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sdrangel/plugins/samplesink/sdrdaemonsink/UDPSocket.h
2017-05-23 01:41:30 +02:00

340 lines
11 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
// SDRdaemon - send I/Q samples read from a SDR device over the network via UDP. //
// //
// Copyright (C) 2015 Edouard Griffiths, F4EXB //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
// Original code is posted at: https://cppcodetips.wordpress.com/2014/01/29/udp-socket-class-in-c/
#ifndef INCLUDE_UDPSOCKET_H_
#define INCLUDE_UDPSOCKET_H_
#include <cstring> // For string
#include <exception> // For exception class
#include <string>
#include <sys/types.h> // For data types
#include <sys/socket.h> // For socket(), connect(), send(), and recv()
#include <netdb.h> // For gethostbyname()
#include <arpa/inet.h> // For inet_addr()
#include <unistd.h> // For close()
#include <netinet/in.h> // For sockaddr_in
#include <errno.h>
#include <climits>
using namespace std;
/**
* Signals a problem with the execution of a socket call.
*/
class CSocketException: public std::exception
{
public:
/**
* Construct a SocketException with a explanatory message.
* @param message explanatory message
* @param bSysMsg true if system message (from strerror(errno))
* should be postfixed to the user provided message
*/
CSocketException(const string &message, bool bSysMsg = false) throw();
/** Destructor.
* Virtual to allow for subclassing.
*/
virtual ~CSocketException() throw ();
/** Returns a pointer to the (constant) error description.
* @return A pointer to a \c const \c char*. The underlying memory
* is in posession of the \c Exception object. Callers \a must
* not attempt to free the memory.
*/
virtual const char* what() const throw (){ return m_sMsg.c_str(); }
protected:
/** Error message.
*/
std::string m_sMsg;
};
/**
* Base class representing basic communication endpoint.
*/
class CSocket
{
public:
virtual ~CSocket();
/**
* Enum to represent type of socket(UDP or TCP)
*/
enum SocketType
{
TcpSocket = SOCK_STREAM,
UdpSocket = SOCK_DGRAM,
UnknownSocketType =-1
};
/**
* Enum to represent type network layer protocol used for socket
*/
enum NetworkLayerProtocol
{
IPv4Protocol = AF_INET,
IPv6Protocol = AF_INET6,
UnknownNetworkLayerProtocol = -1
};
/**
* Enum to represent Wait Result when reading data from a socket
*/
enum ReadResult
{
DATA_ARRIVED = 0,
DATA_TIMED_OUT = ETIMEDOUT,
DATA_EXCEPTION = 255
};
/**
* Get the local address
* @return local address of socket
* @exception CSocketException thrown if fetch fails
*/
string GetLocalAddress() throw(CSocketException);
/**
* Get the local port
* @return local port of socket
* @exception CSocketException thrown if fetch fails
*/
unsigned short GetLocalPort() throw(CSocketException);
/**
* Set the local port to the specified port and the local address
* to any interface
* @param localPort local port
* @exception CSocketException thrown if setting local port fails
*/
void BindLocalPort(unsigned short localPort) throw(CSocketException);
/**
* Set the local port to the specified port and the local address
* to the specified address. If you omit the port, a random port
* will be selected.
* @param localAddress local address
* @param localPort local port
* @exception CSocketException thrown if setting local port or address fails
*/
void BindLocalAddressAndPort(const string &localAddress, unsigned short localPort = 0) throw(CSocketException);
/**
* Returns the size of the internal read buffer. This limits the amount of data that the client
* can receive before you call
*/
unsigned long int GetReadBufferSize ();
/**
* Sets the read buffer size of the socket.
* @param Size of the buffer.
*/
void SetReadBufferSize(unsigned int nSize) throw(CSocketException);
/**
* Sets the socket to Blocking/Non blocking state.
* @param Bool flag for Non blocking status.
*/
void SetNonBlocking(bool bBlocking) throw(CSocketException);
/**
* Establish a socket connection with the given foreign
* address and port
* @param foreignAddress foreign address (IP address or name)
* @param foreignPort foreign port
* @exception SocketException thrown if unable to establish connection
*/
void ConnectToHost(const string &foreignAddress, unsigned short foreignPort) throw(CSocketException);
/**
* Write the given buffer to this socket. Call connect() before
* calling send()
* @param buffer buffer to be written
* @param bufferLen number of bytes from buffer to be written
* @exception SocketException thrown if unable to send data
*/
void Send(const void *buffer, int bufferLen) throw(CSocketException);
/**
* Read into the given buffer up to bufferLen bytes data from this
* socket. Call connect() before calling recv()
* @param buffer buffer to receive the data
* @param bufferLen maximum number of bytes to read into buffer
* @return number of bytes read, 0 for EOF, and -1 for error
* @exception SocketException thrown if unable to receive data
*/
int Recv(void *buffer, int bufferLen) throw(CSocketException);
/**
* Get the foreign address. Call connect() before calling recv()
* @return foreign address
* @exception SocketException thrown if unable to fetch foreign address
*/
string GetPeerAddress() throw(CSocketException);
/**
* Get the foreign port. Call connect() before calling recv()
* @return foreign port
* @exception SocketException thrown if unable to fetch foreign port
*/
unsigned short GetPeerPort() throw(CSocketException);
/**
* Writing sStr to socket
*/
CSocket& operator<<(const string& sStr );
/**
* Reading data to sStr from socket
*/
CSocket& operator>>(string& sStr);
/**
* Blocking function to check whether data arrived in socket for reading.
* @param timeToWait waits for 'timeToWait' seconds.
*/
virtual int OnDataRead(unsigned long timeToWait = ULONG_MAX);
/**
* To Bind socket to a symbolic device name like eth0
* @param sInterface NIC device name
*/
void SetBindToDevice(const string& sInterface) throw(CSocketException);
protected:
/**
* Internal Socket descriptor
**/
int m_sockDesc;
CSocket(SocketType type, NetworkLayerProtocol protocol) throw(CSocketException);
CSocket(int sockDesc);
static void FillAddr( const string & localAddress, unsigned short localPort, sockaddr_in& localAddr );
private:
// Prevent the user from trying to use Exact copy of this object
CSocket(const CSocket &sock);
void operator=(const CSocket &sock);
};
/**
* UDP Socket class.
*/
class UDPSocket : public CSocket
{
public:
/**
* Construct a UDP socket
* @exception SocketException thrown if unable to create UDP socket
*/
UDPSocket() throw(CSocketException);
/**
* Construct a UDP socket with the given local port
* @param localPort local port
* @exception SocketException thrown if unable to create UDP socket
*/
UDPSocket(unsigned short localPort) throw(CSocketException);
/**
* Construct a UDP socket with the given local port and address
* @param localAddress local address
* @param localPort local port
* @exception SocketException thrown if unable to create UDP socket
*/
UDPSocket(const string &localAddress, unsigned short localPort) throw(CSocketException);
/**
* Unset foreign address and port
* @return true if disassociation is successful
* @exception SocketException thrown if unable to disconnect UDP socket
*/
/**
* Unset foreign address and port
* @return true if disassociation is successful
* @exception SocketException thrown if unable to disconnect UDP socket
*/
void DisconnectFromHost() throw(CSocketException);
/**
* Send the given buffer as a UDP datagram to the
* specified address/port
* @param buffer buffer to be written
* @param bufferLen number of bytes to write
* @param foreignAddress address (IP address or name) to send to
* @param foreignPort port number to send to
* @return true if send is successful
* @exception SocketException thrown if unable to send datagram
*/
void SendDataGram(const void *buffer, int bufferLen, const string &foreignAddress,
unsigned short foreignPort) throw(CSocketException);
/**
* Read read up to bufferLen bytes data from this socket. The given buffer
* is where the data will be placed
* @param buffer buffer to receive data
* @param bufferLen maximum number of bytes to receive
* @param sourceAddress address of datagram source
* @param sourcePort port of data source
* @return number of bytes received and -1 for error
* @exception SocketException thrown if unable to receive datagram
*/
int RecvDataGram(void *buffer, int bufferLen, string &sourceAddress,
unsigned short &sourcePort) throw(CSocketException);
/**
* Set the multicast TTL
* @param multicastTTL multicast TTL
* @exception SocketException thrown if unable to set TTL
*/
void SetMulticastTTL(unsigned char multicastTTL) throw(CSocketException);
/**
* Join the specified multicast group
* @param multicastGroup multicast group address to join
* @exception SocketException thrown if unable to join group
*/
void JoinGroup(const string &multicastGroup) throw(CSocketException);
/**
* Leave the specified multicast group
* @param multicastGroup multicast group address to leave
* @exception SocketException thrown if unable to leave group
*/
void LeaveGroup(const string &multicastGroup) throw(CSocketException);
private:
void SetBroadcast();
};
#endif /* INCLUDE_UDPSOCKET_H_ */