mirror of
https://github.com/f4exb/sdrangel.git
synced 2024-09-06 05:06:33 -04:00
647 lines
17 KiB
C++
647 lines
17 KiB
C++
#include <QPainter>
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#include <QMouseEvent>
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#include "gui/glscope.h"
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#include "dsp/dspengine.h"
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#include <iostream>
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#ifdef _WIN32
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static double log2f(double n)
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{
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return log(n) / log(2.0);
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}
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#endif
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GLScope::GLScope(QWidget* parent) :
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QGLWidget(parent),
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m_dataChanged(false),
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m_configChanged(true),
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m_mode(ModeIQ),
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m_orientation(Qt::Horizontal),
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m_displayTrace(&m_rawTrace),
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m_oldTraceSize(-1),
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m_sampleRate(0),
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m_dspEngine(NULL),
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m_scopeVis(NULL),
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m_amp(1.0),
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m_ofs(0.0),
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m_timeBase(1),
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m_timeOfsProMill(0),
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m_triggerChannel(ScopeVis::TriggerFreeRun),
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m_displayGridIntensity(5)
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{
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setAttribute(Qt::WA_OpaquePaintEvent);
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connect(&m_timer, SIGNAL(timeout()), this, SLOT(tick()));
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m_timer.start(50);
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m_powerScale.setFont(font());
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m_powerScale.setOrientation(Qt::Vertical);
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}
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GLScope::~GLScope()
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{
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if(m_dspEngine != NULL) {
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m_dspEngine->removeSink(m_scopeVis);
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delete m_scopeVis;
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}
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}
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void GLScope::setDSPEngine(DSPEngine* dspEngine)
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{
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if((m_dspEngine == NULL) && (dspEngine != NULL)) {
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m_dspEngine = dspEngine;
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m_scopeVis = new ScopeVis(this);
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m_dspEngine->addSink(m_scopeVis);
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}
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}
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void GLScope::setSampleRate(int sampleRate) {
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m_sampleRate = sampleRate;
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emit sampleRateChanged(m_sampleRate);
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}
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void GLScope::setAmp(Real amp)
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{
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m_amp = amp;
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m_configChanged = true;
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update();
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}
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void GLScope::setAmpOfs(Real ampOfs)
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{
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m_ofs = ampOfs;
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m_configChanged = true;
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update();
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}
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void GLScope::setTimeBase(int timeBase)
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{
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m_timeBase = timeBase;
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update();
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}
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void GLScope::setTimeOfsProMill(int timeOfsProMill)
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{
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m_timeOfsProMill = timeOfsProMill;
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update();
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}
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void GLScope::setMode(Mode mode)
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{
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m_mode = mode;
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m_dataChanged = true;
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update();
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}
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void GLScope::setOrientation(Qt::Orientation orientation)
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{
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m_orientation = orientation;
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m_configChanged = true;
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update();
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}
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void GLScope::setDisplayGridIntensity(int intensity)
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{
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m_displayGridIntensity = intensity;
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if (m_displayGridIntensity > 100) {
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m_displayGridIntensity = 100;
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}
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update();
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}
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void GLScope::newTrace(const std::vector<Complex>& trace, int sampleRate)
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{
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if(!m_mutex.tryLock(2))
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return;
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if(m_dataChanged) {
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m_mutex.unlock();
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return;
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}
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m_rawTrace = trace;
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m_sampleRate = sampleRate; // sampleRate comes from scopeVis
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m_dataChanged = true;
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m_mutex.unlock();
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}
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void GLScope::initializeGL()
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{
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glDisable(GL_DEPTH_TEST);
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}
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void GLScope::resizeGL(int width, int height)
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{
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glViewport(0, 0, width, height);
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m_configChanged = true;
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}
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void GLScope::paintGL()
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{
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if(!m_mutex.tryLock(2))
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return;
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if(m_configChanged)
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applyConfig();
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handleMode();
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if(m_displayTrace->size() - m_oldTraceSize != 0) {
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m_oldTraceSize = m_displayTrace->size();
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emit traceSizeChanged(m_displayTrace->size());
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}
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glPushMatrix();
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glScalef(2.0, -2.0, 1.0);
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glTranslatef(-0.50, -0.5, 0);
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// I
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// draw rect around
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glPushMatrix();
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glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y(), 0);
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glScalef(m_glScopeRect1.width(), m_glScopeRect1.height(), 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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glColor4f(1, 1, 1, 0.5);
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glBegin(GL_LINE_LOOP);
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glVertex2f(1, 1);
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glVertex2f(0, 1);
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glVertex2f(0, 0);
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glVertex2f(1, 0);
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glEnd();
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glDisable(GL_BLEND);
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// paint grid
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
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for(int i = 1; i < 10; i++) {
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glBegin(GL_LINE_LOOP);
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glVertex2f(0, i * 0.1);
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glVertex2f(1, i * 0.1);
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glEnd();
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}
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for(int i = 1; i < 10; i++) {
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glBegin(GL_LINE_LOOP);
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glVertex2f(i * 0.1, 0);
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glVertex2f(i * 0.1, 1);
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glEnd();
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}
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glPopMatrix();
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// paint left scale
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glBindTexture(GL_TEXTURE_2D, m_leftScaleTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glPushMatrix();
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glTranslatef(m_glLeft1ScaleRect.x(), m_glLeft1ScaleRect.y(), 0);
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glScalef(m_glLeft1ScaleRect.width(), m_glLeft1ScaleRect.height(), 1);
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glEnable(GL_TEXTURE_2D);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 1);
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glVertex2f(0, 1);
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glTexCoord2f(1, 1);
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glVertex2f(1, 1);
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glTexCoord2f(1, 0);
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glVertex2f(1, 0);
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glTexCoord2f(0, 0);
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glVertex2f(0, 0);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
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if(m_triggerChannel == ScopeVis::TriggerChannelI) {
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glPushMatrix();
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glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0);
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glScalef(m_glScopeRect1.width(), -(m_glScopeRect1.height() / 2) * m_amp1, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(0, 1, 0, 0.3f);
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glBegin(GL_LINE_LOOP);
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glVertex2f(0, m_triggerLevelHigh);
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glVertex2f(1, m_triggerLevelHigh);
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glEnd();
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glColor4f(0, 0.8f, 0.0, 0.3f);
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glBegin(GL_LINE_LOOP);
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glVertex2f(0, m_triggerLevelLow);
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glVertex2f(1, m_triggerLevelLow);
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glEnd();
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glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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}
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if(m_displayTrace->size() > 0) {
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glPushMatrix();
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glTranslatef(m_glScopeRect1.x(), m_glScopeRect1.y() + m_glScopeRect1.height() / 2.0, 0);
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glScalef(m_glScopeRect1.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect1.height() / 2) * m_amp1, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(1, 1, 0, 0.4f);
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int start = m_timeOfsProMill * (m_displayTrace->size() - (m_displayTrace->size() / m_timeBase)) / 1000;
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int end = start + m_displayTrace->size() / m_timeBase;
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if(end - start < 2)
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start--;
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float posLimit = 1.0 / m_amp1;
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float negLimit = -1.0 / m_amp1;
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glBegin(GL_LINE_STRIP);
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for(int i = start; i < end; i++) {
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float v = (*m_displayTrace)[i].real() + m_ofs1;
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if(v > posLimit)
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v = posLimit;
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else if(v < negLimit)
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v = negLimit;
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glVertex2f(i - start, v);
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}
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glEnd();
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glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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}
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// Q
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// draw rect around
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glPushMatrix();
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glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y(), 0);
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glScalef(m_glScopeRect2.width(), m_glScopeRect2.height(), 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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glColor4f(1, 1, 1, 0.5);
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glBegin(GL_LINE_LOOP);
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glVertex2f(1, 1);
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glVertex2f(0, 1);
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glVertex2f(0, 0);
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glVertex2f(1, 0);
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glEnd();
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glDisable(GL_BLEND);
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// paint grid
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(1.0f);
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glColor4f(1, 1, 1, m_displayGridIntensity / 100.0);
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for(int i = 1; i < 10; i++) {
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glBegin(GL_LINE_LOOP);
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glVertex2f(0, i * 0.1);
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glVertex2f(1, i * 0.1);
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glEnd();
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}
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for(int i = 1; i < 10; i++) {
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glBegin(GL_LINE_LOOP);
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glVertex2f(i * 0.1, 0);
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glVertex2f(i * 0.1, 1);
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glEnd();
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}
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glPopMatrix();
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if(m_triggerChannel == ScopeVis::TriggerChannelQ) {
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glPushMatrix();
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glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
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glScalef(m_glScopeRect2.width(), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(0, 1, 0, 0.3f);
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glBegin(GL_LINE_LOOP);
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glVertex2f(0, m_triggerLevelHigh);
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glVertex2f(1, m_triggerLevelHigh);
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glEnd();
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glColor4f(0, 0.8f, 0.0, 0.3f);
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glBegin(GL_LINE_LOOP);
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glVertex2f(0, m_triggerLevelLow);
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glVertex2f(1, m_triggerLevelLow);
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glEnd();
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glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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}
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if(m_displayTrace->size() > 0) {
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glPushMatrix();
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glTranslatef(m_glScopeRect2.x(), m_glScopeRect2.y() + m_glScopeRect2.height() / 2.0, 0);
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glScalef(m_glScopeRect2.width() * (float)m_timeBase / (float)(m_displayTrace->size() - 1), -(m_glScopeRect2.height() / 2) * m_amp2, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.0f);
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glColor4f(1, 1, 0, 0.4f);
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int start = m_timeOfsProMill * (m_displayTrace->size() - (m_displayTrace->size() / m_timeBase)) / 1000;
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int end = start + m_displayTrace->size() / m_timeBase;
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if(end - start < 2)
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start--;
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float posLimit = 1.0 / m_amp2;
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float negLimit = -1.0 / m_amp2;
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glBegin(GL_LINE_STRIP);
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for(int i = start; i < end; i++) {
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float v = (*m_displayTrace)[i].imag();
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if(v > posLimit)
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v = posLimit;
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else if(v < negLimit)
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v = negLimit;
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glVertex2f(i - start, v);
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}
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glEnd();
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glDisable(GL_LINE_SMOOTH);
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glPopMatrix();
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}
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glPopMatrix();
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m_dataChanged = false;
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m_mutex.unlock();
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}
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void GLScope::mousePressEvent(QMouseEvent* event)
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{
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#if 0
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int x = event->x() - 10;
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int y = event->y() - 10;
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Real time;
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Real amplitude;
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ScopeVis::TriggerChannel channel;
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if((x < 0) || (x >= width() - 20))
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return;
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if((y < 0) || (y >= height() - 20))
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return;
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if((m_sampleRate != 0) && (m_timeBase != 0) && (width() > 20))
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time = ((Real)x * (Real)m_displayTrace->size()) / ((Real)m_sampleRate * (Real)m_timeBase * (Real)(width() - 20));
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else time = -1.0;
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if(y < (height() - 30) / 2) {
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channel = ScopeVis::TriggerChannelI;
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if((m_amp != 0) && (height() > 30))
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amplitude = 2.0 * ((height() - 30) * 0.25 - (Real)y) / (m_amp * (height() - 30) / 2.0);
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else amplitude = -1;
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} else if(y > (height() - 30) / 2 + 10) {
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y -= 10 + (height() - 30) / 2;
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channel = ScopeVis::TriggerChannelQ;
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if((m_amp != 0) && (height() > 30))
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amplitude = 2.0 * ((height() - 30) * 0.25 - (Real)y) / (m_amp * (height() - 30) / 2.0);
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else amplitude = -1;
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} else {
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channel = ScopeVis::TriggerFreeRun;
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}
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if(m_dspEngine != NULL) {
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qDebug("amp %f", amplitude);
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m_triggerLevelHigh = amplitude + 0.01 / m_amp;
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m_triggerLevelLow = amplitude - 0.01 / m_amp;
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if(m_triggerLevelHigh > 1.0)
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m_triggerLevelHigh = 1.0;
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else if(m_triggerLevelHigh < -1.0)
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m_triggerLevelHigh = -1.0;
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if(m_triggerLevelLow > 1.0)
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m_triggerLevelLow = 1.0;
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else if(m_triggerLevelLow < -1.0)
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m_triggerLevelLow = -1.0;
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m_scopeVis->configure(m_dspEngine->getMessageQueue(), channel, m_triggerLevelHigh, m_triggerLevelLow);
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m_triggerChannel = channel;
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m_changed = true;
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update();
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}
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#endif
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}
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void GLScope::handleMode()
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{
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switch(m_mode) {
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case ModeIQ:
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m_displayTrace = &m_rawTrace;
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m_amp1 = m_amp;
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m_amp2 = m_amp;
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m_ofs1 = 0.0;
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m_ofs2 = 0.0;
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break;
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case ModeMagLinPha: {
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m_mathTrace.resize(m_rawTrace.size());
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std::vector<Complex>::iterator dst = m_mathTrace.begin();
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for(std::vector<Complex>::const_iterator src = m_rawTrace.begin(); src != m_rawTrace.end(); ++src)
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*dst++ = Complex(abs(*src), arg(*src) / M_PI);
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m_displayTrace = &m_mathTrace;
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m_amp1 = m_amp;
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m_amp2 = 1.0;
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m_ofs1 = -1.0 / m_amp1;
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m_ofs2 = 0.0;
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break;
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}
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case ModeMagdBPha: {
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m_mathTrace.resize(m_rawTrace.size());
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std::vector<Complex>::iterator dst = m_mathTrace.begin();
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Real mult = (10.0f / log2f(10.0f));
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for(std::vector<Complex>::const_iterator src = m_rawTrace.begin(); src != m_rawTrace.end(); ++src) {
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Real v = src->real() * src->real() + src->imag() * src->imag();
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v = (100.0 - m_ofs*100.0 + (mult * log2f(v))) / 100.0; // TODO: first term is the offset
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*dst++ = Complex(v, arg(*src) / M_PI);
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}
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m_displayTrace = &m_mathTrace;
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m_amp1 = 2.0 * m_amp;
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m_amp2 = 1.0;
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m_ofs1 = -1.0 / m_amp1;
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m_ofs2 = 0.0;
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break;
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}
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case ModeDerived12: {
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if(m_rawTrace.size() > 3) {
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m_mathTrace.resize(m_rawTrace.size() - 3);
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std::vector<Complex>::iterator dst = m_mathTrace.begin();
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for(uint i = 3; i < m_rawTrace.size() ; i++) {
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*dst++ = Complex(
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abs(m_rawTrace[i] - m_rawTrace[i - 1]),
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abs(m_rawTrace[i] - m_rawTrace[i - 1]) - abs(m_rawTrace[i - 2] - m_rawTrace[i - 3]));
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}
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m_displayTrace = &m_mathTrace;
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m_amp1 = m_amp;
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m_amp2 = m_amp;
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m_ofs1 = -1.0 / m_amp1;
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m_ofs2 = 0.0;
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}
|
|
break;
|
|
}
|
|
|
|
case ModeCyclostationary: {
|
|
if(m_rawTrace.size() > 2) {
|
|
m_mathTrace.resize(m_rawTrace.size() - 2);
|
|
std::vector<Complex>::iterator dst = m_mathTrace.begin();
|
|
for(uint i = 2; i < m_rawTrace.size() ; i++)
|
|
*dst++ = Complex(abs(m_rawTrace[i] - conj(m_rawTrace[i - 1])), 0);
|
|
m_displayTrace = &m_mathTrace;
|
|
m_amp1 = m_amp;
|
|
m_amp2 = m_amp;
|
|
m_ofs1 = -1.0 / m_amp1;
|
|
m_ofs2 = 0.0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void GLScope::applyConfig()
|
|
{
|
|
m_configChanged = false;
|
|
|
|
QFontMetrics fm(font());
|
|
int M = fm.width("-");
|
|
|
|
int topMargin = 5;
|
|
int botMargin = 20;
|
|
int leftMargin = 35;
|
|
int rightMargin = 5;
|
|
|
|
// QRectF(x, y, w, h); (x, y) = top left corner
|
|
|
|
if(m_orientation == Qt::Vertical) {
|
|
int scopeHeight = (height() - botMargin - botMargin - topMargin) / 2;
|
|
m_glScopeRect1 = QRectF(
|
|
(float)leftMargin / (float)width(),
|
|
(float)topMargin / (float)height(),
|
|
(float)(width() - leftMargin - rightMargin) / (float)width(),
|
|
(float) scopeHeight / (float) height()
|
|
);
|
|
m_glLeft1ScaleRect = QRectF(
|
|
0,
|
|
(float)topMargin / (float)height(),
|
|
(float)(leftMargin-1) / (float)width(),
|
|
(float) scopeHeight / (float) height()
|
|
);
|
|
{ // Scales
|
|
float pow_floor = -100.0 + m_ofs * 100.0;
|
|
float pow_range = 100.0 / m_amp;
|
|
float amp_range = 2.0 / m_amp;
|
|
|
|
m_powerScale.setSize(scopeHeight);
|
|
m_powerScale.setRange(Unit::Decibel, pow_floor, pow_floor + pow_range);
|
|
|
|
//std::cerr << "Vertical: " << width() << "x" << scopeHeight << " amp:" << m_amp << std::endl;
|
|
|
|
m_left1ScalePixmap = QPixmap(
|
|
leftMargin - 1,
|
|
scopeHeight
|
|
);
|
|
|
|
m_left1ScalePixmap.fill(Qt::black);
|
|
QPainter painter(&m_left1ScalePixmap);
|
|
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
|
const ScaleEngine::TickList* tickList;
|
|
const ScaleEngine::Tick* tick;
|
|
tickList = &m_powerScale.getTickList();
|
|
|
|
for(int i = 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
//std::cerr << (tick->text).toStdString() << " @ " << tick->textPos << std::endl;
|
|
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
|
|
}
|
|
}
|
|
}
|
|
|
|
//painter.drawText(QPointF(2, 2), "0");
|
|
|
|
if (m_left1ScaleTextureAllocated)
|
|
deleteTexture(m_left1ScaleTextureAllocated);
|
|
m_leftScaleTexture = bindTexture(m_left1ScalePixmap,
|
|
GL_TEXTURE_2D,
|
|
GL_RGBA,
|
|
QGLContext::LinearFilteringBindOption |
|
|
QGLContext::MipmapBindOption);
|
|
m_left1ScaleTextureAllocated = true;
|
|
}
|
|
|
|
m_glScopeRect2 = QRectF(
|
|
(float)leftMargin / (float)width(),
|
|
(float)(botMargin + topMargin + (height() - botMargin - botMargin - topMargin) / 2) / (float)height(),
|
|
(float)(width() - leftMargin - rightMargin) / (float)width(),
|
|
(float)((height() - botMargin - botMargin - topMargin) / 2) / (float)height()
|
|
);
|
|
}
|
|
else // Horizontal
|
|
{
|
|
int scopeHeight = height() - topMargin - botMargin;
|
|
m_glScopeRect1 = QRectF(
|
|
(float)leftMargin / (float)width(),
|
|
(float)topMargin / (float)height(),
|
|
(float)((width() - leftMargin - leftMargin - rightMargin) / 2) / (float)width(),
|
|
(float) scopeHeight / (float) height()
|
|
);
|
|
m_glLeft1ScaleRect = QRectF(
|
|
0,
|
|
(float)topMargin / (float)height(),
|
|
(float)(leftMargin-1) / (float)width(),
|
|
(float) scopeHeight / (float) height()
|
|
);
|
|
{ // Scales
|
|
//std::cerr << "Horizontal: " << width() << "x" << scopeHeight << " amp:" << m_amp << std::endl;
|
|
|
|
float pow_floor = -100.0 + m_ofs * 100.0;
|
|
float pow_range = 100.0 / m_amp;
|
|
float amp_range = 2.0 / m_amp;
|
|
|
|
m_powerScale.setSize(scopeHeight);
|
|
m_powerScale.setRange(Unit::Decibel, pow_floor, pow_floor + pow_range);
|
|
|
|
m_left1ScalePixmap = QPixmap(
|
|
leftMargin - 1,
|
|
scopeHeight
|
|
);
|
|
|
|
m_left1ScalePixmap.fill(Qt::black);
|
|
QPainter painter(&m_left1ScalePixmap);
|
|
painter.setPen(QColor(0xf0, 0xf0, 0xff));
|
|
const ScaleEngine::TickList* tickList;
|
|
const ScaleEngine::Tick* tick;
|
|
tickList = &m_powerScale.getTickList();
|
|
|
|
for(int i = 0; i < tickList->count(); i++) {
|
|
tick = &(*tickList)[i];
|
|
if(tick->major) {
|
|
if(tick->textSize > 0) {
|
|
//std::cerr << (tick->text).toStdString() << " @ " << tick->textPos << std::endl;
|
|
painter.drawText(QPointF(leftMargin - M - tick->textSize, topMargin + scopeHeight - tick->textPos - fm.ascent()/2), tick->text);
|
|
}
|
|
}
|
|
}
|
|
|
|
//painter.drawText(QPointF(2, 2), "0");
|
|
|
|
if (m_left1ScaleTextureAllocated)
|
|
deleteTexture(m_left1ScaleTextureAllocated);
|
|
m_leftScaleTexture = bindTexture(m_left1ScalePixmap,
|
|
GL_TEXTURE_2D,
|
|
GL_RGBA,
|
|
QGLContext::LinearFilteringBindOption |
|
|
QGLContext::MipmapBindOption);
|
|
m_left1ScaleTextureAllocated = true;
|
|
}
|
|
|
|
m_glScopeRect2 = QRectF(
|
|
(float)(leftMargin + leftMargin + ((width() - leftMargin - leftMargin - rightMargin) / 2)) / (float)width(),
|
|
(float)topMargin / (float)height(),
|
|
(float)((width() - leftMargin - leftMargin - rightMargin) / 2) / (float)width(),
|
|
(float)(height() - topMargin - botMargin) / (float)height()
|
|
);
|
|
}
|
|
}
|
|
|
|
void GLScope::tick()
|
|
{
|
|
if(m_dataChanged)
|
|
update();
|
|
}
|