
double m_rightY;
|
|
double m_leftX;
|
|
double m_leftY;
|
|
GamepadConfigurationDialog *m_configurationDialog;
|
|
|
|
};
|
|
|
|
#endif // INCLUDE_FEATURE_GAMEPADINPUTCONTROLLER_H_
|
|
|